Add green pulses for systems where everything is complete, to better aid replayability.
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@ -199,6 +199,19 @@ static void addPulses(void)
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pulse->life = 255;
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pulse->life = 255;
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pulse->r = pulse->g = 255;
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pulse->r = pulse->g = 255;
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pulseTail->next = pulse;
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pulseTail = pulse;
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}
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else if (starSystem->totalMissions > 0 && pulseTimer % (FPS * 3) == 0)
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{
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pulse = malloc(sizeof(Pulse));
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memset(pulse, 0, sizeof(Pulse));
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pulse->x = starSystem->x;
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pulse->y = starSystem->y;
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pulse->life = 255;
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pulse->g = 255;
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pulseTail->next = pulse;
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pulseTail->next = pulse;
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pulseTail = pulse;
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pulseTail = pulse;
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}
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}
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