Allow script to immediately terminate mission.
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@ -247,6 +247,12 @@ static void executeNextLine(ScriptRunner *runner)
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completeAllObjectives();
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completeMission();
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}
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else if (strcmp(command, "END_MISSION") == 0)
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{
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battle.unwinnable = 1;
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completeMission();
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battle.missionFinishedTimer = -FPS * 999;
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}
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else if (strcmp(command, "FAIL_MISSION") == 0)
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{
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addHudMessage(colors.red, _("Mission Failed!"));
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