Also save game when unlocking a stats trophy.
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@ -217,7 +217,7 @@ void awardTrophy(char *id)
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t->awardDate = time(NULL);
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t->awardDate = time(NULL);
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t->notify = 1;
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t->notify = 1;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Awarding trophy '%s'", id);
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Awarding trophy '%s'", t->id);
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app.saveGame = 1;
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app.saveGame = 1;
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}
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}
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@ -400,6 +400,10 @@ void awardStatsTrophies(void)
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t->awarded = 1;
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t->awarded = 1;
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t->awardDate = time(NULL);
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t->awardDate = time(NULL);
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t->notify = 1;
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t->notify = 1;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Awarding trophy '%s'", t->id);
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app.saveGame = 1;
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}
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}
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}
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}
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}
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}
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