Player kill count bug fix.
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61b3ede526
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@ -205,16 +205,8 @@ static void checkCollisions(Bullet *b)
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}
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/* assuming that health <= 0 will always mean killed */
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if (e->health <= 0 && b->owner == player && (!(e->flags & EF_NO_KILL_INC)))
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if (e->health <= 0)
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{
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battle.stats[STAT_ENEMIES_KILLED_PLAYER]++;
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battle.stats[STAT_EPIC_KILL_STREAK]++;
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if (e->side == SIDE_PANDORAN)
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{
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awardTrophy("PANDORAN");
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}
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e->killedBy = b->owner;
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if (b->type == BT_MISSILE && e == player && b->target != player)
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@ -530,6 +530,11 @@ static void die(void)
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{
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battle.stats[STAT_EPIC_KILL_STREAK]++;
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}
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if (self->side == SIDE_PANDORAN)
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{
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awardTrophy("PANDORAN");
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}
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}
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}
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@ -49,6 +49,7 @@ extern char *getTranslatedString(char *string);
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extern int getJSONValue(cJSON *node, char *name, int defValue);
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extern char **toTypeArray(char *types, int *numTypes);
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extern char *getJSONValueStr(cJSON *node, char *name, char *defValue);
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extern void awardTrophy(char *id);
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extern App app;
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extern Battle battle;
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