Expand size of mission target square.

This commit is contained in:
Steve 2015-11-22 16:52:11 +00:00
parent 048d3b17e0
commit b6616c23de
1 changed files with 4 additions and 4 deletions

View File

@ -270,10 +270,10 @@ static void drawTargetRects(Entity *e)
if ((e == battle.missionTarget || e->flags & EF_MISSION_TARGET) && (e->flags & EF_NO_MT_BOX) == 0) if ((e == battle.missionTarget || e->flags & EF_MISSION_TARGET) && (e->flags & EF_NO_MT_BOX) == 0)
{ {
r.x = e->x - (size / 2) - battle.camera.x; r.x = e->x - (size / 2) - battle.camera.x - 2;
r.y = e->y - (size / 2) - battle.camera.y; r.y = e->y - (size / 2) - battle.camera.y - 2;
r.w = size; r.w = size + 4;
r.h = size; r.h = size + 4;
SDL_SetRenderDrawColor(app.renderer, 0, 255, 0, 255); SDL_SetRenderDrawColor(app.renderer, 0, 255, 0, 255);
SDL_RenderDrawRect(app.renderer, &r); SDL_RenderDrawRect(app.renderer, &r);