Scroll planet in background more slowly.
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@ -130,6 +130,9 @@ static void doBattle(void)
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scrollBackground(-ssx * 0.1, -ssy * 0.1);
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battle.planet.x -= ssx * 0.05;
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battle.planet.y -= ssy * 0.05;
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doHud();
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doStars(ssx, ssy);
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@ -194,7 +197,7 @@ static void draw(void)
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drawStars();
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blit(battle.planetTexture, battle.planet.x - battle.camera.x, battle.planet.y - battle.camera.y, 1);
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blit(battle.planetTexture, battle.planet.x, battle.planet.y, 1);
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drawEntities();
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