Increased size of star system collision zone.
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@ -153,8 +153,8 @@ static void doStarSystems(void)
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completedMissions = totalMissions = completedChallenges = totalChallenges = 0;
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completedMissions = totalMissions = completedChallenges = totalChallenges = 0;
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cx = app.mouse.x - app.mouse.w / 2;
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cx = app.mouse.x - 32;
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cy = app.mouse.y - app.mouse.h / 2;
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cy = app.mouse.y - 32;
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selectedStarSystem = NULL;
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selectedStarSystem = NULL;
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@ -165,7 +165,7 @@ static void doStarSystems(void)
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completedChallenges += starSystem->completedChallenges;
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completedChallenges += starSystem->completedChallenges;
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totalChallenges += starSystem->totalChallenges;
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totalChallenges += starSystem->totalChallenges;
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if (starSystem->totalMissions > 0 && collision(cx, cy, app.mouse.w, app.mouse.y, starSystem->x - camera.x, starSystem->y - camera.y, 4, 4))
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if (starSystem->totalMissions > 0 && collision(cx, cy, 64, 64, starSystem->x - camera.x, starSystem->y - camera.y, 4, 4))
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{
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{
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if (selectedStarSystem != starSystem)
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if (selectedStarSystem != starSystem)
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{
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{
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