Trophy updates.
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@ -13,7 +13,12 @@ Email: stephenjsweeney@battleforthesolarsystem.com
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### GRAPHICS
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gfx/planets/earth.png - modified from the the Blue Marble NASA photograph: http://visibleearth.nasa.gov/view.php?id=57723
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gfx/planets/earth.png - derived from the the Blue Marble NASA photograph: http://visibleearth.nasa.gov/view.php?id=57723
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gfx/trophies/bronze.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
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gfx/trophies/gold.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
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gfx/trophies/platinum.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
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gfx/trophies/silver.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
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gfx/trophies/unearned.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
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All other graphics are CC BY-NC-SA 3.0, with the following attribution: Copyright 2015-2016, Stephen J Sweeney | www.battleforthesolarsystem.com
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@ -33,7 +33,6 @@ static SDL_Texture *trophyIcons[TROPHY_MAX];
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static SDL_Texture *sparkle;
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static SDL_Texture *alertSphere;
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static SDL_Rect alertRect;
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static float alertDX;
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static int alertTimer;
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static int page;
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static int awarded;
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@ -204,7 +203,10 @@ void drawTrophies(void)
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void awardTrophy(char *id)
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{
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Trophy *t;
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int numRemaining;
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numRemaining = 0;
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for (t = game.trophyHead.next ; t != NULL ; t = t->next)
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{
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if (!t->awarded && strcmp(t->id, id) == 0)
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@ -213,6 +215,17 @@ void awardTrophy(char *id)
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t->awardDate = time(NULL);
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t->notify = 1;
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}
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if (!t->awarded)
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{
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numRemaining++;
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}
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}
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/* the Platinum will always be the last trophy to unlock */
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if (numRemaining == 1)
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{
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awardTrophy("PLATINUM");
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}
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}
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@ -224,12 +237,10 @@ void doTrophyAlerts(void)
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}
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else if (alertTrophy)
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{
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alertRect.x += alertDX;
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alertRect.x = MIN(alertRect.x + 10, -1);
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if (alertRect.x > -150)
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{
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alertDX *= 0.9;
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alertTimer--;
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}
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@ -264,7 +275,7 @@ static void nextAlert(void)
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{
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playSound(SND_TROPHY);
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textSize(t->title, 30, &alertRect.w, &h);
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textSize(alertTrophy->title, 30, &alertRect.w, &h);
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alertRect.w += 125;
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alertRect.w = MAX(alertRect.w, 500);
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alertRect.x = -alertRect.w;
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@ -273,7 +284,6 @@ static void nextAlert(void)
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static void resetAlert(void)
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{
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alertDX = 12;
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alertTimer = FPS * 3;
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alertTrophy = NULL;
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}
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