Merged config branch.

This commit is contained in:
Steve 2016-03-03 18:03:07 +00:00
parent b136a6bb6c
commit b6012a2e21
23 changed files with 667 additions and 250 deletions

View File

@ -10,7 +10,7 @@ DEPS += defs.h structs.h
OBJS += ai.o OBJS += ai.o
OBJS += battle.o bullets.o OBJS += battle.o bullets.o
OBJS += capitalShips.o challengeHome.o challenges.o cJSON.o OBJS += capitalShips.o challengeHome.o challenges.o cJSON.o controls.o
OBJS += debris.o dev.o draw.o OBJS += debris.o dev.o draw.o
OBJS += effects.o entities.o extractionPoint.o OBJS += effects.o entities.o extractionPoint.o
OBJS += fighters.o OBJS += fighters.o
@ -24,7 +24,7 @@ OBJS += player.o
OBJS += quadtree.o OBJS += quadtree.o
OBJS += radar.o resources.o rope.o OBJS += radar.o resources.o rope.o
OBJS += save.o script.o sound.o starfield.o starSystems.o stats.o OBJS += save.o script.o sound.o starfield.o starSystems.o stats.o
OBJS += testMission.o textures.o text.o title.o transition.o OBJS += testMission.o textures.o text.o title.o transition.o trophies.o
OBJS += util.o OBJS += util.o
OBJS += waypoints.o widgets.o OBJS += waypoints.o widgets.o

View File

@ -1,8 +1,29 @@
{ {
"winWidth" : 1280, "winWidth" : 1280,
"winHeight" : 720, "winHeight" : 720,
"vSync" : 1,
"fullscreen" : 0, "fullscreen" : 0,
"musicVolume" : 8, "musicVolume" : 8,
"soundVolume" : 10 "soundVolume" : 10,
"controls" : {
"keys": {
"CONTROL_BOOST" : 26,
"CONTROL_ECM" : 7,
"CONTROL_BRAKE" : 22,
"CONTROL_TARGET" : 4,
"CONTROL_MISSILE" : 44,
"CONTROL_GUNS" : 29,
"CONTROL_RADAR" : 27,
"CONTROL_NEXT_FIGHTER": 7,
"CONTROL_PREV_FIGHTER": 4
},
"mouse" : {
"CONTROL_BOOST" : -1,
"CONTROL_ECM" : -1,
"CONTROL_BRAKE" : -1,
"CONTROL_TARGET" : -1,
"CONTROL_MISSILE" : -1,
"CONTROL_GUNS" : -1,
"CONTROL_RADAR" : -1
}
}
} }

View File

@ -0,0 +1,68 @@
[
{
"id" : "READY_DUTY",
"title" : "Ready for duty",
"description" : "Complete all the training missions at Sol",
"value" : "TROPHY_BRONZE"
},
{
"id" : "EPIC",
"title" : "Truly epic",
"description" : "Survive an epic battle",
"value" : "TROPHY_BRONZE"
},
{
"id" : "BIGGER_FALL",
"title" : "The bigger they are",
"description" : "Destroy an enemy capital ship",
"value" : "TROPHY_SILVER"
},
{
"id" : "CAMPAIGN_COYOTE",
"title" : "Coyote Ugly",
"description" : "Complete all missions at Coyote",
"value" : "TROPHY_BRONZE"
},
{
"id" : "PANDORAN_FIRST",
"title" : "Plenty more where that came from",
"description" : "Engage the Pandorans in battle",
"value" : "TROPHY_BRONZE"
},
{
"id" : "ATAF_FIRST",
"title" : "Man, I gotta get me one of these!",
"description" : "Pilot an ATAF during the campaign",
"value" : "TROPHY_BRONZE"
},
{
"id" : "CHALLENGE_25",
"title" : "",
"description" : "Complete 25% of all challenges",
"value" : "TROPHY_BRONZE"
},
{
"id" : "CHALLENGE_50",
"title" : "",
"description" : "Complete 50% of all challenges",
"value" : "TROPHY_SILVER"
},
{
"id" : "CHALLENGE_100",
"title" : "",
"description" : "Complete 100% of all challenges",
"value" : "TROPHY_GOLD"
},
{
"id" : "FIRE_10000",
"title" : "Your name's on one of these!",
"description" : "Fire 10,000 shots",
"value" : "TROPHY_SILVER"
},
{
"id" : "MISSILE_1000",
"title" : "Dodge this!",
"description" : "Launch 1,000 missiles",
"value" : "TROPHY_SILVER"
}
]

View File

@ -43,6 +43,16 @@
"w" : 400, "w" : 400,
"h": 34 "h": 34
}, },
{
"name" : "controls",
"group" : "options",
"type" : "WT_BUTTON",
"text" : "Controls ...",
"x" : -1,
"y" : 475,
"w" : 400,
"h": 34
},
{ {
"name" : "ok", "name" : "ok",
"group" : "options", "group" : "options",

View File

@ -9,7 +9,7 @@ OBJS += unixInit.o
include common.mk include common.mk
CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DREVISION=$(REVISION) -DDATA_DIR=\"$(DATA_DIR)\" -DLOCALE_DIR=\"$(LOCALE_DIR)\" CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DREVISION=$(REVISION) -DDATA_DIR=\"$(DATA_DIR)\" -DLOCALE_DIR=\"$(LOCALE_DIR)\" -DFIXED_RESOLUTION=1
CXXFLAGS += -ansi -Wstrict-prototypes CXXFLAGS += -ansi -Wstrict-prototypes
CXXFLAGS += -g -lefence -flto -flto-odr-type-merging CXXFLAGS += -g -lefence -flto -flto-odr-type-merging

View File

@ -43,28 +43,28 @@ static Entity *availablePlayerUnits[MAX_SELECTABLE_PLAYERS];
void initPlayer(void) void initPlayer(void)
{ {
int i, n; int i, n;
memset(&availableGuns, 0, sizeof(int) * BT_MAX); memset(&availableGuns, 0, sizeof(int) * BT_MAX);
battle.numPlayerGuns = 0; battle.numPlayerGuns = 0;
player->selectedGunType = -1; player->selectedGunType = -1;
if (!player->combinedGuns) if (!player->combinedGuns)
{ {
for (i = 0 ; i < MAX_FIGHTER_GUNS ; i++) for (i = 0 ; i < MAX_FIGHTER_GUNS ; i++)
{ {
n = player->guns[i].type; n = player->guns[i].type;
if (n) if (n)
{ {
if (!availableGuns[n]) if (!availableGuns[n])
{ {
battle.numPlayerGuns++; battle.numPlayerGuns++;
} }
availableGuns[n] = 1; availableGuns[n] = 1;
if (player->selectedGunType == -1) if (player->selectedGunType == -1)
{ {
player->selectedGunType = n; player->selectedGunType = n;
@ -76,16 +76,16 @@ void initPlayer(void)
{ {
player->selectedGunType = 0; player->selectedGunType = 0;
} }
STRNCPY(player->name, "Player", MAX_NAME_LENGTH); STRNCPY(player->name, "Player", MAX_NAME_LENGTH);
player->action = NULL; player->action = NULL;
battle.boostTimer = BOOST_RECHARGE_TIME; battle.boostTimer = BOOST_RECHARGE_TIME;
battle.ecmTimer = ECM_RECHARGE_TIME; battle.ecmTimer = ECM_RECHARGE_TIME;
game.stats[STAT_EPIC_KILL_STREAK] = MAX(game.stats[STAT_EPIC_KILL_STREAK], battle.stats[STAT_EPIC_KILL_STREAK]); game.stats[STAT_EPIC_KILL_STREAK] = MAX(game.stats[STAT_EPIC_KILL_STREAK], battle.stats[STAT_EPIC_KILL_STREAK]);
battle.stats[STAT_EPIC_KILL_STREAK] = 0; battle.stats[STAT_EPIC_KILL_STREAK] = 0;
} }
@ -93,7 +93,7 @@ void doPlayer(void)
{ {
battle.boostTimer = MIN(battle.boostTimer + 1, BOOST_RECHARGE_TIME); battle.boostTimer = MIN(battle.boostTimer + 1, BOOST_RECHARGE_TIME);
battle.ecmTimer = MIN(battle.ecmTimer + 1, ECM_RECHARGE_TIME); battle.ecmTimer = MIN(battle.ecmTimer + 1, ECM_RECHARGE_TIME);
if (player != NULL) if (player != NULL)
{ {
self = player; self = player;
@ -106,17 +106,17 @@ void doPlayer(void)
if (player->alive == ALIVE_ALIVE) if (player->alive == ALIVE_ALIVE)
{ {
handleKeyboard(); handleKeyboard();
handleMouse(); handleMouse();
if (!player->target || player->target->health <= 0 || player->target->systemPower <= 0) if (!player->target || player->target->health <= 0 || player->target->systemPower <= 0)
{ {
selectTarget(); selectTarget();
} }
} }
player->angle = ((int)player->angle) % 360; player->angle = ((int)player->angle) % 360;
if (player->health <= 0 && battle.status == MS_IN_PROGRESS) if (player->health <= 0 && battle.status == MS_IN_PROGRESS)
{ {
if (!battle.isEpic) if (!battle.isEpic)
@ -128,18 +128,18 @@ void doPlayer(void)
initPlayerSelect(); initPlayerSelect();
} }
} }
if (battle.status == MS_IN_PROGRESS) if (battle.status == MS_IN_PROGRESS)
{ {
selectMissionTarget(); selectMissionTarget();
} }
if (dev.playerUnlimitedMissiles) if (dev.playerUnlimitedMissiles)
{ {
player->missiles = 999; player->missiles = 999;
} }
} }
if (battle.boostTimer == (int)BOOST_FINISHED_TIME) if (battle.boostTimer == (int)BOOST_FINISHED_TIME)
{ {
deactivateBoost(); deactivateBoost();
@ -173,69 +173,69 @@ static void handleKeyboard(void)
{ {
if (battle.status == MS_IN_PROGRESS) if (battle.status == MS_IN_PROGRESS)
{ {
if (app.keyboard[SDL_SCANCODE_W]) if (isKeyControl(CONTROL_BOOST))
{ {
if (battle.boostTimer == BOOST_RECHARGE_TIME) if (battle.boostTimer == BOOST_RECHARGE_TIME)
{ {
playSound(SND_BOOST); playSound(SND_BOOST);
activateBoost(); activateBoost();
} }
else else
{ {
playSound(SND_GUI_DENIED); playSound(SND_GUI_DENIED);
} }
app.keyboard[SDL_SCANCODE_W] = 0; clearControl(CONTROL_BOOST);
} }
if (app.keyboard[SDL_SCANCODE_A]) if (isKeyControl(CONTROL_TARGET))
{ {
selectTarget(); selectTarget();
app.keyboard[SDL_SCANCODE_A] = 0; clearControl(CONTROL_TARGET);
} }
if (app.keyboard[SDL_SCANCODE_D]) if (isKeyControl(CONTROL_ECM))
{ {
if (battle.ecmTimer == ECM_RECHARGE_TIME) if (battle.ecmTimer == ECM_RECHARGE_TIME)
{ {
playSound(SND_ECM); playSound(SND_ECM);
activateECM(); activateECM();
} }
else else
{ {
playSound(SND_GUI_DENIED); playSound(SND_GUI_DENIED);
} }
app.keyboard[SDL_SCANCODE_D] = 0; clearControl(CONTROL_ECM);
} }
if (app.keyboard[SDL_SCANCODE_S]) if (isKeyControl(CONTROL_BRAKE))
{ {
applyFighterBrakes(); applyFighterBrakes();
} }
if (app.keyboard[SDL_SCANCODE_Z]) if (isKeyControl(CONTROL_GUNS))
{ {
switchGuns(); switchGuns();
app.keyboard[SDL_SCANCODE_Z] = 0; clearControl(CONTROL_GUNS);
} }
if (app.keyboard[SDL_SCANCODE_X]) if (isKeyControl(CONTROL_RADAR))
{ {
cycleRadarZoom(); cycleRadarZoom();
app.keyboard[SDL_SCANCODE_X] = 0; clearControl(CONTROL_RADAR);
} }
if (app.keyboard[SDL_SCANCODE_SPACE]) if (isKeyControl(CONTROL_MISSILE))
{ {
preFireMissile(); preFireMissile();
app.keyboard[SDL_SCANCODE_SPACE] = 0; clearControl(CONTROL_MISSILE);
} }
} }
else else
@ -298,19 +298,19 @@ static void faceMouse(void)
{ {
int dir; int dir;
int x, y, wantedAngle; int x, y, wantedAngle;
x = player->x - battle.camera.x; x = player->x - battle.camera.x;
y = player->y - battle.camera.y; y = player->y - battle.camera.y;
wantedAngle = getAngle(x, y, app.mouse.x, app.mouse.y); wantedAngle = getAngle(x, y, app.mouse.x, app.mouse.y);
wantedAngle %= 360; wantedAngle %= 360;
if (fabs(wantedAngle - player->angle) > 2) if (fabs(wantedAngle - player->angle) > 2)
{ {
dir = ((int)(wantedAngle - player->angle + 360)) % 360 > 180 ? -1 : 1; dir = ((int)(wantedAngle - player->angle + 360)) % 360 > 180 ? -1 : 1;
player->angle += dir * 4; player->angle += dir * 4;
player->angle = mod(player->angle, 360); player->angle = mod(player->angle, 360);
} }
} }
@ -333,11 +333,11 @@ static void preFireMissile(void)
void initPlayerSelect(void) void initPlayerSelect(void)
{ {
Entity *e; Entity *e;
memset(&availablePlayerUnits, 0, sizeof(Entity*) * MAX_SELECTABLE_PLAYERS); memset(&availablePlayerUnits, 0, sizeof(Entity*) * MAX_SELECTABLE_PLAYERS);
selectedPlayerIndex = 0; selectedPlayerIndex = 0;
for (e = battle.entityHead.next ; e != NULL ; e = e->next) for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{ {
if (e->active && e->type == ET_FIGHTER && e->health > 0 && e->side == SIDE_ALLIES && selectedPlayerIndex < MAX_SELECTABLE_PLAYERS) if (e->active && e->type == ET_FIGHTER && e->health > 0 && e->side == SIDE_ALLIES && selectedPlayerIndex < MAX_SELECTABLE_PLAYERS)
@ -345,17 +345,17 @@ void initPlayerSelect(void)
availablePlayerUnits[selectedPlayerIndex++] = e; availablePlayerUnits[selectedPlayerIndex++] = e;
} }
} }
if (selectedPlayerIndex > 0) if (selectedPlayerIndex > 0)
{ {
battle.playerSelect = 1; battle.playerSelect = 1;
selectedPlayerIndex = 0; selectedPlayerIndex = 0;
memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS); memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
} }
else else
{ {
battle.isEpic = 0; battle.isEpic = 0;
failMission(); failMission();
} }
} }
@ -391,13 +391,13 @@ static void selectNewPlayer(int dir)
do do
{ {
selectedPlayerIndex += dir; selectedPlayerIndex += dir;
selectedPlayerIndex = mod(selectedPlayerIndex, MAX_SELECTABLE_PLAYERS); selectedPlayerIndex = mod(selectedPlayerIndex, MAX_SELECTABLE_PLAYERS);
player = availablePlayerUnits[selectedPlayerIndex]; player = availablePlayerUnits[selectedPlayerIndex];
} }
while (player == NULL); while (player == NULL);
battle.camera.x = player->x - (SCREEN_WIDTH / 2); battle.camera.x = player->x - (SCREEN_WIDTH / 2);
battle.camera.y = player->y - (SCREEN_HEIGHT / 2); battle.camera.y = player->y - (SCREEN_HEIGHT / 2);
} }
@ -407,22 +407,22 @@ static void activateBoost(void)
self->dx += sin(TO_RAIDANS(self->angle)) * 10; self->dx += sin(TO_RAIDANS(self->angle)) * 10;
self->dy += -cos(TO_RAIDANS(self->angle)) * 10; self->dy += -cos(TO_RAIDANS(self->angle)) * 10;
self->thrust = sqrt((self->dx * self->dx) + (self->dy * self->dy)); self->thrust = sqrt((self->dx * self->dx) + (self->dy * self->dy));
battle.boostTimer = 0; battle.boostTimer = 0;
battle.stats[STAT_BOOST]++; battle.stats[STAT_BOOST]++;
} }
static void deactivateBoost(void) static void deactivateBoost(void)
{ {
float v, thrust; float v, thrust;
thrust = -1; thrust = -1;
while (thrust != self->thrust) while (thrust != self->thrust)
{ {
thrust = self->thrust; thrust = self->thrust;
v = (self->speed / sqrt(self->thrust)); v = (self->speed / sqrt(self->thrust));
self->dx = v * self->dx; self->dx = v * self->dx;
self->dy = v * self->dy; self->dy = v * self->dy;
@ -433,18 +433,18 @@ static void deactivateBoost(void)
static void activateECM(void) static void activateECM(void)
{ {
battle.ecmTimer = 0; battle.ecmTimer = 0;
addECMEffect(player); addECMEffect(player);
battle.stats[STAT_ECM]++; battle.stats[STAT_ECM]++;
} }
static void switchGuns(void) static void switchGuns(void)
{ {
int i; int i;
i = player->selectedGunType; i = player->selectedGunType;
if (!player->combinedGuns) if (!player->combinedGuns)
{ {
do do
@ -453,7 +453,7 @@ static void switchGuns(void)
} }
while (!availableGuns[i]); while (!availableGuns[i]);
} }
if (player->selectedGunType != i) if (player->selectedGunType != i)
{ {
playSound(SND_SELECT_WEAPON); playSound(SND_SELECT_WEAPON);
@ -468,7 +468,7 @@ static void selectTarget(void)
int i, total; int i, total;
Entity *e, *near; Entity *e, *near;
Entity *targets[MAX_SELECTABLE_TARGETS]; Entity *targets[MAX_SELECTABLE_TARGETS];
i = 0; i = 0;
near = NULL; near = NULL;
memset(targets, 0, sizeof(Entity*) * MAX_SELECTABLE_TARGETS); memset(targets, 0, sizeof(Entity*) * MAX_SELECTABLE_TARGETS);
@ -488,7 +488,7 @@ static void selectTarget(void)
near = e; near = e;
closest = dist; closest = dist;
} }
if (collision(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, e->x - battle.camera.x - (e->w / 2), e->y - battle.camera.y - (e->h / 2), e->w, e->h)) if (collision(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, e->x - battle.camera.x - (e->w / 2), e->y - battle.camera.y - (e->h / 2), e->w, e->h))
{ {
targets[i++] = e; targets[i++] = e;
@ -499,9 +499,9 @@ static void selectTarget(void)
} }
} }
} }
total = i; total = i;
for (i = 0 ; i < total ; i++) for (i = 0 ; i < total ; i++)
{ {
if (targets[i] == player->target) if (targets[i] == player->target)
@ -517,7 +517,7 @@ static void selectTarget(void)
} }
} }
} }
if (!player->target || !targets[0]) if (!player->target || !targets[0])
{ {
player->target = near; player->target = near;
@ -529,15 +529,15 @@ static void selectMissionTarget(void)
unsigned int closest = MAX_TARGET_RANGE; unsigned int closest = MAX_TARGET_RANGE;
unsigned int dist = MAX_TARGET_RANGE; unsigned int dist = MAX_TARGET_RANGE;
Entity *e; Entity *e;
battle.missionTarget = NULL; battle.missionTarget = NULL;
for (e = battle.entityHead.next ; e != NULL ; e = e->next) for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{ {
if (e->active && e->flags & EF_MISSION_TARGET && e->alive == ALIVE_ALIVE) if (e->active && e->flags & EF_MISSION_TARGET && e->alive == ALIVE_ALIVE)
{ {
dist = getDistance(self->x, self->y, e->x, e->y); dist = getDistance(self->x, self->y, e->x, e->y);
if (battle.missionTarget == NULL) if (battle.missionTarget == NULL)
{ {
battle.missionTarget = e; battle.missionTarget = e;

View File

@ -37,6 +37,9 @@ extern float getAngle(int x1, int y1, int x2, int y2);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2); extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern char *getTranslatedString(char *string); extern char *getTranslatedString(char *string);
extern void addECMEffect(Entity *ent); extern void addECMEffect(Entity *ent);
extern int isKeyControl(int type);
extern int isMouseControl(int type);
extern void clearControl(int type);
extern App app; extern App app;
extern Battle battle; extern Battle battle;

View File

@ -26,6 +26,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define DATA_DIR "" #define DATA_DIR ""
#endif #endif
#ifndef FIXED_RESOLUTION
#define FIXED_RESOLUTION 0
#endif
#define _(string) getTranslatedString(string) #define _(string) getTranslatedString(string)
#define PI 3.14159265358979323846 #define PI 3.14159265358979323846
@ -39,7 +43,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define SCREEN_HEIGHT 720 #define SCREEN_HEIGHT 720
#define MAX_KEYBOARD_KEYS 350 #define MAX_KEYBOARD_KEYS 350
#define MAX_MOUSE_BUTTONS 8 #define MAX_MOUSE_BUTTONS 5
#define FPS 60 #define FPS 60
#define LOGIC_RATE (1000 / FPS) #define LOGIC_RATE (1000 / FPS)
@ -113,6 +117,22 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define BOOST_FINISHED_TIME (FPS * 0.75) #define BOOST_FINISHED_TIME (FPS * 0.75)
#define ECM_RECHARGE_TIME (FPS * 7) #define ECM_RECHARGE_TIME (FPS * 7)
enum
{
CONTROL_FIRE,
CONTROL_ACCELERATE,
CONTROL_BOOST,
CONTROL_ECM,
CONTROL_BRAKE,
CONTROL_TARGET,
CONTROL_MISSILE,
CONTROL_GUNS,
CONTROL_RADAR,
CONTROL_NEXT_FIGHTER,
CONTROL_PREV_FIGHTER,
CONTROL_MAX
};
enum enum
{ {
MD_NONE, MD_NONE,

View File

@ -19,11 +19,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/ */
#include "../common.h" #include "../common.h"
#include "../json/cJSON.h"
#include "time.h" #include "time.h"
#include "../json/cJSON.h"
extern long lookup(char *name); extern long lookup(char *name);
extern char *readFile(char *filename); extern char *readFile(char *filename);
extern SDL_Texture *getTexture(char *filename); extern SDL_Texture *getTexture(char *filename);

31
src/game/controls.c Normal file
View File

@ -0,0 +1,31 @@
/*
Copyright (C) 2015-2016 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "controls.h"
int isKeyControl(int type)
{
return app.keyboard[app.keyControls[type]];
}
void clearControl(int type)
{
app.keyboard[app.keyControls[type]] = 0;
}

24
src/game/controls.h Normal file
View File

@ -0,0 +1,24 @@
/*
Copyright (C) 2015-2016 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
extern App app;
extern Game game;

115
src/game/trophies.c Normal file
View File

@ -0,0 +1,115 @@
/*
Copyright (C) 2015-2016 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "trophies.h"
static int recentlyAwarded;
static void loadTrophyData(char *filename);
void initTrophies(void)
{
recentlyAwarded = 0;
loadTrophyData("data/trophies/trophies.json");
}
void awardTrophy(char *id)
{
Trophy *t;
for (t = game.trophyHead.next ; t != NULL ; t = t->next)
{
if (!t->awarded && strcmp(t->id, id) == 0)
{
t->awarded = 1;
t->awardDate = time(NULL);
t->notify = 1;
recentlyAwarded++;
}
}
}
void drawTrophyAlerts(void)
{
Trophy *t;
if (recentlyAwarded)
{
for (t = game.trophyHead.next ; t != NULL ; t = t->next)
{
if (t->notify)
{
/* handle notification */
return;
}
}
}
}
void drawTrophies(void)
{
}
Trophy *getTrophy(char *id)
{
Trophy *t;
for (t = game.trophyHead.next ; t != NULL ; t = t->next)
{
if (strcmp(t->id, id) == 0)
{
return t;
}
}
return NULL;
}
static void loadTrophyData(char *filename)
{
cJSON *root, *node;
char *text;
Trophy *t, *tail;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading %s", filename);
text = readFile(getFileLocation(filename));
root = cJSON_Parse(text);
tail = &game.trophyHead;
for (node = root->child ; node != NULL ; node = node->next)
{
t = malloc(sizeof(Trophy));
memset(t, 0, sizeof(Trophy));
STRNCPY(t->id, cJSON_GetObjectItem(node, "id")->valuestring, MAX_NAME_LENGTH);
STRNCPY(t->title, cJSON_GetObjectItem(node, "title")->valuestring, MAX_DESCRIPTION_LENGTH);
STRNCPY(t->description, cJSON_GetObjectItem(node, "description")->valuestring, MAX_DESCRIPTION_LENGTH);
t->value = lookup(cJSON_GetObjectItem(node, "value")->valuestring);
tail->next = t;
tail = t;
}
cJSON_Delete(root);
free(text);
}

30
src/game/trophies.h Normal file
View File

@ -0,0 +1,30 @@
/*
Copyright (C) 2015-2016 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
#include "../json/cJSON.h"
#include "time.h"
extern char *getFileLocation(char *filename);
extern long lookup(char *name);
extern char *readFile(char *filename);
extern Game game;

View File

@ -38,6 +38,8 @@ int main(int argc, char *argv[])
srand(time(NULL)); srand(time(NULL));
init18N(argc, argv); init18N(argc, argv);
initLookups();
initSDL(); initSDL();

View File

@ -44,6 +44,8 @@ extern void loadGame(void);
extern int fileExists(char *filename); extern int fileExists(char *filename);
extern char *getSaveFilePath(char *filename); extern char *getSaveFilePath(char *filename);
extern void init18N(int argc, char *argv[]); extern void init18N(int argc, char *argv[]);
extern void initLookups(void);
extern void initGame(void);
App app; App app;
Colors colors; Colors colors;

View File

@ -38,6 +38,7 @@ typedef struct GridCell GridCell;
typedef struct ScriptRunner ScriptRunner; typedef struct ScriptRunner ScriptRunner;
typedef struct Location Location; typedef struct Location Location;
typedef struct Bucket Bucket; typedef struct Bucket Bucket;
typedef struct Trophy Trophy;
typedef struct { typedef struct {
int debug; int debug;
@ -261,6 +262,7 @@ struct Mission {
char pilot[MAX_NAME_LENGTH]; char pilot[MAX_NAME_LENGTH];
char squadron[MAX_NAME_LENGTH]; char squadron[MAX_NAME_LENGTH];
char craft[MAX_NAME_LENGTH]; char craft[MAX_NAME_LENGTH];
char trophyId[MAX_NAME_LENGTH];
int available; int available;
int completed; int completed;
int completedChallenges; int completedChallenges;
@ -336,6 +338,17 @@ struct ScriptRunner {
ScriptRunner *next; ScriptRunner *next;
}; };
struct Trophy {
char id[MAX_NAME_LENGTH];
char title[MAX_DESCRIPTION_LENGTH];
char description[MAX_DESCRIPTION_LENGTH];
int value;
int awarded;
unsigned long awardDate;
int notify;
Trophy *next;
};
typedef struct { typedef struct {
StarSystem starSystemHead; StarSystem starSystemHead;
Mission challengeMissionHead; Mission challengeMissionHead;
@ -345,6 +358,7 @@ typedef struct {
int availableMissions; int availableMissions;
int totalMissions; int totalMissions;
unsigned int stats[STAT_MAX]; unsigned int stats[STAT_MAX];
Trophy trophyHead;
} Game; } Game;
struct Widget { struct Widget {
@ -408,6 +422,8 @@ typedef struct {
SDL_Window *window; SDL_Window *window;
Delegate delegate; Delegate delegate;
ModalDialog modalDialog; ModalDialog modalDialog;
int keyControls[CONTROL_MAX];
int mouseControls[CONTROL_MAX];
} App; } App;
typedef struct { typedef struct {

View File

@ -29,24 +29,24 @@ void init18N(int argc, char *argv[])
{ {
int i; int i;
int languageId = -1; int languageId = -1;
setlocale(LC_NUMERIC, ""); setlocale(LC_NUMERIC, "");
for (i = 1 ; i < argc ; i++) for (i = 1 ; i < argc ; i++)
{ {
if (strcmp(argv[i], "-language") == 0) if (strcmp(argv[i], "-language") == 0)
{ {
languageId = i + 1; languageId = i + 1;
if (languageId >= argc) if (languageId >= argc)
{ {
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "You must specify a language to use with -language. Using default.\n"); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "You must specify a language to use with -language. Using default.\n");
} }
} }
} }
setLanguage("tbftss", languageId == -1 ? NULL : argv[languageId]); setLanguage("tbftss", languageId == -1 ? NULL : argv[languageId]);
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Numeric is %s\n", setlocale(LC_NUMERIC, "C")); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Numeric is %s\n", setlocale(LC_NUMERIC, "C"));
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "atof(2.75) is %f\n", atof("2.75")); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "atof(2.75) is %f\n", atof("2.75"));
} }
@ -54,39 +54,39 @@ void init18N(int argc, char *argv[])
void initSDL(void) void initSDL(void)
{ {
int rendererFlags, windowFlags; int rendererFlags, windowFlags;
/* do this here, so we don't destroy the save dir stored in app */ /* do this here, so we don't destroy the save dir stored in app */
memset(&app, 0, sizeof(App)); memset(&app, 0, sizeof(App));
/* done in src/plat/ */ /* done in src/plat/ */
createSaveFolder(); createSaveFolder();
rendererFlags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC; rendererFlags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC;
windowFlags = 0; windowFlags = 0;
loadConfig(); loadConfig();
if (app.fullscreen) if (app.fullscreen)
{ {
windowFlags |= SDL_WINDOW_FULLSCREEN; windowFlags |= SDL_WINDOW_FULLSCREEN;
} }
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) < 0) if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) < 0)
{ {
printf("Couldn't initialize SDL: %s\n", SDL_GetError()); printf("Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1); exit(1);
} }
SDL_ShowCursor(0); SDL_ShowCursor(0);
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024) == -1) if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024) == -1)
{ {
printf("Couldn't initialize SDL Mixer\n"); printf("Couldn't initialize SDL Mixer\n");
exit(1); exit(1);
} }
Mix_AllocateChannels(64); Mix_AllocateChannels(64);
Mix_Volume(-1, app.soundVolume * MIX_MAX_VOLUME / 10); Mix_Volume(-1, app.soundVolume * MIX_MAX_VOLUME / 10);
Mix_VolumeMusic(app.musicVolume * MIX_MAX_VOLUME / 10); Mix_VolumeMusic(app.musicVolume * MIX_MAX_VOLUME / 10);
@ -103,14 +103,14 @@ void initSDL(void)
printf("Couldn't initialize SDL TTF: %s\n", SDL_GetError()); printf("Couldn't initialize SDL TTF: %s\n", SDL_GetError());
exit(1); exit(1);
} }
app.backBuffer = SDL_CreateTexture(app.renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT); app.backBuffer = SDL_CreateTexture(app.renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT);
app.scaleX = SCREEN_WIDTH; app.scaleX = SCREEN_WIDTH;
app.scaleX /= app.winWidth; app.scaleX /= app.winWidth;
app.scaleY = SCREEN_HEIGHT; app.scaleY = SCREEN_HEIGHT;
app.scaleY /= app.winHeight; app.scaleY /= app.winHeight;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Game scale factor: %.2f,%.2f\n", app.scaleX, app.scaleY); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Game scale factor: %.2f,%.2f\n", app.scaleX, app.scaleY);
} }
@ -120,7 +120,6 @@ void initGameSystem(void)
void (*initFuncs[]) (void) = { void (*initFuncs[]) (void) = {
initFonts, initFonts,
initInput, initInput,
initLookups,
initResources, initResources,
initSounds, initSounds,
initWidgets, initWidgets,
@ -136,9 +135,9 @@ void initGameSystem(void)
initModalDialog, initModalDialog,
initBackground initBackground
}; };
numInitFuns = sizeof(initFuncs) / sizeof(void*); numInitFuns = sizeof(initFuncs) / sizeof(void*);
initColor(&colors.red, 255, 0, 0); initColor(&colors.red, 255, 0, 0);
initColor(&colors.orange, 255, 128, 0); initColor(&colors.orange, 255, 128, 0);
initColor(&colors.yellow, 255, 255, 0); initColor(&colors.yellow, 255, 255, 0);
@ -150,11 +149,11 @@ void initGameSystem(void)
initColor(&colors.black, 0, 0, 0); initColor(&colors.black, 0, 0, 0);
initColor(&colors.lightGrey, 192, 192, 192); initColor(&colors.lightGrey, 192, 192, 192);
initColor(&colors.darkGrey, 128, 128, 128); initColor(&colors.darkGrey, 128, 128, 128);
for (i = 0 ; i < numInitFuns ; i++) for (i = 0 ; i < numInitFuns ; i++)
{ {
showLoadingStep(i, numInitFuns); showLoadingStep(i, numInitFuns);
initFuncs[i](); initFuncs[i]();
} }
} }
@ -165,28 +164,28 @@ void initGameSystem(void)
static void showLoadingStep(float step, float maxSteps) static void showLoadingStep(float step, float maxSteps)
{ {
SDL_Rect r; SDL_Rect r;
prepareScene(); prepareScene();
r.w = SCREEN_WIDTH - 400; r.w = SCREEN_WIDTH - 400;
r.h = 14; r.h = 14;
r.x = (SCREEN_WIDTH / 2) - r.w / 2; r.x = (SCREEN_WIDTH / 2) - r.w / 2;
r.y = (SCREEN_HEIGHT / 2) - r.h / 2; r.y = (SCREEN_HEIGHT / 2) - r.h / 2;
SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255); SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
SDL_RenderDrawRect(app.renderer, &r); SDL_RenderDrawRect(app.renderer, &r);
r.w *= (step / maxSteps); r.w *= (step / maxSteps);
r.x += 2; r.x += 2;
r.y += 2; r.y += 2;
r.w -= 4; r.w -= 4;
r.h -= 4; r.h -= 4;
SDL_SetRenderDrawColor(app.renderer, 128, 196, 255, 255); SDL_SetRenderDrawColor(app.renderer, 128, 196, 255, 255);
SDL_RenderFillRect(app.renderer, &r); SDL_RenderFillRect(app.renderer, &r);
presentScene(); presentScene();
SDL_Delay(1); SDL_Delay(1);
} }
@ -202,11 +201,12 @@ static void initColor(SDL_Color *c, int r, int g, int b)
static void loadConfig(void) static void loadConfig(void)
{ {
cJSON *root; int i;
cJSON *root, *controlsJSON, *node;
char *text, *configFilename; char *text, *configFilename;
configFilename = getSaveFilePath("config.json"); configFilename = getSaveFilePath("config.json");
if (fileExists(configFilename)) if (fileExists(configFilename))
{ {
text = readFile(configFilename); text = readFile(configFilename);
@ -215,29 +215,54 @@ static void loadConfig(void)
{ {
text = readFile(getFileLocation("data/app/config.json")); text = readFile(getFileLocation("data/app/config.json"));
} }
root = cJSON_Parse(text); root = cJSON_Parse(text);
app.winWidth = cJSON_GetObjectItem(root, "winWidth")->valueint; app.winWidth = cJSON_GetObjectItem(root, "winWidth")->valueint;
app.winHeight = cJSON_GetObjectItem(root, "winHeight")->valueint; app.winHeight = cJSON_GetObjectItem(root, "winHeight")->valueint;
app.fullscreen = cJSON_GetObjectItem(root, "fullscreen")->valueint; app.fullscreen = cJSON_GetObjectItem(root, "fullscreen")->valueint;
app.musicVolume = cJSON_GetObjectItem(root, "musicVolume")->valueint; app.musicVolume = cJSON_GetObjectItem(root, "musicVolume")->valueint;
app.soundVolume = cJSON_GetObjectItem(root, "soundVolume")->valueint; app.soundVolume = cJSON_GetObjectItem(root, "soundVolume")->valueint;
controlsJSON = cJSON_GetObjectItem(root, "controls");
if (controlsJSON)
{
node = cJSON_GetObjectItem(controlsJSON, "keys")->child;
while (node)
{
i = lookup(node->string);
app.keyControls[i] = node->valueint;
node = node->next;
}
node = cJSON_GetObjectItem(controlsJSON, "mouse")->child;
while (node)
{
i = lookup(node->string);
app.mouseControls[i] = node->valueint;
node = node->next;
}
}
cJSON_Delete(root); cJSON_Delete(root);
free(text); free(text);
/* so that the player doesn't get confused if this is a new game */ /* so that the player doesn't get confused if this is a new game */
saveConfig(); saveConfig();
} }
void saveConfig(void) void saveConfig(void)
{ {
int i;
char *out, *configFilename; char *out, *configFilename;
cJSON *root; cJSON *root, *controlsJSON, *keysJSON, *mouseJSON;
configFilename = getSaveFilePath("config.json"); configFilename = getSaveFilePath("config.json");
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving config ..."); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving config ...");
root = cJSON_CreateObject(); root = cJSON_CreateObject();
@ -246,12 +271,30 @@ void saveConfig(void)
cJSON_AddNumberToObject(root, "fullscreen", app.fullscreen); cJSON_AddNumberToObject(root, "fullscreen", app.fullscreen);
cJSON_AddNumberToObject(root, "musicVolume", app.musicVolume); cJSON_AddNumberToObject(root, "musicVolume", app.musicVolume);
cJSON_AddNumberToObject(root, "soundVolume", app.soundVolume); cJSON_AddNumberToObject(root, "soundVolume", app.soundVolume);
keysJSON = cJSON_CreateObject();
for (i = 0 ; i < CONTROL_MAX ; i++)
{
cJSON_AddNumberToObject(keysJSON, getLookupName("CONTROL_", i), app.keyControls[i]);
}
mouseJSON = cJSON_CreateObject();
for (i = 0 ; i < CONTROL_MAX ; i++)
{
cJSON_AddNumberToObject(mouseJSON, getLookupName("CONTROL_", i), app.mouseControls[i]);
}
controlsJSON = cJSON_CreateObject();
cJSON_AddItemToObject(controlsJSON, "keys", keysJSON);
cJSON_AddItemToObject(controlsJSON, "mouse", mouseJSON);
cJSON_AddItemToObject(root, "controls", controlsJSON);
out = cJSON_Print(root); out = cJSON_Print(root);
if (!writeFile(configFilename, out)) if (!writeFile(configFilename, out))
{ {
printf("Failed to save config\n"); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Failed to save config");
} }
cJSON_Delete(root); cJSON_Delete(root);
@ -261,36 +304,36 @@ void saveConfig(void)
void cleanup(void) void cleanup(void)
{ {
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Cleaning up ..."); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Cleaning up ...");
SDL_DestroyRenderer(app.renderer); SDL_DestroyRenderer(app.renderer);
SDL_DestroyWindow(app.window); SDL_DestroyWindow(app.window);
destroyLookups(); destroyLookups();
destroyTextures(); destroyTextures();
expireTexts(1); expireTexts(1);
destroyFonts(); destroyFonts();
destroySounds(); destroySounds();
destroyGame(); destroyGame();
destroyFighterDefs(); destroyFighterDefs();
destroyCapitalShipDefs(); destroyCapitalShipDefs();
destroyBulletDefs(); destroyBulletDefs();
destroyItemDefs(); destroyItemDefs();
destroyStarSystems(); destroyStarSystems();
destroyBattle(); destroyBattle();
destroyGalacticMap(); destroyGalacticMap();
destroyWidgets(); destroyWidgets();
destroyResources(); destroyResources();
@ -298,6 +341,6 @@ void cleanup(void)
TTF_Quit(); TTF_Quit();
SDL_Quit(); SDL_Quit();
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Done"); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Done");
} }

View File

@ -40,7 +40,6 @@ extern void loadCapitalShipDefs(void);
extern void loadItemDefs(void); extern void loadItemDefs(void);
extern void initFonts(void); extern void initFonts(void);
extern void initBulletDefs(void); extern void initBulletDefs(void);
extern void initLookups(void);
extern void initBattle(void); extern void initBattle(void);
extern void initGame(void); extern void initGame(void);
extern void initStats(void); extern void initStats(void);
@ -69,6 +68,9 @@ extern void initModalDialog(void);
extern void createSaveFolder(void); extern void createSaveFolder(void);
extern char *getFileLocation(char *filename); extern char *getFileLocation(char *filename);
extern void setLanguage(char *applicationName, char *languageCode); extern void setLanguage(char *applicationName, char *languageCode);
extern char *getLookupName(char *prefix, long num);
extern long lookup(char *name);
extern App app; extern App app;
extern Colors colors; extern Colors colors;
extern Game game;

View File

@ -25,29 +25,38 @@ static SDL_Texture *mousePointer;
void initInput(void) void initInput(void)
{ {
memset(&app.mouse, 0, sizeof(Mouse)); memset(&app.mouse, 0, sizeof(Mouse));
mousePointer = getTexture("gfx/input/mousePointer.png"); mousePointer = getTexture("gfx/input/mousePointer.png");
SDL_QueryTexture(mousePointer, NULL, NULL, &app.mouse.w, &app.mouse.h); SDL_QueryTexture(mousePointer, NULL, NULL, &app.mouse.w, &app.mouse.h);
} }
void doMouseDown(SDL_MouseButtonEvent *event) void doMouseDown(SDL_MouseButtonEvent *event)
{ {
app.mouse.button[event->button] = 1; if (event->button >= 0 && event->button < MAX_MOUSE_BUTTONS)
{
app.mouse.button[event->button] = 1;
}
} }
void doMouseUp(SDL_MouseButtonEvent *event) void doMouseUp(SDL_MouseButtonEvent *event)
{ {
app.mouse.button[event->button] = 0; if (event->button >= 0 && event->button < MAX_MOUSE_BUTTONS)
{
app.mouse.button[event->button] = 0;
}
} }
/*
* Note: the following assumes that SDL_BUTTON_X1 and SDL_BUTTON_X2 are 4 and 5, respectively. They usually are.
*/
void doMouseWheel(SDL_MouseWheelEvent *event) void doMouseWheel(SDL_MouseWheelEvent *event)
{ {
if (event->y == -1) if (event->y == -1)
{ {
app.mouse.button[SDL_BUTTON_X1] = 1; app.mouse.button[SDL_BUTTON_X1] = 1;
} }
if (event->y == 1) if (event->y == 1)
{ {
app.mouse.button[SDL_BUTTON_X2] = 1; app.mouse.button[SDL_BUTTON_X2] = 1;
@ -63,12 +72,12 @@ void doMouseMotion(SDL_MouseMotionEvent *event)
void drawMouse(void) void drawMouse(void)
{ {
int x, y; int x, y;
SDL_GetMouseState(&x, &y); SDL_GetMouseState(&x, &y);
app.mouse.x = x * app.scaleX; app.mouse.x = x * app.scaleX;
app.mouse.y = y * app.scaleY; app.mouse.y = y * app.scaleY;
blit(mousePointer, app.mouse.x, app.mouse.y, 1); blit(mousePointer, app.mouse.x, app.mouse.y, 1);
} }
@ -76,17 +85,17 @@ void clearInput(void)
{ {
SDL_Event event; SDL_Event event;
int i; int i;
for (i = 0 ; i < MAX_KEYBOARD_KEYS ; i++) for (i = 0 ; i < MAX_KEYBOARD_KEYS ; i++)
{ {
app.keyboard[i] = 0; app.keyboard[i] = 0;
} }
for (i = 0 ; i < MAX_MOUSE_BUTTONS ; i++) for (i = 0 ; i < MAX_MOUSE_BUTTONS ; i++)
{ {
app.mouse.button[i] = 0; app.mouse.button[i] = 0;
} }
while (SDL_PollEvent(&event)) while (SDL_PollEvent(&event))
{ {
} }

View File

@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "load.h" #include "load.h"
static void loadStats(cJSON *stats); static void loadStats(cJSON *statsJSON);
static void loadStarSystems(cJSON *starSystemsJSON); static void loadStarSystems(cJSON *starSystemsJSON);
static void loadMissions(cJSON *missionsCJSON); static void loadMissions(cJSON *missionsCJSON);
static void loadChallenges(cJSON *challengesCJSON); static void loadChallenges(cJSON *challengesCJSON);
@ -29,20 +29,20 @@ void loadGame(void)
{ {
cJSON *root, *gameJSON; cJSON *root, *gameJSON;
char *text; char *text;
text = readFile(getSaveFilePath("game.save")); text = readFile(getSaveFilePath("game.save"));
root = cJSON_Parse(text); root = cJSON_Parse(text);
gameJSON = cJSON_GetObjectItem(root, "game"); gameJSON = cJSON_GetObjectItem(root, "game");
STRNCPY(game.selectedStarSystem, cJSON_GetObjectItem(gameJSON, "selectedStarSystem")->valuestring, MAX_NAME_LENGTH); STRNCPY(game.selectedStarSystem, cJSON_GetObjectItem(gameJSON, "selectedStarSystem")->valuestring, MAX_NAME_LENGTH);
loadStarSystems(cJSON_GetObjectItem(gameJSON, "starSystems")); loadStarSystems(cJSON_GetObjectItem(gameJSON, "starSystems"));
loadChallenges(cJSON_GetObjectItem(gameJSON, "challenges")); loadChallenges(cJSON_GetObjectItem(gameJSON, "challenges"));
loadStats(cJSON_GetObjectItem(gameJSON, "stats")); loadStats(cJSON_GetObjectItem(gameJSON, "stats"));
cJSON_Delete(root); cJSON_Delete(root);
free(text); free(text);
} }
@ -51,13 +51,13 @@ static void loadStarSystems(cJSON *starSystemsJSON)
{ {
StarSystem *starSystem; StarSystem *starSystem;
cJSON *starSystemJSON; cJSON *starSystemJSON;
for (starSystemJSON = starSystemsJSON->child ; starSystemJSON != NULL ; starSystemJSON = starSystemJSON->next) for (starSystemJSON = starSystemsJSON->child ; starSystemJSON != NULL ; starSystemJSON = starSystemJSON->next)
{ {
starSystem = getStarSystem(cJSON_GetObjectItem(starSystemJSON, "name")->valuestring); starSystem = getStarSystem(cJSON_GetObjectItem(starSystemJSON, "name")->valuestring);
starSystem->side = lookup(cJSON_GetObjectItem(starSystemJSON, "side")->valuestring); starSystem->side = lookup(cJSON_GetObjectItem(starSystemJSON, "side")->valuestring);
loadMissions(cJSON_GetObjectItem(starSystemJSON, "missions")); loadMissions(cJSON_GetObjectItem(starSystemJSON, "missions"));
} }
} }
@ -66,7 +66,7 @@ static void loadMissions(cJSON *missionsJSON)
{ {
Mission *mission; Mission *mission;
cJSON *missionJSON; cJSON *missionJSON;
for (missionJSON = missionsJSON->child ; missionJSON != NULL ; missionJSON = missionJSON->next) for (missionJSON = missionsJSON->child ; missionJSON != NULL ; missionJSON = missionJSON->next)
{ {
mission = getMission(cJSON_GetObjectItem(missionJSON, "filename")->valuestring); mission = getMission(cJSON_GetObjectItem(missionJSON, "filename")->valuestring);
@ -80,20 +80,20 @@ static void loadChallenges(cJSON *missionsJSON)
Challenge *challenge; Challenge *challenge;
cJSON *missionJSON, *challengeJSON; cJSON *missionJSON, *challengeJSON;
int type, value; int type, value;
if (missionsJSON) if (missionsJSON)
{ {
for (missionJSON = missionsJSON->child ; missionJSON != NULL ; missionJSON = missionJSON->next) for (missionJSON = missionsJSON->child ; missionJSON != NULL ; missionJSON = missionJSON->next)
{ {
mission = getMission(cJSON_GetObjectItem(missionJSON, "filename")->valuestring); mission = getMission(cJSON_GetObjectItem(missionJSON, "filename")->valuestring);
for (challengeJSON = cJSON_GetObjectItem(missionJSON, "challenges")->child ; challengeJSON != NULL ; challengeJSON = challengeJSON->next) for (challengeJSON = cJSON_GetObjectItem(missionJSON, "challenges")->child ; challengeJSON != NULL ; challengeJSON = challengeJSON->next)
{ {
type = lookup(cJSON_GetObjectItem(challengeJSON, "type")->valuestring); type = lookup(cJSON_GetObjectItem(challengeJSON, "type")->valuestring);
value = cJSON_GetObjectItem(challengeJSON, "value")->valueint; value = cJSON_GetObjectItem(challengeJSON, "value")->valueint;
challenge = getChallenge(mission, type, value); challenge = getChallenge(mission, type, value);
if (challenge) if (challenge)
{ {
challenge->passed = cJSON_GetObjectItem(challengeJSON, "passed")->valueint; challenge->passed = cJSON_GetObjectItem(challengeJSON, "passed")->valueint;
@ -103,18 +103,18 @@ static void loadChallenges(cJSON *missionsJSON)
} }
} }
static void loadStats(cJSON *stats) static void loadStats(cJSON *statsJSON)
{ {
int i; int i;
char *statName; char *statName;
for (i = 0 ; i < STAT_MAX ; i++) for (i = 0 ; i < STAT_MAX ; i++)
{ {
statName = getLookupName("STAT_", i); statName = getLookupName("STAT_", i);
if (statName && cJSON_GetObjectItem(stats, statName)) if (statName && cJSON_GetObjectItem(statsJSON, statName))
{ {
game.stats[i] = cJSON_GetObjectItem(stats, statName)->valueint; game.stats[i] = cJSON_GetObjectItem(statsJSON, statName)->valueint;
} }
} }
} }

View File

@ -29,11 +29,23 @@ void initLookups(void)
{ {
memset(&head, 0, sizeof(Lookup)); memset(&head, 0, sizeof(Lookup));
tail = &head; tail = &head;
addLookup("CONTROL_FIRE", CONTROL_FIRE);
addLookup("CONTROL_ACCELERATE", CONTROL_ACCELERATE);
addLookup("CONTROL_BOOST", CONTROL_BOOST);
addLookup("CONTROL_ECM", CONTROL_ECM);
addLookup("CONTROL_BRAKE", CONTROL_BRAKE);
addLookup("CONTROL_TARGET", CONTROL_TARGET);
addLookup("CONTROL_MISSILE", CONTROL_MISSILE);
addLookup("CONTROL_GUNS", CONTROL_GUNS);
addLookup("CONTROL_RADAR", CONTROL_RADAR);
addLookup("CONTROL_NEXT_FIGHTER", CONTROL_NEXT_FIGHTER);
addLookup("CONTROL_PREV_FIGHTER", CONTROL_PREV_FIGHTER);
addLookup("ET_WAYPOINT", ET_WAYPOINT); addLookup("ET_WAYPOINT", ET_WAYPOINT);
addLookup("ET_EXTRACTION_POINT", ET_EXTRACTION_POINT); addLookup("ET_EXTRACTION_POINT", ET_EXTRACTION_POINT);
addLookup("ET_CAPITAL_SHIP", ET_CAPITAL_SHIP); addLookup("ET_CAPITAL_SHIP", ET_CAPITAL_SHIP);
addLookup("EF_NO_KILL", EF_NO_KILL); addLookup("EF_NO_KILL", EF_NO_KILL);
addLookup("EF_DISABLED", EF_DISABLED); addLookup("EF_DISABLED", EF_DISABLED);
addLookup("EF_MUST_DISABLE", EF_MUST_DISABLE); addLookup("EF_MUST_DISABLE", EF_MUST_DISABLE);
@ -48,7 +60,7 @@ void initLookups(void)
addLookup("EF_SECONDARY_TARGET", EF_SECONDARY_TARGET); addLookup("EF_SECONDARY_TARGET", EF_SECONDARY_TARGET);
addLookup("EF_AI_TARGET", EF_AI_TARGET); addLookup("EF_AI_TARGET", EF_AI_TARGET);
addLookup("EF_AI_LEADER", EF_AI_LEADER); addLookup("EF_AI_LEADER", EF_AI_LEADER);
addLookup("AIF_NONE", AIF_NONE); addLookup("AIF_NONE", AIF_NONE);
addLookup("AIF_MOVES_TO_PLAYER", AIF_MOVES_TO_PLAYER); addLookup("AIF_MOVES_TO_PLAYER", AIF_MOVES_TO_PLAYER);
addLookup("AIF_FOLLOWS_PLAYER", AIF_FOLLOWS_PLAYER); addLookup("AIF_FOLLOWS_PLAYER", AIF_FOLLOWS_PLAYER);
@ -64,48 +76,48 @@ void initLookups(void)
addLookup("AIF_LONG_RANGE_FIRE", AIF_LONG_RANGE_FIRE); addLookup("AIF_LONG_RANGE_FIRE", AIF_LONG_RANGE_FIRE);
addLookup("AIF_MOVES_TO_LEADER", AIF_MOVES_TO_LEADER); addLookup("AIF_MOVES_TO_LEADER", AIF_MOVES_TO_LEADER);
addLookup("AIF_WANDERS", AIF_WANDERS); addLookup("AIF_WANDERS", AIF_WANDERS);
addLookup("DT_ANY", DT_ANY); addLookup("DT_ANY", DT_ANY);
addLookup("DT_NO_SPIN", DT_NO_SPIN); addLookup("DT_NO_SPIN", DT_NO_SPIN);
addLookup("DT_INSTANT", DT_INSTANT); addLookup("DT_INSTANT", DT_INSTANT);
addLookup("TT_DESTROY", TT_DESTROY); addLookup("TT_DESTROY", TT_DESTROY);
addLookup("TT_DISABLE", TT_DISABLE); addLookup("TT_DISABLE", TT_DISABLE);
addLookup("TT_WAYPOINT", TT_WAYPOINT); addLookup("TT_WAYPOINT", TT_WAYPOINT);
addLookup("TT_ESCAPED", TT_ESCAPED); addLookup("TT_ESCAPED", TT_ESCAPED);
addLookup("TT_PLAYER_ESCAPED", TT_PLAYER_ESCAPED); addLookup("TT_PLAYER_ESCAPED", TT_PLAYER_ESCAPED);
addLookup("TT_ITEM", TT_ITEM); addLookup("TT_ITEM", TT_ITEM);
addLookup("WT_BUTTON", WT_BUTTON); addLookup("WT_BUTTON", WT_BUTTON);
addLookup("WT_SELECT", WT_SELECT); addLookup("WT_SELECT", WT_SELECT);
addLookup("WT_IMG_BUTTON", WT_IMG_BUTTON); addLookup("WT_IMG_BUTTON", WT_IMG_BUTTON);
addLookup("SIDE_ALLIES", SIDE_ALLIES); addLookup("SIDE_ALLIES", SIDE_ALLIES);
addLookup("SIDE_PIRATE", SIDE_PIRATE); addLookup("SIDE_PIRATE", SIDE_PIRATE);
addLookup("SIDE_REBEL", SIDE_REBEL); addLookup("SIDE_REBEL", SIDE_REBEL);
addLookup("SIDE_PANDORAN", SIDE_PANDORAN); addLookup("SIDE_PANDORAN", SIDE_PANDORAN);
addLookup("SIDE_CSN", SIDE_CSN); addLookup("SIDE_CSN", SIDE_CSN);
addLookup("SIDE_UNF", SIDE_UNF); addLookup("SIDE_UNF", SIDE_UNF);
addLookup("SND_PARTICLE", SND_PARTICLE); addLookup("SND_PARTICLE", SND_PARTICLE);
addLookup("SND_PLASMA", SND_PLASMA); addLookup("SND_PLASMA", SND_PLASMA);
addLookup("SND_LASER", SND_LASER); addLookup("SND_LASER", SND_LASER);
addLookup("SND_MAG", SND_MAG); addLookup("SND_MAG", SND_MAG);
addLookup("SND_MISSILE", SND_MISSILE); addLookup("SND_MISSILE", SND_MISSILE);
addLookup("BT_PARTICLE", BT_PARTICLE); addLookup("BT_PARTICLE", BT_PARTICLE);
addLookup("BT_PLASMA", BT_PLASMA); addLookup("BT_PLASMA", BT_PLASMA);
addLookup("BT_LASER", BT_LASER); addLookup("BT_LASER", BT_LASER);
addLookup("BT_MAG", BT_MAG); addLookup("BT_MAG", BT_MAG);
addLookup("BT_ROCKET", BT_ROCKET); addLookup("BT_ROCKET", BT_ROCKET);
addLookup("BT_MISSILE", BT_MISSILE); addLookup("BT_MISSILE", BT_MISSILE);
addLookup("BF_NONE", BF_NONE); addLookup("BF_NONE", BF_NONE);
addLookup("BF_ENGINE", BF_ENGINE); addLookup("BF_ENGINE", BF_ENGINE);
addLookup("BF_SYSTEM_DAMAGE", BF_SYSTEM_DAMAGE); addLookup("BF_SYSTEM_DAMAGE", BF_SYSTEM_DAMAGE);
addLookup("BF_SHIELD_DAMAGE", BF_SHIELD_DAMAGE); addLookup("BF_SHIELD_DAMAGE", BF_SHIELD_DAMAGE);
addLookup("BF_EXPLODES", BF_EXPLODES); addLookup("BF_EXPLODES", BF_EXPLODES);
addLookup("CHALLENGE_ARMOUR", CHALLENGE_ARMOUR); addLookup("CHALLENGE_ARMOUR", CHALLENGE_ARMOUR);
addLookup("CHALLENGE_TIME", CHALLENGE_TIME); addLookup("CHALLENGE_TIME", CHALLENGE_TIME);
addLookup("CHALLENGE_SHOT_ACCURACY", CHALLENGE_SHOT_ACCURACY); addLookup("CHALLENGE_SHOT_ACCURACY", CHALLENGE_SHOT_ACCURACY);
@ -117,7 +129,7 @@ void initLookups(void)
addLookup("CHALLENGE_PLAYER_KILLS", CHALLENGE_PLAYER_KILLS); addLookup("CHALLENGE_PLAYER_KILLS", CHALLENGE_PLAYER_KILLS);
addLookup("CHALLENGE_DISABLE", CHALLENGE_DISABLE); addLookup("CHALLENGE_DISABLE", CHALLENGE_DISABLE);
addLookup("CHALLENGE_TIME_MINS", CHALLENGE_TIME_MINS); addLookup("CHALLENGE_TIME_MINS", CHALLENGE_TIME_MINS);
addLookup("STAT_PERCENT_COMPLETE", STAT_PERCENT_COMPLETE); addLookup("STAT_PERCENT_COMPLETE", STAT_PERCENT_COMPLETE);
addLookup("STAT_MISSIONS_STARTED", STAT_MISSIONS_STARTED); addLookup("STAT_MISSIONS_STARTED", STAT_MISSIONS_STARTED);
addLookup("STAT_MISSIONS_COMPLETED", STAT_MISSIONS_COMPLETED); addLookup("STAT_MISSIONS_COMPLETED", STAT_MISSIONS_COMPLETED);
@ -158,10 +170,10 @@ static void addLookup(char *name, long value)
{ {
Lookup *lookup = malloc(sizeof(Lookup)); Lookup *lookup = malloc(sizeof(Lookup));
memset(lookup, 0, sizeof(Lookup)); memset(lookup, 0, sizeof(Lookup));
STRNCPY(lookup->name, name, MAX_NAME_LENGTH); STRNCPY(lookup->name, name, MAX_NAME_LENGTH);
lookup->value = value; lookup->value = value;
tail->next = lookup; tail->next = lookup;
tail = lookup; tail = lookup;
} }
@ -169,7 +181,7 @@ static void addLookup(char *name, long value)
long lookup(char *name) long lookup(char *name)
{ {
Lookup *l; Lookup *l;
for (l = head.next ; l != NULL ; l = l->next) for (l = head.next ; l != NULL ; l = l->next)
{ {
if (strcmp(l->name, name) == 0) if (strcmp(l->name, name) == 0)
@ -177,18 +189,18 @@ long lookup(char *name)
return l->value; return l->value;
} }
} }
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "No such lookup value '%s'", name); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "No such lookup value '%s'", name);
exit(1); exit(1);
return 0; return 0;
} }
char *getLookupName(char *prefix, long num) char *getLookupName(char *prefix, long num)
{ {
Lookup *l; Lookup *l;
for (l = head.next ; l != NULL ; l = l->next) for (l = head.next ; l != NULL ; l = l->next)
{ {
if (l->value == num && strncmp(prefix, l->name, strlen(prefix)) == 0) if (l->value == num && strncmp(prefix, l->name, strlen(prefix)) == 0)
@ -196,11 +208,11 @@ char *getLookupName(char *prefix, long num)
return l->name; return l->name;
} }
} }
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "No such lookup value %ld, prefix=%s", num, prefix); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "No such lookup value %ld, prefix=%s", num, prefix);
exit(1); exit(1);
return ""; return "";
} }
@ -209,11 +221,11 @@ char *getFlagValues(char *prefix, long flags)
static char flagStr[MAX_DESCRIPTION_LENGTH]; static char flagStr[MAX_DESCRIPTION_LENGTH];
int requirePlus; int requirePlus;
Lookup *l; Lookup *l;
memset(flagStr, '\0', MAX_DESCRIPTION_LENGTH); memset(flagStr, '\0', MAX_DESCRIPTION_LENGTH);
requirePlus = 0; requirePlus = 0;
for (l = head.next ; l != NULL ; l = l->next) for (l = head.next ; l != NULL ; l = l->next)
{ {
if (flags & l->value && strncmp(prefix, l->name, strlen(prefix)) == 0) if (flags & l->value && strncmp(prefix, l->name, strlen(prefix)) == 0)
@ -222,13 +234,13 @@ char *getFlagValues(char *prefix, long flags)
{ {
strcat(flagStr, "+"); strcat(flagStr, "+");
} }
strcat(flagStr, l->name); strcat(flagStr, l->name);
requirePlus = 1; requirePlus = 1;
} }
} }
return flagStr; return flagStr;
} }
@ -236,28 +248,28 @@ long flagsToLong(char *flags, int *add)
{ {
char *flag; char *flag;
long total; long total;
total = 0; total = 0;
if (add) if (add)
{ {
*add = (flags[0] == '+'); *add = (flags[0] == '+');
} }
flag = strtok(flags, "+"); flag = strtok(flags, "+");
while (flag) while (flag)
{ {
total += lookup(flag); total += lookup(flag);
flag = strtok(NULL, "+"); flag = strtok(NULL, "+");
} }
return total; return total;
} }
void destroyLookups(void) void destroyLookups(void)
{ {
Lookup *l; Lookup *l;
while (head.next) while (head.next)
{ {
l = head.next; l = head.next;

View File

@ -31,57 +31,67 @@ static void (*returnFromOptions)(void);
void initOptions(void (*rtn)(void)) void initOptions(void (*rtn)(void))
{ {
char optionStr[MAX_NAME_LENGTH]; char optionStr[MAX_NAME_LENGTH];
selectWidget("windowSize", "options"); selectWidget("windowSize", "options");
getWidget("windowSize", "options")->onChange = changeWindowSize; getWidget("windowSize", "options")->onChange = changeWindowSize;
getWidget("soundVolume", "options")->onChange = changeSoundVolume; getWidget("soundVolume", "options")->onChange = changeSoundVolume;
getWidget("musicVolume", "options")->onChange = changeMusicVolume; getWidget("musicVolume", "options")->onChange = changeMusicVolume;
getWidget("fullscreen", "options")->onChange = changeFullscreen; getWidget("fullscreen", "options")->onChange = changeFullscreen;
getWidget("ok", "options")->action = ok; getWidget("ok", "options")->action = ok;
sprintf(optionStr, "%d x %d", app.winWidth, app.winHeight); sprintf(optionStr, "%d x %d", app.winWidth, app.winHeight);
setWidgetOption("windowSize", "options", optionStr); setWidgetOption("windowSize", "options", optionStr);
sprintf(optionStr, "%d", app.soundVolume); sprintf(optionStr, "%d", app.soundVolume);
setWidgetOption("soundVolume", "options", optionStr); setWidgetOption("soundVolume", "options", optionStr);
sprintf(optionStr, "%d", app.musicVolume); sprintf(optionStr, "%d", app.musicVolume);
setWidgetOption("musicVolume", "options", optionStr); setWidgetOption("musicVolume", "options", optionStr);
setWidgetOption("fullscreen", "options", app.fullscreen ? "On" : "Off"); setWidgetOption("fullscreen", "options", app.fullscreen ? "On" : "Off");
#if FIXED_RESOLUTION
getWidget("windowSize", "options")->enabled = 0;
getWidget("fullscreen", "options")->enabled = 0;
#endif
returnFromOptions = rtn; returnFromOptions = rtn;
} }
void drawOptions(void) void drawOptions(void)
{ {
SDL_Rect r; SDL_Rect r;
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND); SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128); SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
SDL_RenderFillRect(app.renderer, NULL); SDL_RenderFillRect(app.renderer, NULL);
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE); SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
r.w = 500; r.w = 500;
r.h = 600; r.h = 600;
r.x = (SCREEN_WIDTH / 2) - r.w / 2; r.x = (SCREEN_WIDTH / 2) - r.w / 2;
r.y = (SCREEN_HEIGHT / 2) - r.h / 2; r.y = (SCREEN_HEIGHT / 2) - r.h / 2;
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 0); SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 0);
SDL_RenderFillRect(app.renderer, &r); SDL_RenderFillRect(app.renderer, &r);
SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255); SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
SDL_RenderDrawRect(app.renderer, &r); SDL_RenderDrawRect(app.renderer, &r);
drawText(SCREEN_WIDTH / 2, 70, 28, TA_CENTER, colors.white, _("Options")); drawText(SCREEN_WIDTH / 2, 70, 28, TA_CENTER, colors.white, _("Options"));
SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255); SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
SDL_RenderDrawLine(app.renderer, r.x, 120, r.x + r.w, 120); SDL_RenderDrawLine(app.renderer, r.x, 120, r.x + r.w, 120);
drawWidgets("options"); drawWidgets("options");
limitTextWidth(r.w - 100); limitTextWidth(r.w - 100);
#if !FIXED_RESOLUTION
drawText(SCREEN_WIDTH / 2, r.y + r.h - 135, 16, TA_CENTER, colors.yellow, _("Note: you must restart the game for window size and fullscreen options to take effect.")); drawText(SCREEN_WIDTH / 2, r.y + r.h - 135, 16, TA_CENTER, colors.yellow, _("Note: you must restart the game for window size and fullscreen options to take effect."));
#else
drawText(SCREEN_WIDTH / 2, r.y + r.h - 135, 16, TA_CENTER, colors.yellow, _("Note: this device does not support changing the screen resolution."));
#endif
limitTextWidth(0); limitTextWidth(0);
} }
@ -93,14 +103,14 @@ static void changeWindowSize(char *value)
static void changeSoundVolume(char *value) static void changeSoundVolume(char *value)
{ {
app.soundVolume = atoi(value); app.soundVolume = atoi(value);
Mix_Volume(-1, app.soundVolume * MIX_MAX_VOLUME / 10); Mix_Volume(-1, app.soundVolume * MIX_MAX_VOLUME / 10);
} }
static void changeMusicVolume(char *value) static void changeMusicVolume(char *value)
{ {
app.musicVolume = atoi(value); app.musicVolume = atoi(value);
Mix_VolumeMusic(app.musicVolume * MIX_MAX_VOLUME / 10); Mix_VolumeMusic(app.musicVolume * MIX_MAX_VOLUME / 10);
} }
@ -112,6 +122,6 @@ static void changeFullscreen(char *value)
static void ok(void) static void ok(void)
{ {
saveConfig(); saveConfig();
returnFromOptions(); returnFromOptions();
} }

View File

@ -29,17 +29,17 @@ void saveGame(void)
{ {
char *out; char *out;
cJSON *root, *gameJSON; cJSON *root, *gameJSON;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving Game ..."); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving Game ...");
root = cJSON_CreateObject(); root = cJSON_CreateObject();
gameJSON = cJSON_CreateObject(); gameJSON = cJSON_CreateObject();
cJSON_AddItemToObject(root, "game", gameJSON); cJSON_AddItemToObject(root, "game", gameJSON);
cJSON_AddStringToObject(gameJSON, "selectedStarSystem", game.selectedStarSystem); cJSON_AddStringToObject(gameJSON, "selectedStarSystem", game.selectedStarSystem);
saveStarSystems(gameJSON); saveStarSystems(gameJSON);
saveChallenges(gameJSON); saveChallenges(gameJSON);
saveStats(gameJSON); saveStats(gameJSON);
@ -56,20 +56,20 @@ static void saveStarSystems(cJSON *gameJSON)
{ {
cJSON *starSystemJSON, *starSystemsJSON; cJSON *starSystemJSON, *starSystemsJSON;
StarSystem *starSystem; StarSystem *starSystem;
starSystemsJSON = cJSON_CreateArray(); starSystemsJSON = cJSON_CreateArray();
for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next) for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
{ {
starSystemJSON = cJSON_CreateObject(); starSystemJSON = cJSON_CreateObject();
cJSON_AddStringToObject(starSystemJSON, "name", starSystem->name); cJSON_AddStringToObject(starSystemJSON, "name", starSystem->name);
cJSON_AddStringToObject(starSystemJSON, "side", getLookupName("SIDE_", starSystem->side)); cJSON_AddStringToObject(starSystemJSON, "side", getLookupName("SIDE_", starSystem->side));
cJSON_AddItemToObject(starSystemJSON, "missions", getMissionsJSON(starSystem)); cJSON_AddItemToObject(starSystemJSON, "missions", getMissionsJSON(starSystem));
cJSON_AddItemToArray(starSystemsJSON, starSystemJSON); cJSON_AddItemToArray(starSystemsJSON, starSystemJSON);
} }
cJSON_AddItemToObject(gameJSON, "starSystems", starSystemsJSON); cJSON_AddItemToObject(gameJSON, "starSystems", starSystemsJSON);
} }
@ -77,19 +77,19 @@ static cJSON *getMissionsJSON(StarSystem *starSystem)
{ {
cJSON *missionJSON, *missionsJSON; cJSON *missionJSON, *missionsJSON;
Mission *mission; Mission *mission;
missionsJSON = cJSON_CreateArray(); missionsJSON = cJSON_CreateArray();
for (mission = starSystem->missionHead.next ; mission != NULL ; mission = mission->next) for (mission = starSystem->missionHead.next ; mission != NULL ; mission = mission->next)
{ {
missionJSON = cJSON_CreateObject(); missionJSON = cJSON_CreateObject();
cJSON_AddStringToObject(missionJSON, "filename", mission->filename); cJSON_AddStringToObject(missionJSON, "filename", mission->filename);
cJSON_AddNumberToObject(missionJSON, "completed", mission->completed); cJSON_AddNumberToObject(missionJSON, "completed", mission->completed);
cJSON_AddItemToArray(missionsJSON, missionJSON); cJSON_AddItemToArray(missionsJSON, missionJSON);
} }
return missionsJSON; return missionsJSON;
} }
@ -99,15 +99,15 @@ static void saveChallenges(cJSON *gameJSON)
Mission *mission; Mission *mission;
Challenge *c; Challenge *c;
cJSON *missionsJSON, *missionJSON, *challengesJSON, *challengeJSON; cJSON *missionsJSON, *missionJSON, *challengesJSON, *challengeJSON;
missionsJSON = cJSON_CreateArray(); missionsJSON = cJSON_CreateArray();
for (mission = game.challengeMissionHead.next ; mission != NULL ; mission = mission->next) for (mission = game.challengeMissionHead.next ; mission != NULL ; mission = mission->next)
{ {
missionJSON = cJSON_CreateObject(); missionJSON = cJSON_CreateObject();
cJSON_AddStringToObject(missionJSON, "filename", mission->filename); cJSON_AddStringToObject(missionJSON, "filename", mission->filename);
challengesJSON = cJSON_CreateArray(); challengesJSON = cJSON_CreateArray();
for (i = 0 ; i < MAX_CHALLENGES ; i++) for (i = 0 ; i < MAX_CHALLENGES ; i++)
@ -124,21 +124,21 @@ static void saveChallenges(cJSON *gameJSON)
cJSON_AddItemToArray(challengesJSON, challengeJSON); cJSON_AddItemToArray(challengesJSON, challengeJSON);
} }
} }
cJSON_AddItemToObject(missionJSON, "challenges", challengesJSON); cJSON_AddItemToObject(missionJSON, "challenges", challengesJSON);
cJSON_AddItemToArray(missionsJSON, missionJSON); cJSON_AddItemToArray(missionsJSON, missionJSON);
} }
cJSON_AddItemToObject(gameJSON, "challenges", missionsJSON); cJSON_AddItemToObject(gameJSON, "challenges", missionsJSON);
} }
static void saveStats(cJSON *gameJSON) static void saveStats(cJSON *gameJSON)
{ {
int i; int i;
cJSON *stats = cJSON_CreateObject(); cJSON *stats = cJSON_CreateObject();
for (i = 0 ; i < STAT_MAX ; i++) for (i = 0 ; i < STAT_MAX ; i++)
{ {
cJSON_AddNumberToObject(stats, getLookupName("STAT_", i), game.stats[i]); cJSON_AddNumberToObject(stats, getLookupName("STAT_", i), game.stats[i]);