Allows show killed message during a challenge battle.
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@ -285,7 +285,7 @@ void doFighter(void)
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if (strcmp(self->name, "Civilian") == 0)
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if (strcmp(self->name, "Civilian") == 0)
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{
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{
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battle.stats[STAT_CIVILIANS_KILLED]++;
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battle.stats[STAT_CIVILIANS_KILLED]++;
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if (!battle.isEpic)
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if (!battle.isEpic || game.currentMission->challengeData.isChallenge)
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{
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{
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addHudMessage(colors.red, _("Civilian has been killed"));
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addHudMessage(colors.red, _("Civilian has been killed"));
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}
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}
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@ -293,7 +293,7 @@ void doFighter(void)
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else
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else
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{
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{
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battle.stats[STAT_ALLIES_KILLED]++;
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battle.stats[STAT_ALLIES_KILLED]++;
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if (!battle.isEpic)
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if (!battle.isEpic || game.currentMission->challengeData.isChallenge)
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{
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{
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addHudMessage(colors.red, _("Ally has been killed"));
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addHudMessage(colors.red, _("Ally has been killed"));
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}
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}
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@ -53,3 +53,4 @@ extern Battle battle;
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extern Colors colors;
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extern Colors colors;
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extern Entity *player;
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extern Entity *player;
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extern Entity *self;
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extern Entity *self;
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extern Game game;
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