Check trophies at start of galactic map.
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93dd00c785
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@ -375,11 +375,6 @@ static void postBattle(void)
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if (game.currentMission && !game.currentMission->completed)
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{
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game.currentMission->completed = (battle.status == MS_COMPLETE || !battle.numObjectivesTotal);
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if (game.currentMission->completed && game.currentMission->trophyId)
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{
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awardTrophy(game.currentMission->trophyId);
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}
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}
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}
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}
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@ -88,7 +88,9 @@ void initGalacticMap(void)
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updatePandoranAdvance();
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checkStatTrophies();
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awardCampaignTrophies();
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awardStatsTrophies();
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saveGame();
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@ -62,7 +62,8 @@ extern char *getTranslatedString(char *string);
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extern void clearInput(void);
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extern void doTrophies(void);
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extern void drawTrophyAlert(void);
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extern void checkStatTrophies(void);
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extern void awardCampaignTrophies(void);
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extern void awardStatsTrophies(void);
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extern App app;
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extern Colors colors;
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@ -174,7 +174,7 @@ static void loadTrophyData(char *filename)
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free(text);
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}
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void checkStatTrophies(void)
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void awardStatsTrophies(void)
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{
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Trophy *t;
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@ -188,3 +188,34 @@ void checkStatTrophies(void)
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}
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}
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}
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void awardCampaignTrophies(void)
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{
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char trophyId[MAX_NAME_LENGTH];
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char name[MAX_NAME_LENGTH];
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int completedMissions, i, len;
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StarSystem *ss;
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/* check % of missions completed */
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completedMissions = (int)getPercent(game.completedMissions, game.totalMissions);
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sprintf(trophyId, "CAMPAIGN_%d", completedMissions);
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awardTrophy(trophyId);
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/* check if all star system missions are completed */
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for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
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{
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if (starSystem->totalMissions && starSystem->completedMissions == starSystem->totalMissions)
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{
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memset(name, '\0', MAX_NAME_LENGTH);
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len = strlen(starSystem->name);
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for (i = 0 ; i < len ; i++)
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{
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name[i] = toupper(starSystem->name[i]);
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}
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sprintf(trophyId, "CAMPAIGN_%s", name);
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awardTrophy(trophyId);
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}
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}
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}
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