Merged config branch.
This commit is contained in:
parent
b136a6bb6c
commit
b6012a2e21
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@ -10,7 +10,7 @@ DEPS += defs.h structs.h
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OBJS += ai.o
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OBJS += battle.o bullets.o
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OBJS += capitalShips.o challengeHome.o challenges.o cJSON.o
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OBJS += capitalShips.o challengeHome.o challenges.o cJSON.o controls.o
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OBJS += debris.o dev.o draw.o
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OBJS += effects.o entities.o extractionPoint.o
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OBJS += fighters.o
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@ -24,7 +24,7 @@ OBJS += player.o
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OBJS += quadtree.o
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OBJS += radar.o resources.o rope.o
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OBJS += save.o script.o sound.o starfield.o starSystems.o stats.o
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OBJS += testMission.o textures.o text.o title.o transition.o
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OBJS += testMission.o textures.o text.o title.o transition.o trophies.o
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OBJS += util.o
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OBJS += waypoints.o widgets.o
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@ -1,8 +1,29 @@
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{
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"winWidth" : 1280,
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"winHeight" : 720,
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"vSync" : 1,
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"fullscreen" : 0,
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"musicVolume" : 8,
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"soundVolume" : 10
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"soundVolume" : 10,
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"controls" : {
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"keys": {
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"CONTROL_BOOST" : 26,
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"CONTROL_ECM" : 7,
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"CONTROL_BRAKE" : 22,
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"CONTROL_TARGET" : 4,
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"CONTROL_MISSILE" : 44,
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"CONTROL_GUNS" : 29,
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"CONTROL_RADAR" : 27,
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"CONTROL_NEXT_FIGHTER": 7,
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"CONTROL_PREV_FIGHTER": 4
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},
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"mouse" : {
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"CONTROL_BOOST" : -1,
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"CONTROL_ECM" : -1,
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"CONTROL_BRAKE" : -1,
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"CONTROL_TARGET" : -1,
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"CONTROL_MISSILE" : -1,
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"CONTROL_GUNS" : -1,
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"CONTROL_RADAR" : -1
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}
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}
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}
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@ -0,0 +1,68 @@
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[
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{
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"id" : "READY_DUTY",
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"title" : "Ready for duty",
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"description" : "Complete all the training missions at Sol",
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"value" : "TROPHY_BRONZE"
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},
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{
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"id" : "EPIC",
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"title" : "Truly epic",
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"description" : "Survive an epic battle",
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"value" : "TROPHY_BRONZE"
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},
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{
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"id" : "BIGGER_FALL",
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"title" : "The bigger they are",
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"description" : "Destroy an enemy capital ship",
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"value" : "TROPHY_SILVER"
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},
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{
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"id" : "CAMPAIGN_COYOTE",
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"title" : "Coyote Ugly",
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"description" : "Complete all missions at Coyote",
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"value" : "TROPHY_BRONZE"
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},
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{
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"id" : "PANDORAN_FIRST",
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"title" : "Plenty more where that came from",
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"description" : "Engage the Pandorans in battle",
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"value" : "TROPHY_BRONZE"
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},
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{
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"id" : "ATAF_FIRST",
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"title" : "Man, I gotta get me one of these!",
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"description" : "Pilot an ATAF during the campaign",
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"value" : "TROPHY_BRONZE"
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},
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{
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"id" : "CHALLENGE_25",
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"title" : "",
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"description" : "Complete 25% of all challenges",
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"value" : "TROPHY_BRONZE"
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},
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{
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"id" : "CHALLENGE_50",
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"title" : "",
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"description" : "Complete 50% of all challenges",
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"value" : "TROPHY_SILVER"
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},
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{
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"id" : "CHALLENGE_100",
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"title" : "",
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"description" : "Complete 100% of all challenges",
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"value" : "TROPHY_GOLD"
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},
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{
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"id" : "FIRE_10000",
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"title" : "Your name's on one of these!",
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"description" : "Fire 10,000 shots",
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"value" : "TROPHY_SILVER"
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},
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{
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"id" : "MISSILE_1000",
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"title" : "Dodge this!",
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"description" : "Launch 1,000 missiles",
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"value" : "TROPHY_SILVER"
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}
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]
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@ -43,6 +43,16 @@
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"w" : 400,
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"h": 34
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},
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{
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"name" : "controls",
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"group" : "options",
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"type" : "WT_BUTTON",
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"text" : "Controls ...",
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"x" : -1,
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"y" : 475,
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"w" : 400,
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"h": 34
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},
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{
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"name" : "ok",
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"group" : "options",
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@ -9,7 +9,7 @@ OBJS += unixInit.o
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include common.mk
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CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DREVISION=$(REVISION) -DDATA_DIR=\"$(DATA_DIR)\" -DLOCALE_DIR=\"$(LOCALE_DIR)\"
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CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DREVISION=$(REVISION) -DDATA_DIR=\"$(DATA_DIR)\" -DLOCALE_DIR=\"$(LOCALE_DIR)\" -DFIXED_RESOLUTION=1
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CXXFLAGS += -ansi -Wstrict-prototypes
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CXXFLAGS += -g -lefence -flto -flto-odr-type-merging
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@ -43,28 +43,28 @@ static Entity *availablePlayerUnits[MAX_SELECTABLE_PLAYERS];
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void initPlayer(void)
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{
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int i, n;
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memset(&availableGuns, 0, sizeof(int) * BT_MAX);
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battle.numPlayerGuns = 0;
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player->selectedGunType = -1;
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if (!player->combinedGuns)
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{
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for (i = 0 ; i < MAX_FIGHTER_GUNS ; i++)
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{
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n = player->guns[i].type;
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if (n)
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{
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if (!availableGuns[n])
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{
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battle.numPlayerGuns++;
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}
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availableGuns[n] = 1;
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if (player->selectedGunType == -1)
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{
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player->selectedGunType = n;
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@ -76,16 +76,16 @@ void initPlayer(void)
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{
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player->selectedGunType = 0;
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}
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STRNCPY(player->name, "Player", MAX_NAME_LENGTH);
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player->action = NULL;
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battle.boostTimer = BOOST_RECHARGE_TIME;
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battle.ecmTimer = ECM_RECHARGE_TIME;
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game.stats[STAT_EPIC_KILL_STREAK] = MAX(game.stats[STAT_EPIC_KILL_STREAK], battle.stats[STAT_EPIC_KILL_STREAK]);
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battle.stats[STAT_EPIC_KILL_STREAK] = 0;
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}
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@ -93,7 +93,7 @@ void doPlayer(void)
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{
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battle.boostTimer = MIN(battle.boostTimer + 1, BOOST_RECHARGE_TIME);
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battle.ecmTimer = MIN(battle.ecmTimer + 1, ECM_RECHARGE_TIME);
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if (player != NULL)
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{
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self = player;
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@ -106,17 +106,17 @@ void doPlayer(void)
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if (player->alive == ALIVE_ALIVE)
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{
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handleKeyboard();
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handleMouse();
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if (!player->target || player->target->health <= 0 || player->target->systemPower <= 0)
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{
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selectTarget();
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}
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}
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player->angle = ((int)player->angle) % 360;
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if (player->health <= 0 && battle.status == MS_IN_PROGRESS)
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{
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if (!battle.isEpic)
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@ -128,18 +128,18 @@ void doPlayer(void)
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initPlayerSelect();
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}
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}
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if (battle.status == MS_IN_PROGRESS)
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{
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selectMissionTarget();
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}
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if (dev.playerUnlimitedMissiles)
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{
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player->missiles = 999;
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}
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}
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if (battle.boostTimer == (int)BOOST_FINISHED_TIME)
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{
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deactivateBoost();
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@ -173,69 +173,69 @@ static void handleKeyboard(void)
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{
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if (battle.status == MS_IN_PROGRESS)
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{
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if (app.keyboard[SDL_SCANCODE_W])
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if (isKeyControl(CONTROL_BOOST))
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{
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if (battle.boostTimer == BOOST_RECHARGE_TIME)
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{
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playSound(SND_BOOST);
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activateBoost();
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}
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else
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{
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playSound(SND_GUI_DENIED);
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}
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app.keyboard[SDL_SCANCODE_W] = 0;
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clearControl(CONTROL_BOOST);
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}
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if (app.keyboard[SDL_SCANCODE_A])
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if (isKeyControl(CONTROL_TARGET))
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{
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selectTarget();
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app.keyboard[SDL_SCANCODE_A] = 0;
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clearControl(CONTROL_TARGET);
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}
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if (app.keyboard[SDL_SCANCODE_D])
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if (isKeyControl(CONTROL_ECM))
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{
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if (battle.ecmTimer == ECM_RECHARGE_TIME)
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{
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playSound(SND_ECM);
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activateECM();
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}
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else
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{
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playSound(SND_GUI_DENIED);
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}
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app.keyboard[SDL_SCANCODE_D] = 0;
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clearControl(CONTROL_ECM);
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}
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if (app.keyboard[SDL_SCANCODE_S])
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if (isKeyControl(CONTROL_BRAKE))
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{
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applyFighterBrakes();
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}
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if (app.keyboard[SDL_SCANCODE_Z])
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if (isKeyControl(CONTROL_GUNS))
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{
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switchGuns();
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app.keyboard[SDL_SCANCODE_Z] = 0;
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clearControl(CONTROL_GUNS);
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}
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if (app.keyboard[SDL_SCANCODE_X])
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if (isKeyControl(CONTROL_RADAR))
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{
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cycleRadarZoom();
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app.keyboard[SDL_SCANCODE_X] = 0;
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clearControl(CONTROL_RADAR);
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}
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if (app.keyboard[SDL_SCANCODE_SPACE])
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if (isKeyControl(CONTROL_MISSILE))
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{
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preFireMissile();
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app.keyboard[SDL_SCANCODE_SPACE] = 0;
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clearControl(CONTROL_MISSILE);
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}
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}
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else
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@ -298,19 +298,19 @@ static void faceMouse(void)
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{
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int dir;
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int x, y, wantedAngle;
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x = player->x - battle.camera.x;
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y = player->y - battle.camera.y;
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wantedAngle = getAngle(x, y, app.mouse.x, app.mouse.y);
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wantedAngle %= 360;
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if (fabs(wantedAngle - player->angle) > 2)
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{
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dir = ((int)(wantedAngle - player->angle + 360)) % 360 > 180 ? -1 : 1;
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player->angle += dir * 4;
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player->angle = mod(player->angle, 360);
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}
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}
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@ -333,11 +333,11 @@ static void preFireMissile(void)
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void initPlayerSelect(void)
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{
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Entity *e;
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memset(&availablePlayerUnits, 0, sizeof(Entity*) * MAX_SELECTABLE_PLAYERS);
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selectedPlayerIndex = 0;
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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if (e->active && e->type == ET_FIGHTER && e->health > 0 && e->side == SIDE_ALLIES && selectedPlayerIndex < MAX_SELECTABLE_PLAYERS)
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@ -345,17 +345,17 @@ void initPlayerSelect(void)
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availablePlayerUnits[selectedPlayerIndex++] = e;
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}
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}
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if (selectedPlayerIndex > 0)
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{
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battle.playerSelect = 1;
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selectedPlayerIndex = 0;
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selectedPlayerIndex = 0;
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memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
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}
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else
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{
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battle.isEpic = 0;
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failMission();
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}
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}
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@ -391,13 +391,13 @@ static void selectNewPlayer(int dir)
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do
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{
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selectedPlayerIndex += dir;
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selectedPlayerIndex = mod(selectedPlayerIndex, MAX_SELECTABLE_PLAYERS);
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player = availablePlayerUnits[selectedPlayerIndex];
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}
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while (player == NULL);
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battle.camera.x = player->x - (SCREEN_WIDTH / 2);
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battle.camera.y = player->y - (SCREEN_HEIGHT / 2);
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}
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@ -407,22 +407,22 @@ static void activateBoost(void)
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self->dx += sin(TO_RAIDANS(self->angle)) * 10;
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self->dy += -cos(TO_RAIDANS(self->angle)) * 10;
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self->thrust = sqrt((self->dx * self->dx) + (self->dy * self->dy));
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battle.boostTimer = 0;
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battle.stats[STAT_BOOST]++;
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}
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static void deactivateBoost(void)
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{
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float v, thrust;
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thrust = -1;
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while (thrust != self->thrust)
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{
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thrust = self->thrust;
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v = (self->speed / sqrt(self->thrust));
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self->dx = v * self->dx;
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self->dy = v * self->dy;
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@ -433,18 +433,18 @@ static void deactivateBoost(void)
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static void activateECM(void)
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{
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battle.ecmTimer = 0;
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addECMEffect(player);
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battle.stats[STAT_ECM]++;
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}
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static void switchGuns(void)
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{
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int i;
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i = player->selectedGunType;
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if (!player->combinedGuns)
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{
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do
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@ -453,7 +453,7 @@ static void switchGuns(void)
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}
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while (!availableGuns[i]);
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}
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if (player->selectedGunType != i)
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{
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playSound(SND_SELECT_WEAPON);
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@ -468,7 +468,7 @@ static void selectTarget(void)
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int i, total;
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Entity *e, *near;
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Entity *targets[MAX_SELECTABLE_TARGETS];
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i = 0;
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near = NULL;
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memset(targets, 0, sizeof(Entity*) * MAX_SELECTABLE_TARGETS);
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@ -488,7 +488,7 @@ static void selectTarget(void)
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near = e;
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closest = dist;
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}
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if (collision(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, e->x - battle.camera.x - (e->w / 2), e->y - battle.camera.y - (e->h / 2), e->w, e->h))
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{
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targets[i++] = e;
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@ -499,9 +499,9 @@ static void selectTarget(void)
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}
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}
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}
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total = i;
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for (i = 0 ; i < total ; i++)
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{
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if (targets[i] == player->target)
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@ -517,7 +517,7 @@ static void selectTarget(void)
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}
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}
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}
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if (!player->target || !targets[0])
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{
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player->target = near;
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@ -529,15 +529,15 @@ static void selectMissionTarget(void)
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unsigned int closest = MAX_TARGET_RANGE;
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unsigned int dist = MAX_TARGET_RANGE;
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Entity *e;
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battle.missionTarget = NULL;
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|
||||
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
|
||||
{
|
||||
if (e->active && e->flags & EF_MISSION_TARGET && e->alive == ALIVE_ALIVE)
|
||||
{
|
||||
dist = getDistance(self->x, self->y, e->x, e->y);
|
||||
|
||||
|
||||
if (battle.missionTarget == NULL)
|
||||
{
|
||||
battle.missionTarget = e;
|
||||
|
|
|
@ -37,6 +37,9 @@ extern float getAngle(int x1, int y1, int x2, int y2);
|
|||
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
|
||||
extern char *getTranslatedString(char *string);
|
||||
extern void addECMEffect(Entity *ent);
|
||||
extern int isKeyControl(int type);
|
||||
extern int isMouseControl(int type);
|
||||
extern void clearControl(int type);
|
||||
|
||||
extern App app;
|
||||
extern Battle battle;
|
||||
|
|
22
src/defs.h
22
src/defs.h
|
@ -26,6 +26,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#define DATA_DIR ""
|
||||
#endif
|
||||
|
||||
#ifndef FIXED_RESOLUTION
|
||||
#define FIXED_RESOLUTION 0
|
||||
#endif
|
||||
|
||||
#define _(string) getTranslatedString(string)
|
||||
|
||||
#define PI 3.14159265358979323846
|
||||
|
@ -39,7 +43,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#define SCREEN_HEIGHT 720
|
||||
|
||||
#define MAX_KEYBOARD_KEYS 350
|
||||
#define MAX_MOUSE_BUTTONS 8
|
||||
#define MAX_MOUSE_BUTTONS 5
|
||||
|
||||
#define FPS 60
|
||||
#define LOGIC_RATE (1000 / FPS)
|
||||
|
@ -113,6 +117,22 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#define BOOST_FINISHED_TIME (FPS * 0.75)
|
||||
#define ECM_RECHARGE_TIME (FPS * 7)
|
||||
|
||||
enum
|
||||
{
|
||||
CONTROL_FIRE,
|
||||
CONTROL_ACCELERATE,
|
||||
CONTROL_BOOST,
|
||||
CONTROL_ECM,
|
||||
CONTROL_BRAKE,
|
||||
CONTROL_TARGET,
|
||||
CONTROL_MISSILE,
|
||||
CONTROL_GUNS,
|
||||
CONTROL_RADAR,
|
||||
CONTROL_NEXT_FIGHTER,
|
||||
CONTROL_PREV_FIGHTER,
|
||||
CONTROL_MAX
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
MD_NONE,
|
||||
|
|
|
@ -19,11 +19,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "../json/cJSON.h"
|
||||
|
||||
#include "time.h"
|
||||
|
||||
#include "../json/cJSON.h"
|
||||
|
||||
extern long lookup(char *name);
|
||||
extern char *readFile(char *filename);
|
||||
extern SDL_Texture *getTexture(char *filename);
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
/*
|
||||
Copyright (C) 2015-2016 Parallel Realities
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
#include "controls.h"
|
||||
|
||||
int isKeyControl(int type)
|
||||
{
|
||||
return app.keyboard[app.keyControls[type]];
|
||||
}
|
||||
|
||||
void clearControl(int type)
|
||||
{
|
||||
app.keyboard[app.keyControls[type]] = 0;
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
/*
|
||||
Copyright (C) 2015-2016 Parallel Realities
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
extern App app;
|
||||
extern Game game;
|
|
@ -0,0 +1,115 @@
|
|||
/*
|
||||
Copyright (C) 2015-2016 Parallel Realities
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
#include "trophies.h"
|
||||
|
||||
static int recentlyAwarded;
|
||||
static void loadTrophyData(char *filename);
|
||||
|
||||
void initTrophies(void)
|
||||
{
|
||||
recentlyAwarded = 0;
|
||||
|
||||
loadTrophyData("data/trophies/trophies.json");
|
||||
}
|
||||
|
||||
void awardTrophy(char *id)
|
||||
{
|
||||
Trophy *t;
|
||||
|
||||
for (t = game.trophyHead.next ; t != NULL ; t = t->next)
|
||||
{
|
||||
if (!t->awarded && strcmp(t->id, id) == 0)
|
||||
{
|
||||
t->awarded = 1;
|
||||
t->awardDate = time(NULL);
|
||||
t->notify = 1;
|
||||
|
||||
recentlyAwarded++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void drawTrophyAlerts(void)
|
||||
{
|
||||
Trophy *t;
|
||||
|
||||
if (recentlyAwarded)
|
||||
{
|
||||
for (t = game.trophyHead.next ; t != NULL ; t = t->next)
|
||||
{
|
||||
if (t->notify)
|
||||
{
|
||||
/* handle notification */
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void drawTrophies(void)
|
||||
{
|
||||
}
|
||||
|
||||
Trophy *getTrophy(char *id)
|
||||
{
|
||||
Trophy *t;
|
||||
|
||||
for (t = game.trophyHead.next ; t != NULL ; t = t->next)
|
||||
{
|
||||
if (strcmp(t->id, id) == 0)
|
||||
{
|
||||
return t;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void loadTrophyData(char *filename)
|
||||
{
|
||||
cJSON *root, *node;
|
||||
char *text;
|
||||
Trophy *t, *tail;
|
||||
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading %s", filename);
|
||||
|
||||
text = readFile(getFileLocation(filename));
|
||||
root = cJSON_Parse(text);
|
||||
|
||||
tail = &game.trophyHead;
|
||||
|
||||
for (node = root->child ; node != NULL ; node = node->next)
|
||||
{
|
||||
t = malloc(sizeof(Trophy));
|
||||
memset(t, 0, sizeof(Trophy));
|
||||
|
||||
STRNCPY(t->id, cJSON_GetObjectItem(node, "id")->valuestring, MAX_NAME_LENGTH);
|
||||
STRNCPY(t->title, cJSON_GetObjectItem(node, "title")->valuestring, MAX_DESCRIPTION_LENGTH);
|
||||
STRNCPY(t->description, cJSON_GetObjectItem(node, "description")->valuestring, MAX_DESCRIPTION_LENGTH);
|
||||
t->value = lookup(cJSON_GetObjectItem(node, "value")->valuestring);
|
||||
|
||||
tail->next = t;
|
||||
tail = t;
|
||||
}
|
||||
|
||||
cJSON_Delete(root);
|
||||
free(text);
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
/*
|
||||
Copyright (C) 2015-2016 Parallel Realities
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "../json/cJSON.h"
|
||||
|
||||
#include "time.h"
|
||||
|
||||
extern char *getFileLocation(char *filename);
|
||||
extern long lookup(char *name);
|
||||
extern char *readFile(char *filename);
|
||||
|
||||
extern Game game;
|
|
@ -38,6 +38,8 @@ int main(int argc, char *argv[])
|
|||
srand(time(NULL));
|
||||
|
||||
init18N(argc, argv);
|
||||
|
||||
initLookups();
|
||||
|
||||
initSDL();
|
||||
|
||||
|
|
|
@ -44,6 +44,8 @@ extern void loadGame(void);
|
|||
extern int fileExists(char *filename);
|
||||
extern char *getSaveFilePath(char *filename);
|
||||
extern void init18N(int argc, char *argv[]);
|
||||
extern void initLookups(void);
|
||||
extern void initGame(void);
|
||||
|
||||
App app;
|
||||
Colors colors;
|
||||
|
|
|
@ -38,6 +38,7 @@ typedef struct GridCell GridCell;
|
|||
typedef struct ScriptRunner ScriptRunner;
|
||||
typedef struct Location Location;
|
||||
typedef struct Bucket Bucket;
|
||||
typedef struct Trophy Trophy;
|
||||
|
||||
typedef struct {
|
||||
int debug;
|
||||
|
@ -261,6 +262,7 @@ struct Mission {
|
|||
char pilot[MAX_NAME_LENGTH];
|
||||
char squadron[MAX_NAME_LENGTH];
|
||||
char craft[MAX_NAME_LENGTH];
|
||||
char trophyId[MAX_NAME_LENGTH];
|
||||
int available;
|
||||
int completed;
|
||||
int completedChallenges;
|
||||
|
@ -336,6 +338,17 @@ struct ScriptRunner {
|
|||
ScriptRunner *next;
|
||||
};
|
||||
|
||||
struct Trophy {
|
||||
char id[MAX_NAME_LENGTH];
|
||||
char title[MAX_DESCRIPTION_LENGTH];
|
||||
char description[MAX_DESCRIPTION_LENGTH];
|
||||
int value;
|
||||
int awarded;
|
||||
unsigned long awardDate;
|
||||
int notify;
|
||||
Trophy *next;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
StarSystem starSystemHead;
|
||||
Mission challengeMissionHead;
|
||||
|
@ -345,6 +358,7 @@ typedef struct {
|
|||
int availableMissions;
|
||||
int totalMissions;
|
||||
unsigned int stats[STAT_MAX];
|
||||
Trophy trophyHead;
|
||||
} Game;
|
||||
|
||||
struct Widget {
|
||||
|
@ -408,6 +422,8 @@ typedef struct {
|
|||
SDL_Window *window;
|
||||
Delegate delegate;
|
||||
ModalDialog modalDialog;
|
||||
int keyControls[CONTROL_MAX];
|
||||
int mouseControls[CONTROL_MAX];
|
||||
} App;
|
||||
|
||||
typedef struct {
|
||||
|
|
|
@ -29,24 +29,24 @@ void init18N(int argc, char *argv[])
|
|||
{
|
||||
int i;
|
||||
int languageId = -1;
|
||||
|
||||
|
||||
setlocale(LC_NUMERIC, "");
|
||||
|
||||
|
||||
for (i = 1 ; i < argc ; i++)
|
||||
{
|
||||
if (strcmp(argv[i], "-language") == 0)
|
||||
{
|
||||
languageId = i + 1;
|
||||
|
||||
|
||||
if (languageId >= argc)
|
||||
{
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "You must specify a language to use with -language. Using default.\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
setLanguage("tbftss", languageId == -1 ? NULL : argv[languageId]);
|
||||
|
||||
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Numeric is %s\n", setlocale(LC_NUMERIC, "C"));
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "atof(2.75) is %f\n", atof("2.75"));
|
||||
}
|
||||
|
@ -54,39 +54,39 @@ void init18N(int argc, char *argv[])
|
|||
void initSDL(void)
|
||||
{
|
||||
int rendererFlags, windowFlags;
|
||||
|
||||
|
||||
/* do this here, so we don't destroy the save dir stored in app */
|
||||
memset(&app, 0, sizeof(App));
|
||||
|
||||
|
||||
/* done in src/plat/ */
|
||||
createSaveFolder();
|
||||
|
||||
|
||||
rendererFlags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC;
|
||||
windowFlags = 0;
|
||||
|
||||
|
||||
loadConfig();
|
||||
|
||||
|
||||
if (app.fullscreen)
|
||||
{
|
||||
windowFlags |= SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) < 0)
|
||||
{
|
||||
printf("Couldn't initialize SDL: %s\n", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
||||
SDL_ShowCursor(0);
|
||||
|
||||
|
||||
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024) == -1)
|
||||
{
|
||||
printf("Couldn't initialize SDL Mixer\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
||||
Mix_AllocateChannels(64);
|
||||
|
||||
|
||||
Mix_Volume(-1, app.soundVolume * MIX_MAX_VOLUME / 10);
|
||||
Mix_VolumeMusic(app.musicVolume * MIX_MAX_VOLUME / 10);
|
||||
|
||||
|
@ -103,14 +103,14 @@ void initSDL(void)
|
|||
printf("Couldn't initialize SDL TTF: %s\n", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
||||
app.backBuffer = SDL_CreateTexture(app.renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
|
||||
|
||||
app.scaleX = SCREEN_WIDTH;
|
||||
app.scaleX /= app.winWidth;
|
||||
app.scaleY = SCREEN_HEIGHT;
|
||||
app.scaleY /= app.winHeight;
|
||||
|
||||
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Game scale factor: %.2f,%.2f\n", app.scaleX, app.scaleY);
|
||||
}
|
||||
|
||||
|
@ -120,7 +120,6 @@ void initGameSystem(void)
|
|||
void (*initFuncs[]) (void) = {
|
||||
initFonts,
|
||||
initInput,
|
||||
initLookups,
|
||||
initResources,
|
||||
initSounds,
|
||||
initWidgets,
|
||||
|
@ -136,9 +135,9 @@ void initGameSystem(void)
|
|||
initModalDialog,
|
||||
initBackground
|
||||
};
|
||||
|
||||
|
||||
numInitFuns = sizeof(initFuncs) / sizeof(void*);
|
||||
|
||||
|
||||
initColor(&colors.red, 255, 0, 0);
|
||||
initColor(&colors.orange, 255, 128, 0);
|
||||
initColor(&colors.yellow, 255, 255, 0);
|
||||
|
@ -150,11 +149,11 @@ void initGameSystem(void)
|
|||
initColor(&colors.black, 0, 0, 0);
|
||||
initColor(&colors.lightGrey, 192, 192, 192);
|
||||
initColor(&colors.darkGrey, 128, 128, 128);
|
||||
|
||||
|
||||
for (i = 0 ; i < numInitFuns ; i++)
|
||||
{
|
||||
showLoadingStep(i, numInitFuns);
|
||||
|
||||
|
||||
initFuncs[i]();
|
||||
}
|
||||
}
|
||||
|
@ -165,28 +164,28 @@ void initGameSystem(void)
|
|||
static void showLoadingStep(float step, float maxSteps)
|
||||
{
|
||||
SDL_Rect r;
|
||||
|
||||
|
||||
prepareScene();
|
||||
|
||||
|
||||
r.w = SCREEN_WIDTH - 400;
|
||||
r.h = 14;
|
||||
r.x = (SCREEN_WIDTH / 2) - r.w / 2;
|
||||
r.y = (SCREEN_HEIGHT / 2) - r.h / 2;
|
||||
|
||||
|
||||
SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
|
||||
SDL_RenderDrawRect(app.renderer, &r);
|
||||
|
||||
|
||||
r.w *= (step / maxSteps);
|
||||
r.x += 2;
|
||||
r.y += 2;
|
||||
r.w -= 4;
|
||||
r.h -= 4;
|
||||
|
||||
|
||||
SDL_SetRenderDrawColor(app.renderer, 128, 196, 255, 255);
|
||||
SDL_RenderFillRect(app.renderer, &r);
|
||||
|
||||
|
||||
presentScene();
|
||||
|
||||
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
|
@ -202,11 +201,12 @@ static void initColor(SDL_Color *c, int r, int g, int b)
|
|||
|
||||
static void loadConfig(void)
|
||||
{
|
||||
cJSON *root;
|
||||
int i;
|
||||
cJSON *root, *controlsJSON, *node;
|
||||
char *text, *configFilename;
|
||||
|
||||
|
||||
configFilename = getSaveFilePath("config.json");
|
||||
|
||||
|
||||
if (fileExists(configFilename))
|
||||
{
|
||||
text = readFile(configFilename);
|
||||
|
@ -215,29 +215,54 @@ static void loadConfig(void)
|
|||
{
|
||||
text = readFile(getFileLocation("data/app/config.json"));
|
||||
}
|
||||
|
||||
|
||||
root = cJSON_Parse(text);
|
||||
|
||||
|
||||
app.winWidth = cJSON_GetObjectItem(root, "winWidth")->valueint;
|
||||
app.winHeight = cJSON_GetObjectItem(root, "winHeight")->valueint;
|
||||
app.fullscreen = cJSON_GetObjectItem(root, "fullscreen")->valueint;
|
||||
app.musicVolume = cJSON_GetObjectItem(root, "musicVolume")->valueint;
|
||||
app.soundVolume = cJSON_GetObjectItem(root, "soundVolume")->valueint;
|
||||
|
||||
|
||||
controlsJSON = cJSON_GetObjectItem(root, "controls");
|
||||
if (controlsJSON)
|
||||
{
|
||||
node = cJSON_GetObjectItem(controlsJSON, "keys")->child;
|
||||
while (node)
|
||||
{
|
||||
i = lookup(node->string);
|
||||
|
||||
app.keyControls[i] = node->valueint;
|
||||
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
node = cJSON_GetObjectItem(controlsJSON, "mouse")->child;
|
||||
while (node)
|
||||
{
|
||||
i = lookup(node->string);
|
||||
|
||||
app.mouseControls[i] = node->valueint;
|
||||
|
||||
node = node->next;
|
||||
}
|
||||
}
|
||||
|
||||
cJSON_Delete(root);
|
||||
free(text);
|
||||
|
||||
|
||||
/* so that the player doesn't get confused if this is a new game */
|
||||
saveConfig();
|
||||
}
|
||||
|
||||
void saveConfig(void)
|
||||
{
|
||||
int i;
|
||||
char *out, *configFilename;
|
||||
cJSON *root;
|
||||
|
||||
cJSON *root, *controlsJSON, *keysJSON, *mouseJSON;
|
||||
|
||||
configFilename = getSaveFilePath("config.json");
|
||||
|
||||
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving config ...");
|
||||
|
||||
root = cJSON_CreateObject();
|
||||
|
@ -246,12 +271,30 @@ void saveConfig(void)
|
|||
cJSON_AddNumberToObject(root, "fullscreen", app.fullscreen);
|
||||
cJSON_AddNumberToObject(root, "musicVolume", app.musicVolume);
|
||||
cJSON_AddNumberToObject(root, "soundVolume", app.soundVolume);
|
||||
|
||||
keysJSON = cJSON_CreateObject();
|
||||
for (i = 0 ; i < CONTROL_MAX ; i++)
|
||||
{
|
||||
cJSON_AddNumberToObject(keysJSON, getLookupName("CONTROL_", i), app.keyControls[i]);
|
||||
}
|
||||
|
||||
mouseJSON = cJSON_CreateObject();
|
||||
for (i = 0 ; i < CONTROL_MAX ; i++)
|
||||
{
|
||||
cJSON_AddNumberToObject(mouseJSON, getLookupName("CONTROL_", i), app.mouseControls[i]);
|
||||
}
|
||||
|
||||
controlsJSON = cJSON_CreateObject();
|
||||
cJSON_AddItemToObject(controlsJSON, "keys", keysJSON);
|
||||
cJSON_AddItemToObject(controlsJSON, "mouse", mouseJSON);
|
||||
|
||||
cJSON_AddItemToObject(root, "controls", controlsJSON);
|
||||
|
||||
out = cJSON_Print(root);
|
||||
|
||||
if (!writeFile(configFilename, out))
|
||||
{
|
||||
printf("Failed to save config\n");
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Failed to save config");
|
||||
}
|
||||
|
||||
cJSON_Delete(root);
|
||||
|
@ -261,36 +304,36 @@ void saveConfig(void)
|
|||
void cleanup(void)
|
||||
{
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Cleaning up ...");
|
||||
|
||||
|
||||
SDL_DestroyRenderer(app.renderer);
|
||||
SDL_DestroyWindow(app.window);
|
||||
|
||||
|
||||
destroyLookups();
|
||||
|
||||
|
||||
destroyTextures();
|
||||
|
||||
|
||||
expireTexts(1);
|
||||
|
||||
|
||||
destroyFonts();
|
||||
|
||||
|
||||
destroySounds();
|
||||
|
||||
|
||||
destroyGame();
|
||||
|
||||
|
||||
destroyFighterDefs();
|
||||
|
||||
|
||||
destroyCapitalShipDefs();
|
||||
|
||||
|
||||
destroyBulletDefs();
|
||||
|
||||
|
||||
destroyItemDefs();
|
||||
|
||||
|
||||
destroyStarSystems();
|
||||
|
||||
|
||||
destroyBattle();
|
||||
|
||||
|
||||
destroyGalacticMap();
|
||||
|
||||
|
||||
destroyWidgets();
|
||||
|
||||
destroyResources();
|
||||
|
@ -298,6 +341,6 @@ void cleanup(void)
|
|||
TTF_Quit();
|
||||
|
||||
SDL_Quit();
|
||||
|
||||
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Done");
|
||||
}
|
||||
|
|
|
@ -40,7 +40,6 @@ extern void loadCapitalShipDefs(void);
|
|||
extern void loadItemDefs(void);
|
||||
extern void initFonts(void);
|
||||
extern void initBulletDefs(void);
|
||||
extern void initLookups(void);
|
||||
extern void initBattle(void);
|
||||
extern void initGame(void);
|
||||
extern void initStats(void);
|
||||
|
@ -69,6 +68,9 @@ extern void initModalDialog(void);
|
|||
extern void createSaveFolder(void);
|
||||
extern char *getFileLocation(char *filename);
|
||||
extern void setLanguage(char *applicationName, char *languageCode);
|
||||
extern char *getLookupName(char *prefix, long num);
|
||||
extern long lookup(char *name);
|
||||
|
||||
extern App app;
|
||||
extern Colors colors;
|
||||
extern Game game;
|
||||
|
|
|
@ -25,29 +25,38 @@ static SDL_Texture *mousePointer;
|
|||
void initInput(void)
|
||||
{
|
||||
memset(&app.mouse, 0, sizeof(Mouse));
|
||||
|
||||
|
||||
mousePointer = getTexture("gfx/input/mousePointer.png");
|
||||
|
||||
|
||||
SDL_QueryTexture(mousePointer, NULL, NULL, &app.mouse.w, &app.mouse.h);
|
||||
}
|
||||
|
||||
void doMouseDown(SDL_MouseButtonEvent *event)
|
||||
{
|
||||
app.mouse.button[event->button] = 1;
|
||||
if (event->button >= 0 && event->button < MAX_MOUSE_BUTTONS)
|
||||
{
|
||||
app.mouse.button[event->button] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void doMouseUp(SDL_MouseButtonEvent *event)
|
||||
{
|
||||
app.mouse.button[event->button] = 0;
|
||||
if (event->button >= 0 && event->button < MAX_MOUSE_BUTTONS)
|
||||
{
|
||||
app.mouse.button[event->button] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Note: the following assumes that SDL_BUTTON_X1 and SDL_BUTTON_X2 are 4 and 5, respectively. They usually are.
|
||||
*/
|
||||
void doMouseWheel(SDL_MouseWheelEvent *event)
|
||||
{
|
||||
if (event->y == -1)
|
||||
{
|
||||
app.mouse.button[SDL_BUTTON_X1] = 1;
|
||||
}
|
||||
|
||||
|
||||
if (event->y == 1)
|
||||
{
|
||||
app.mouse.button[SDL_BUTTON_X2] = 1;
|
||||
|
@ -63,12 +72,12 @@ void doMouseMotion(SDL_MouseMotionEvent *event)
|
|||
void drawMouse(void)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
|
||||
SDL_GetMouseState(&x, &y);
|
||||
|
||||
|
||||
app.mouse.x = x * app.scaleX;
|
||||
app.mouse.y = y * app.scaleY;
|
||||
|
||||
|
||||
blit(mousePointer, app.mouse.x, app.mouse.y, 1);
|
||||
}
|
||||
|
||||
|
@ -76,17 +85,17 @@ void clearInput(void)
|
|||
{
|
||||
SDL_Event event;
|
||||
int i;
|
||||
|
||||
|
||||
for (i = 0 ; i < MAX_KEYBOARD_KEYS ; i++)
|
||||
{
|
||||
app.keyboard[i] = 0;
|
||||
}
|
||||
|
||||
|
||||
for (i = 0 ; i < MAX_MOUSE_BUTTONS ; i++)
|
||||
{
|
||||
app.mouse.button[i] = 0;
|
||||
}
|
||||
|
||||
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
}
|
||||
|
|
|
@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
#include "load.h"
|
||||
|
||||
static void loadStats(cJSON *stats);
|
||||
static void loadStats(cJSON *statsJSON);
|
||||
static void loadStarSystems(cJSON *starSystemsJSON);
|
||||
static void loadMissions(cJSON *missionsCJSON);
|
||||
static void loadChallenges(cJSON *challengesCJSON);
|
||||
|
@ -29,20 +29,20 @@ void loadGame(void)
|
|||
{
|
||||
cJSON *root, *gameJSON;
|
||||
char *text;
|
||||
|
||||
|
||||
text = readFile(getSaveFilePath("game.save"));
|
||||
root = cJSON_Parse(text);
|
||||
|
||||
|
||||
gameJSON = cJSON_GetObjectItem(root, "game");
|
||||
|
||||
|
||||
STRNCPY(game.selectedStarSystem, cJSON_GetObjectItem(gameJSON, "selectedStarSystem")->valuestring, MAX_NAME_LENGTH);
|
||||
|
||||
|
||||
loadStarSystems(cJSON_GetObjectItem(gameJSON, "starSystems"));
|
||||
|
||||
|
||||
loadChallenges(cJSON_GetObjectItem(gameJSON, "challenges"));
|
||||
|
||||
|
||||
loadStats(cJSON_GetObjectItem(gameJSON, "stats"));
|
||||
|
||||
|
||||
cJSON_Delete(root);
|
||||
free(text);
|
||||
}
|
||||
|
@ -51,13 +51,13 @@ static void loadStarSystems(cJSON *starSystemsJSON)
|
|||
{
|
||||
StarSystem *starSystem;
|
||||
cJSON *starSystemJSON;
|
||||
|
||||
|
||||
for (starSystemJSON = starSystemsJSON->child ; starSystemJSON != NULL ; starSystemJSON = starSystemJSON->next)
|
||||
{
|
||||
starSystem = getStarSystem(cJSON_GetObjectItem(starSystemJSON, "name")->valuestring);
|
||||
|
||||
|
||||
starSystem->side = lookup(cJSON_GetObjectItem(starSystemJSON, "side")->valuestring);
|
||||
|
||||
|
||||
loadMissions(cJSON_GetObjectItem(starSystemJSON, "missions"));
|
||||
}
|
||||
}
|
||||
|
@ -66,7 +66,7 @@ static void loadMissions(cJSON *missionsJSON)
|
|||
{
|
||||
Mission *mission;
|
||||
cJSON *missionJSON;
|
||||
|
||||
|
||||
for (missionJSON = missionsJSON->child ; missionJSON != NULL ; missionJSON = missionJSON->next)
|
||||
{
|
||||
mission = getMission(cJSON_GetObjectItem(missionJSON, "filename")->valuestring);
|
||||
|
@ -80,20 +80,20 @@ static void loadChallenges(cJSON *missionsJSON)
|
|||
Challenge *challenge;
|
||||
cJSON *missionJSON, *challengeJSON;
|
||||
int type, value;
|
||||
|
||||
|
||||
if (missionsJSON)
|
||||
{
|
||||
for (missionJSON = missionsJSON->child ; missionJSON != NULL ; missionJSON = missionJSON->next)
|
||||
{
|
||||
mission = getMission(cJSON_GetObjectItem(missionJSON, "filename")->valuestring);
|
||||
|
||||
|
||||
for (challengeJSON = cJSON_GetObjectItem(missionJSON, "challenges")->child ; challengeJSON != NULL ; challengeJSON = challengeJSON->next)
|
||||
{
|
||||
type = lookup(cJSON_GetObjectItem(challengeJSON, "type")->valuestring);
|
||||
value = cJSON_GetObjectItem(challengeJSON, "value")->valueint;
|
||||
|
||||
|
||||
challenge = getChallenge(mission, type, value);
|
||||
|
||||
|
||||
if (challenge)
|
||||
{
|
||||
challenge->passed = cJSON_GetObjectItem(challengeJSON, "passed")->valueint;
|
||||
|
@ -103,18 +103,18 @@ static void loadChallenges(cJSON *missionsJSON)
|
|||
}
|
||||
}
|
||||
|
||||
static void loadStats(cJSON *stats)
|
||||
static void loadStats(cJSON *statsJSON)
|
||||
{
|
||||
int i;
|
||||
char *statName;
|
||||
|
||||
|
||||
for (i = 0 ; i < STAT_MAX ; i++)
|
||||
{
|
||||
statName = getLookupName("STAT_", i);
|
||||
|
||||
if (statName && cJSON_GetObjectItem(stats, statName))
|
||||
|
||||
if (statName && cJSON_GetObjectItem(statsJSON, statName))
|
||||
{
|
||||
game.stats[i] = cJSON_GetObjectItem(stats, statName)->valueint;
|
||||
game.stats[i] = cJSON_GetObjectItem(statsJSON, statName)->valueint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,11 +29,23 @@ void initLookups(void)
|
|||
{
|
||||
memset(&head, 0, sizeof(Lookup));
|
||||
tail = &head;
|
||||
|
||||
|
||||
addLookup("CONTROL_FIRE", CONTROL_FIRE);
|
||||
addLookup("CONTROL_ACCELERATE", CONTROL_ACCELERATE);
|
||||
addLookup("CONTROL_BOOST", CONTROL_BOOST);
|
||||
addLookup("CONTROL_ECM", CONTROL_ECM);
|
||||
addLookup("CONTROL_BRAKE", CONTROL_BRAKE);
|
||||
addLookup("CONTROL_TARGET", CONTROL_TARGET);
|
||||
addLookup("CONTROL_MISSILE", CONTROL_MISSILE);
|
||||
addLookup("CONTROL_GUNS", CONTROL_GUNS);
|
||||
addLookup("CONTROL_RADAR", CONTROL_RADAR);
|
||||
addLookup("CONTROL_NEXT_FIGHTER", CONTROL_NEXT_FIGHTER);
|
||||
addLookup("CONTROL_PREV_FIGHTER", CONTROL_PREV_FIGHTER);
|
||||
|
||||
addLookup("ET_WAYPOINT", ET_WAYPOINT);
|
||||
addLookup("ET_EXTRACTION_POINT", ET_EXTRACTION_POINT);
|
||||
addLookup("ET_CAPITAL_SHIP", ET_CAPITAL_SHIP);
|
||||
|
||||
|
||||
addLookup("EF_NO_KILL", EF_NO_KILL);
|
||||
addLookup("EF_DISABLED", EF_DISABLED);
|
||||
addLookup("EF_MUST_DISABLE", EF_MUST_DISABLE);
|
||||
|
@ -48,7 +60,7 @@ void initLookups(void)
|
|||
addLookup("EF_SECONDARY_TARGET", EF_SECONDARY_TARGET);
|
||||
addLookup("EF_AI_TARGET", EF_AI_TARGET);
|
||||
addLookup("EF_AI_LEADER", EF_AI_LEADER);
|
||||
|
||||
|
||||
addLookup("AIF_NONE", AIF_NONE);
|
||||
addLookup("AIF_MOVES_TO_PLAYER", AIF_MOVES_TO_PLAYER);
|
||||
addLookup("AIF_FOLLOWS_PLAYER", AIF_FOLLOWS_PLAYER);
|
||||
|
@ -64,48 +76,48 @@ void initLookups(void)
|
|||
addLookup("AIF_LONG_RANGE_FIRE", AIF_LONG_RANGE_FIRE);
|
||||
addLookup("AIF_MOVES_TO_LEADER", AIF_MOVES_TO_LEADER);
|
||||
addLookup("AIF_WANDERS", AIF_WANDERS);
|
||||
|
||||
|
||||
addLookup("DT_ANY", DT_ANY);
|
||||
addLookup("DT_NO_SPIN", DT_NO_SPIN);
|
||||
addLookup("DT_INSTANT", DT_INSTANT);
|
||||
|
||||
|
||||
addLookup("TT_DESTROY", TT_DESTROY);
|
||||
addLookup("TT_DISABLE", TT_DISABLE);
|
||||
addLookup("TT_WAYPOINT", TT_WAYPOINT);
|
||||
addLookup("TT_ESCAPED", TT_ESCAPED);
|
||||
addLookup("TT_PLAYER_ESCAPED", TT_PLAYER_ESCAPED);
|
||||
addLookup("TT_ITEM", TT_ITEM);
|
||||
|
||||
|
||||
addLookup("WT_BUTTON", WT_BUTTON);
|
||||
addLookup("WT_SELECT", WT_SELECT);
|
||||
addLookup("WT_IMG_BUTTON", WT_IMG_BUTTON);
|
||||
|
||||
|
||||
addLookup("SIDE_ALLIES", SIDE_ALLIES);
|
||||
addLookup("SIDE_PIRATE", SIDE_PIRATE);
|
||||
addLookup("SIDE_REBEL", SIDE_REBEL);
|
||||
addLookup("SIDE_PANDORAN", SIDE_PANDORAN);
|
||||
addLookup("SIDE_CSN", SIDE_CSN);
|
||||
addLookup("SIDE_UNF", SIDE_UNF);
|
||||
|
||||
|
||||
addLookup("SND_PARTICLE", SND_PARTICLE);
|
||||
addLookup("SND_PLASMA", SND_PLASMA);
|
||||
addLookup("SND_LASER", SND_LASER);
|
||||
addLookup("SND_MAG", SND_MAG);
|
||||
addLookup("SND_MISSILE", SND_MISSILE);
|
||||
|
||||
|
||||
addLookup("BT_PARTICLE", BT_PARTICLE);
|
||||
addLookup("BT_PLASMA", BT_PLASMA);
|
||||
addLookup("BT_LASER", BT_LASER);
|
||||
addLookup("BT_MAG", BT_MAG);
|
||||
addLookup("BT_ROCKET", BT_ROCKET);
|
||||
addLookup("BT_MISSILE", BT_MISSILE);
|
||||
|
||||
|
||||
addLookup("BF_NONE", BF_NONE);
|
||||
addLookup("BF_ENGINE", BF_ENGINE);
|
||||
addLookup("BF_SYSTEM_DAMAGE", BF_SYSTEM_DAMAGE);
|
||||
addLookup("BF_SHIELD_DAMAGE", BF_SHIELD_DAMAGE);
|
||||
addLookup("BF_EXPLODES", BF_EXPLODES);
|
||||
|
||||
|
||||
addLookup("CHALLENGE_ARMOUR", CHALLENGE_ARMOUR);
|
||||
addLookup("CHALLENGE_TIME", CHALLENGE_TIME);
|
||||
addLookup("CHALLENGE_SHOT_ACCURACY", CHALLENGE_SHOT_ACCURACY);
|
||||
|
@ -117,7 +129,7 @@ void initLookups(void)
|
|||
addLookup("CHALLENGE_PLAYER_KILLS", CHALLENGE_PLAYER_KILLS);
|
||||
addLookup("CHALLENGE_DISABLE", CHALLENGE_DISABLE);
|
||||
addLookup("CHALLENGE_TIME_MINS", CHALLENGE_TIME_MINS);
|
||||
|
||||
|
||||
addLookup("STAT_PERCENT_COMPLETE", STAT_PERCENT_COMPLETE);
|
||||
addLookup("STAT_MISSIONS_STARTED", STAT_MISSIONS_STARTED);
|
||||
addLookup("STAT_MISSIONS_COMPLETED", STAT_MISSIONS_COMPLETED);
|
||||
|
@ -158,10 +170,10 @@ static void addLookup(char *name, long value)
|
|||
{
|
||||
Lookup *lookup = malloc(sizeof(Lookup));
|
||||
memset(lookup, 0, sizeof(Lookup));
|
||||
|
||||
|
||||
STRNCPY(lookup->name, name, MAX_NAME_LENGTH);
|
||||
lookup->value = value;
|
||||
|
||||
|
||||
tail->next = lookup;
|
||||
tail = lookup;
|
||||
}
|
||||
|
@ -169,7 +181,7 @@ static void addLookup(char *name, long value)
|
|||
long lookup(char *name)
|
||||
{
|
||||
Lookup *l;
|
||||
|
||||
|
||||
for (l = head.next ; l != NULL ; l = l->next)
|
||||
{
|
||||
if (strcmp(l->name, name) == 0)
|
||||
|
@ -177,18 +189,18 @@ long lookup(char *name)
|
|||
return l->value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "No such lookup value '%s'", name);
|
||||
|
||||
|
||||
exit(1);
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
char *getLookupName(char *prefix, long num)
|
||||
{
|
||||
Lookup *l;
|
||||
|
||||
|
||||
for (l = head.next ; l != NULL ; l = l->next)
|
||||
{
|
||||
if (l->value == num && strncmp(prefix, l->name, strlen(prefix)) == 0)
|
||||
|
@ -196,11 +208,11 @@ char *getLookupName(char *prefix, long num)
|
|||
return l->name;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "No such lookup value %ld, prefix=%s", num, prefix);
|
||||
|
||||
|
||||
exit(1);
|
||||
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
|
@ -209,11 +221,11 @@ char *getFlagValues(char *prefix, long flags)
|
|||
static char flagStr[MAX_DESCRIPTION_LENGTH];
|
||||
int requirePlus;
|
||||
Lookup *l;
|
||||
|
||||
|
||||
memset(flagStr, '\0', MAX_DESCRIPTION_LENGTH);
|
||||
|
||||
|
||||
requirePlus = 0;
|
||||
|
||||
|
||||
for (l = head.next ; l != NULL ; l = l->next)
|
||||
{
|
||||
if (flags & l->value && strncmp(prefix, l->name, strlen(prefix)) == 0)
|
||||
|
@ -222,13 +234,13 @@ char *getFlagValues(char *prefix, long flags)
|
|||
{
|
||||
strcat(flagStr, "+");
|
||||
}
|
||||
|
||||
|
||||
strcat(flagStr, l->name);
|
||||
|
||||
|
||||
requirePlus = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return flagStr;
|
||||
}
|
||||
|
||||
|
@ -236,28 +248,28 @@ long flagsToLong(char *flags, int *add)
|
|||
{
|
||||
char *flag;
|
||||
long total;
|
||||
|
||||
|
||||
total = 0;
|
||||
|
||||
|
||||
if (add)
|
||||
{
|
||||
*add = (flags[0] == '+');
|
||||
}
|
||||
|
||||
|
||||
flag = strtok(flags, "+");
|
||||
while (flag)
|
||||
{
|
||||
total += lookup(flag);
|
||||
flag = strtok(NULL, "+");
|
||||
}
|
||||
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
void destroyLookups(void)
|
||||
{
|
||||
Lookup *l;
|
||||
|
||||
|
||||
while (head.next)
|
||||
{
|
||||
l = head.next;
|
||||
|
|
|
@ -31,57 +31,67 @@ static void (*returnFromOptions)(void);
|
|||
void initOptions(void (*rtn)(void))
|
||||
{
|
||||
char optionStr[MAX_NAME_LENGTH];
|
||||
|
||||
|
||||
selectWidget("windowSize", "options");
|
||||
|
||||
|
||||
getWidget("windowSize", "options")->onChange = changeWindowSize;
|
||||
getWidget("soundVolume", "options")->onChange = changeSoundVolume;
|
||||
getWidget("musicVolume", "options")->onChange = changeMusicVolume;
|
||||
getWidget("fullscreen", "options")->onChange = changeFullscreen;
|
||||
getWidget("ok", "options")->action = ok;
|
||||
|
||||
|
||||
sprintf(optionStr, "%d x %d", app.winWidth, app.winHeight);
|
||||
setWidgetOption("windowSize", "options", optionStr);
|
||||
|
||||
|
||||
sprintf(optionStr, "%d", app.soundVolume);
|
||||
setWidgetOption("soundVolume", "options", optionStr);
|
||||
|
||||
|
||||
sprintf(optionStr, "%d", app.musicVolume);
|
||||
setWidgetOption("musicVolume", "options", optionStr);
|
||||
|
||||
|
||||
setWidgetOption("fullscreen", "options", app.fullscreen ? "On" : "Off");
|
||||
|
||||
|
||||
#if FIXED_RESOLUTION
|
||||
getWidget("windowSize", "options")->enabled = 0;
|
||||
getWidget("fullscreen", "options")->enabled = 0;
|
||||
#endif
|
||||
|
||||
returnFromOptions = rtn;
|
||||
}
|
||||
|
||||
void drawOptions(void)
|
||||
{
|
||||
SDL_Rect r;
|
||||
|
||||
|
||||
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
|
||||
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
|
||||
SDL_RenderFillRect(app.renderer, NULL);
|
||||
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
|
||||
|
||||
|
||||
r.w = 500;
|
||||
r.h = 600;
|
||||
r.x = (SCREEN_WIDTH / 2) - r.w / 2;
|
||||
r.y = (SCREEN_HEIGHT / 2) - r.h / 2;
|
||||
|
||||
|
||||
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 0);
|
||||
SDL_RenderFillRect(app.renderer, &r);
|
||||
SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
|
||||
SDL_RenderDrawRect(app.renderer, &r);
|
||||
|
||||
|
||||
drawText(SCREEN_WIDTH / 2, 70, 28, TA_CENTER, colors.white, _("Options"));
|
||||
|
||||
|
||||
SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
|
||||
SDL_RenderDrawLine(app.renderer, r.x, 120, r.x + r.w, 120);
|
||||
|
||||
drawWidgets("options");
|
||||
|
||||
|
||||
drawWidgets("options");
|
||||
|
||||
limitTextWidth(r.w - 100);
|
||||
#if !FIXED_RESOLUTION
|
||||
drawText(SCREEN_WIDTH / 2, r.y + r.h - 135, 16, TA_CENTER, colors.yellow, _("Note: you must restart the game for window size and fullscreen options to take effect."));
|
||||
#else
|
||||
drawText(SCREEN_WIDTH / 2, r.y + r.h - 135, 16, TA_CENTER, colors.yellow, _("Note: this device does not support changing the screen resolution."));
|
||||
#endif
|
||||
|
||||
limitTextWidth(0);
|
||||
}
|
||||
|
||||
|
@ -93,14 +103,14 @@ static void changeWindowSize(char *value)
|
|||
static void changeSoundVolume(char *value)
|
||||
{
|
||||
app.soundVolume = atoi(value);
|
||||
|
||||
|
||||
Mix_Volume(-1, app.soundVolume * MIX_MAX_VOLUME / 10);
|
||||
}
|
||||
|
||||
static void changeMusicVolume(char *value)
|
||||
{
|
||||
app.musicVolume = atoi(value);
|
||||
|
||||
|
||||
Mix_VolumeMusic(app.musicVolume * MIX_MAX_VOLUME / 10);
|
||||
}
|
||||
|
||||
|
@ -112,6 +122,6 @@ static void changeFullscreen(char *value)
|
|||
static void ok(void)
|
||||
{
|
||||
saveConfig();
|
||||
|
||||
|
||||
returnFromOptions();
|
||||
}
|
||||
|
|
|
@ -29,17 +29,17 @@ void saveGame(void)
|
|||
{
|
||||
char *out;
|
||||
cJSON *root, *gameJSON;
|
||||
|
||||
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving Game ...");
|
||||
|
||||
root = cJSON_CreateObject();
|
||||
gameJSON = cJSON_CreateObject();
|
||||
cJSON_AddItemToObject(root, "game", gameJSON);
|
||||
|
||||
|
||||
cJSON_AddStringToObject(gameJSON, "selectedStarSystem", game.selectedStarSystem);
|
||||
|
||||
|
||||
saveStarSystems(gameJSON);
|
||||
|
||||
|
||||
saveChallenges(gameJSON);
|
||||
|
||||
saveStats(gameJSON);
|
||||
|
@ -56,20 +56,20 @@ static void saveStarSystems(cJSON *gameJSON)
|
|||
{
|
||||
cJSON *starSystemJSON, *starSystemsJSON;
|
||||
StarSystem *starSystem;
|
||||
|
||||
|
||||
starSystemsJSON = cJSON_CreateArray();
|
||||
|
||||
for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
|
||||
{
|
||||
starSystemJSON = cJSON_CreateObject();
|
||||
|
||||
|
||||
cJSON_AddStringToObject(starSystemJSON, "name", starSystem->name);
|
||||
cJSON_AddStringToObject(starSystemJSON, "side", getLookupName("SIDE_", starSystem->side));
|
||||
cJSON_AddItemToObject(starSystemJSON, "missions", getMissionsJSON(starSystem));
|
||||
|
||||
|
||||
cJSON_AddItemToArray(starSystemsJSON, starSystemJSON);
|
||||
}
|
||||
|
||||
|
||||
cJSON_AddItemToObject(gameJSON, "starSystems", starSystemsJSON);
|
||||
}
|
||||
|
||||
|
@ -77,19 +77,19 @@ static cJSON *getMissionsJSON(StarSystem *starSystem)
|
|||
{
|
||||
cJSON *missionJSON, *missionsJSON;
|
||||
Mission *mission;
|
||||
|
||||
|
||||
missionsJSON = cJSON_CreateArray();
|
||||
|
||||
|
||||
for (mission = starSystem->missionHead.next ; mission != NULL ; mission = mission->next)
|
||||
{
|
||||
missionJSON = cJSON_CreateObject();
|
||||
|
||||
|
||||
cJSON_AddStringToObject(missionJSON, "filename", mission->filename);
|
||||
cJSON_AddNumberToObject(missionJSON, "completed", mission->completed);
|
||||
|
||||
|
||||
cJSON_AddItemToArray(missionsJSON, missionJSON);
|
||||
}
|
||||
|
||||
|
||||
return missionsJSON;
|
||||
}
|
||||
|
||||
|
@ -99,15 +99,15 @@ static void saveChallenges(cJSON *gameJSON)
|
|||
Mission *mission;
|
||||
Challenge *c;
|
||||
cJSON *missionsJSON, *missionJSON, *challengesJSON, *challengeJSON;
|
||||
|
||||
|
||||
missionsJSON = cJSON_CreateArray();
|
||||
|
||||
|
||||
for (mission = game.challengeMissionHead.next ; mission != NULL ; mission = mission->next)
|
||||
{
|
||||
missionJSON = cJSON_CreateObject();
|
||||
|
||||
|
||||
cJSON_AddStringToObject(missionJSON, "filename", mission->filename);
|
||||
|
||||
|
||||
challengesJSON = cJSON_CreateArray();
|
||||
|
||||
for (i = 0 ; i < MAX_CHALLENGES ; i++)
|
||||
|
@ -124,21 +124,21 @@ static void saveChallenges(cJSON *gameJSON)
|
|||
cJSON_AddItemToArray(challengesJSON, challengeJSON);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
cJSON_AddItemToObject(missionJSON, "challenges", challengesJSON);
|
||||
|
||||
|
||||
cJSON_AddItemToArray(missionsJSON, missionJSON);
|
||||
}
|
||||
|
||||
|
||||
cJSON_AddItemToObject(gameJSON, "challenges", missionsJSON);
|
||||
}
|
||||
|
||||
static void saveStats(cJSON *gameJSON)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
||||
cJSON *stats = cJSON_CreateObject();
|
||||
|
||||
|
||||
for (i = 0 ; i < STAT_MAX ; i++)
|
||||
{
|
||||
cJSON_AddNumberToObject(stats, getLookupName("STAT_", i), game.stats[i]);
|
||||
|
|
Loading…
Reference in New Issue