Count battle stats as well as game stats when awarding stats trophies.
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c02c374910
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@ -61,7 +61,7 @@ void initTrophies(void)
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resetAlert();
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resetAlert();
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}
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}
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void initTrophyDisplay(void)
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void initTrophiesDisplay(void)
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{
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{
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int w, h;
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int w, h;
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Trophy *t;
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Trophy *t;
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@ -237,7 +237,7 @@ void doTrophyAlerts(void)
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}
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}
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else if (alertTrophy)
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else if (alertTrophy)
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{
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{
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alertRect.x = MIN(alertRect.x + 10, -1);
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alertRect.x = MIN(alertRect.x + 32, -1);
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if (alertRect.x > -150)
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if (alertRect.x > -150)
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{
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{
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@ -351,15 +351,15 @@ static void loadTrophyData(char *filename)
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STRNCPY(t->id, cJSON_GetObjectItem(node, "id")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(t->id, cJSON_GetObjectItem(node, "id")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(t->title, _(cJSON_GetObjectItem(node, "title")->valuestring), MAX_DESCRIPTION_LENGTH);
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STRNCPY(t->title, _(cJSON_GetObjectItem(node, "title")->valuestring), MAX_DESCRIPTION_LENGTH);
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STRNCPY(t->description, _(cJSON_GetObjectItem(node, "description")->valuestring), MAX_DESCRIPTION_LENGTH);
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STRNCPY(t->description, _(cJSON_GetObjectItem(node, "description")->valuestring), MAX_DESCRIPTION_LENGTH);
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STRNCPY(t->shortDescription, _(cJSON_GetObjectItem(node, "description")->valuestring), SHORT_DESCRIPTION_LENGTH);
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STRNCPY(t->shortDescription, _(cJSON_GetObjectItem(node, "description")->valuestring), MAX_NAME_LENGTH);
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t->value = lookup(cJSON_GetObjectItem(node, "value")->valuestring);
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t->value = lookup(cJSON_GetObjectItem(node, "value")->valuestring);
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t->hidden = getJSONValue(node, "hidden", 0);
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t->hidden = getJSONValue(node, "hidden", 0);
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if (strlen(t->description) > SHORT_DESCRIPTION_LENGTH)
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if (strlen(t->description) > MAX_NAME_LENGTH)
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{
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{
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t->shortDescription[SHORT_DESCRIPTION_LENGTH - 1] = '.';
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t->shortDescription[MAX_NAME_LENGTH - 1] = '.';
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t->shortDescription[SHORT_DESCRIPTION_LENGTH - 2] = '.';
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t->shortDescription[MAX_NAME_LENGTH - 2] = '.';
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t->shortDescription[SHORT_DESCRIPTION_LENGTH - 3] = '.';
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t->shortDescription[MAX_NAME_LENGTH - 3] = '.';
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}
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}
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t->stat = -1;
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t->stat = -1;
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@ -385,7 +385,7 @@ void awardStatsTrophies(void)
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for (t = game.trophyHead.next ; t != NULL ; t = t->next)
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for (t = game.trophyHead.next ; t != NULL ; t = t->next)
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{
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{
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if (t->stat != -1 && !t->awarded && game.stats[t->stat] >= t->statValue)
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if (t->stat != -1 && !t->awarded && (game.stats[t->stat] + battle.stats[t->stat]) >= t->statValue)
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{
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{
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t->awarded = 1;
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t->awarded = 1;
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t->awardDate = time(NULL);
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t->awardDate = time(NULL);
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@ -18,7 +18,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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*/
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#define SHORT_DESCRIPTION_LENGTH 40
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#define TROPHIES_PER_PAGE 4
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#define TROPHIES_PER_PAGE 4
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#include "../common.h"
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#include "../common.h"
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@ -43,5 +42,6 @@ extern char *timeToDate(long millis);
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extern void textSize(char *text, int size, int *w, int *h);
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extern void textSize(char *text, int size, int *w, int *h);
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extern App app;
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extern App app;
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extern Battle battle;
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extern Colors colors;
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extern Colors colors;
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extern Game game;
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extern Game game;
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