Improved stats processing. Added pages to stats screen.
This commit is contained in:
parent
5081b011cf
commit
c322cced55
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@ -73,12 +73,6 @@ void initBattle(void)
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getWidget("quit", "battleLost")->action = quitBattle;
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selectWidget("ok", "startBattle");
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/* only increment the missions started if there are objectives (Free Flight) */
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if (battle.objectiveHead.next)
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{
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game.stats.missionsStarted++;
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}
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}
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static void logic(void)
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@ -297,15 +291,12 @@ static void quitBattle(void)
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static void postBattle(void)
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{
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game.stats.shotsFired += battle.stats.shotsFired;
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game.stats.shotsHit += battle.stats.shotsHit;
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game.stats.missilesFired += battle.stats.missilesFired;
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game.stats.missilesHit += battle.stats.missilesHit;
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game.stats.enemiesKilled += battle.stats.enemiesKilled;
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game.stats.alliesKilled += battle.stats.alliesKilled;
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game.stats.playerKilled += battle.stats.playerKilled;
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game.stats.playerKills += battle.stats.playerKills;
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game.stats.time += battle.stats.time;
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int i;
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for (i = 0 ; i < STAT_MAX ; i++)
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{
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game.stats[i] += battle.stats[i];
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}
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if (game.currentMission && !game.currentMission->completed)
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{
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@ -111,7 +111,7 @@ static void checkCollisions(Bullet *b)
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}
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else if (b->owner == player)
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{
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battle.stats.shotsHit++;
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battle.stats[STAT_SHOTS_HIT]++;
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}
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damageFighter(f, b->damage, b->flags);
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@ -126,7 +126,12 @@ static void checkCollisions(Bullet *b)
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/* assuming that health <= 0 will always mean killed */
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if (f->health <= 0 && b->owner == player)
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{
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battle.stats.playerKills++;
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battle.stats[STAT_ENEMIES_KILLED_PLAYER]++;
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}
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if (b->owner == player && b->type == BT_MISSILE)
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{
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battle.stats[STAT_MISSILES_HIT]++;
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}
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return;
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@ -257,7 +262,7 @@ void fireGuns(Fighter *owner)
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if (owner == player)
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{
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battle.stats.shotsFired++;
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battle.stats[STAT_SHOTS_FIRED]++;
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}
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}
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}
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@ -277,6 +282,11 @@ void fireMissile(Fighter *owner)
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owner->missiles.ammo--;
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if (owner == player)
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{
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battle.stats[STAT_MISSILES_FIRED]++;
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}
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playBattleSound(b->sound, owner->x, owner->y);
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}
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@ -89,14 +89,14 @@ static void updateTimeChallenge(Challenge *c)
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switch (c->type)
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{
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case CHALLENGE_TIME:
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if (battle.stats.time / FPS <= c->targetValue)
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if (battle.stats[STAT_TIME] / FPS <= c->targetValue)
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{
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c->passed = 1;
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}
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break;
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case CHALLENGE_TIME_MINS:
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if ((battle.stats.time / FPS) / 60 <= c->targetValue)
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if ((battle.stats[STAT_TIME] / FPS) / 60 <= c->targetValue)
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{
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c->passed = 1;
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}
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@ -108,8 +108,8 @@ static void updateAccuracyChallenge(Challenge *c)
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{
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float percent;
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percent = battle.stats.shotsHit;
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percent /= battle.stats.shotsFired;
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percent = battle.stats[STAT_SHOTS_HIT];
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percent /= battle.stats[STAT_SHOTS_FIRED];
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percent *= 100;
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if (percent >= c->targetValue)
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@ -136,7 +136,7 @@ static void updateLossesChallenge(Challenge *c)
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{
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if (!c->passed)
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{
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c->passed = battle.stats.alliesKilled <= c->targetValue;
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c->passed = battle.stats[STAT_ALLIES_KILLED] <= c->targetValue;
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}
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}
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@ -144,7 +144,7 @@ static void updatePlayerKillsChallenge(Challenge *c)
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{
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if (!c->passed)
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{
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c->passed = battle.stats.playerKills >= c->targetValue;
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c->passed = battle.stats[STAT_ENEMIES_KILLED_PLAYER] >= c->targetValue;
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}
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}
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@ -152,7 +152,7 @@ static void updateDisabledChallenge(Challenge *c)
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{
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if (!c->passed)
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{
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c->passed = battle.stats.disabled >= c->targetValue;
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c->passed = battle.stats[STAT_DISABLED] >= c->targetValue;
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}
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}
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@ -260,7 +260,7 @@ void doFighters(void)
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if (f->alive == ALIVE_ALIVE)
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{
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updateObjective(f->name, TT_DISABLE);
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battle.stats.disabled++;
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battle.stats[STAT_DISABLED]++;
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}
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}
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}
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@ -269,7 +269,7 @@ void doFighters(void)
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{
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if (f == player)
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{
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battle.stats.playerKilled++;
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battle.stats[STAT_PLAYER_KILLED]++;
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}
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else if (player != NULL)
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{
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@ -277,11 +277,11 @@ void doFighters(void)
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{
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if (f->side != player->side)
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{
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battle.stats.enemiesKilled++;
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battle.stats[STAT_ENEMIES_KILLED]++;
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}
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else
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{
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battle.stats.alliesKilled++;
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battle.stats[STAT_ALLIES_KILLED]++;
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addHudMessage(colors.red, "Ally has been killed");
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}
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@ -63,7 +63,7 @@ void doObjectives(void)
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battle.status = MS_COMPLETE;
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battle.missionFinishedTimer = FPS;
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game.stats.missionsCompleted++;
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game.stats[STAT_MISSIONS_COMPLETED]++;
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completeConditions();
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17
src/defs.h
17
src/defs.h
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@ -170,3 +170,20 @@ enum
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CHALLENGE_DISABLE,
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CHALLENGE_TIME_MINS
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};
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enum
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{
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STAT_MISSIONS_STARTED,
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STAT_MISSIONS_COMPLETED,
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STAT_SHOTS_FIRED,
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STAT_SHOTS_HIT,
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STAT_MISSILES_FIRED,
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STAT_MISSILES_HIT,
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STAT_ENEMIES_KILLED,
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STAT_ENEMIES_KILLED_PLAYER,
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STAT_ALLIES_KILLED,
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STAT_PLAYER_KILLED,
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STAT_DISABLED,
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STAT_TIME,
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STAT_MAX
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};
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@ -558,7 +558,12 @@ static void handleKeyboard(void)
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handleGalaxyKB();
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}
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}
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else if (app.keyboard[SDL_SCANCODE_ESCAPE])
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else if (show == SHOW_STATS)
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{
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handleStatsKB();
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}
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
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{
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switch (show)
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{
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@ -743,6 +748,8 @@ static void stats(void)
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selectWidget("ok", "stats");
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show = SHOW_STATS;
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initStatsDisplay();
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}
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static void statsOK(void)
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@ -62,6 +62,8 @@ extern void initOptions(void (*returnFromOptions)(void));
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extern void drawStats(void);
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extern void playSound(int id);
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extern void blitRotated(SDL_Texture *texture, int x, int y, int angle);
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extern void initStatsDisplay(void);
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extern void handleStatsKB(void);
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extern App app;
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extern Colors colors;
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@ -63,7 +63,12 @@ void loadMission(char *filename)
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endSectionTransition();
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if (!battle.objectiveHead.next)
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/* only increment num missions started if there are objectives (Free Flight excluded, for example) */
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if (battle.objectiveHead.next)
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{
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game.stats[STAT_MISSIONS_STARTED]++;
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}
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else
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{
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battle.status = MS_IN_PROGRESS;
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}
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@ -38,3 +38,4 @@ extern long flagsToLong(char *flags);
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extern Battle battle;
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extern Fighter *player;
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extern Game game;
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@ -20,9 +20,51 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "stats.h"
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static char *statDescription[] = {
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"Missions Started",
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"Missons Completed",
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"Shots Fired",
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"Shots Hit",
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"Missiles Fired",
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"Missiles Hit",
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"Enemies Killed",
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"Enemies Killed (Player)",
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"Allies Killed",
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"Times Killed",
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"Enemies Disabled",
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"STAT_TIME"
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};
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static int page;
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static int maxPages;
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static SDL_Texture *pagePrev;
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static SDL_Texture *pageNext;
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void initStatsDisplay(void)
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{
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page = 0;
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maxPages = (STAT_MAX / MAX_STAT_ITEMS);
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pagePrev = getTexture("gfx/widgets/optionsLeft.png");
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pageNext = getTexture("gfx/widgets/optionsRight.png");
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}
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void handleStatsKB(void)
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{
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if (app.keyboard[SDL_SCANCODE_LEFT])
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{
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page = MIN(MAX(page - 1, 0), maxPages);
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}
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if (app.keyboard[SDL_SCANCODE_RIGHT])
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{
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page = MIN(MAX(page + 1, 0), maxPages);
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}
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}
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void drawStats(void)
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{
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int y, hours, minutes, seconds;
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int i, y, hours, minutes, seconds, startIndex;
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SDL_Rect r;
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char timePlayed[MAX_NAME_LENGTH];
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@ -43,60 +85,41 @@ void drawStats(void)
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drawText(SCREEN_WIDTH / 2, 70, 28, TA_CENTER, colors.white, "Stats");
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SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
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SDL_RenderDrawLine(app.renderer, r.x, 120, r.x + r.w, 120);
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drawText(SCREEN_WIDTH / 2, 110, 16, TA_CENTER, colors.lightGrey, "Page %d / %d", page + 1, maxPages + 1);
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y = 140;
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if (page > 0)
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{
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blit(pagePrev, (SCREEN_WIDTH / 2) - 100, 120, 1);
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}
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Missions Started");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.missionsStarted);
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y += 40;
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if (page < maxPages)
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{
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blit(pageNext, (SCREEN_WIDTH / 2) + 100, 120, 1);
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}
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Missions Completed");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.missionsCompleted);
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y += 40;
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y = 170;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Shots Fired");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.shotsFired);
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y += 40;
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startIndex = (page * MAX_STAT_ITEMS);
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Shots Hit");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.shotsHit);
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y += 40;
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for (i = startIndex ; i < startIndex + MAX_STAT_ITEMS ; i++)
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{
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if (i < STAT_TIME)
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{
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, statDescription[i]);
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats[i]);
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y += 40;
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}
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}
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Missiles Fired");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.missilesFired);
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y += 40;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Missiles Hit");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.missilesHit);
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y += 40;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Enemies Killed (Player)");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.playerKills);
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y += 40;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Enemies Killed (All)");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.enemiesKilled);
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y += 40;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Allies Lost");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.alliesKilled);
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y += 40;
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Times Killed");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.playerKilled);
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y += 60;
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seconds = game.stats.time / FPS;
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seconds = game.stats[STAT_TIME] / FPS;
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minutes = (seconds / 60) % 60;
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hours = seconds / (60 * 60);
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seconds %= 60;
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sprintf(timePlayed, "%dh:%02dm:%02ds", hours, minutes, seconds);
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Time Played");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, timePlayed);
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drawText(r.x + 20, 565, 18, TA_LEFT, colors.white, "Time Played");
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drawText(r.x + r.w - 20, 565, 18, TA_RIGHT, colors.white, timePlayed);
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drawWidgets("stats");
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}
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@ -23,10 +23,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../defs.h"
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#include "../structs.h"
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#define MAX_STAT_ITEMS 9
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extern void selectWidget(const char *name, const char *group);
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extern Widget *getWidget(const char *name, const char *group);
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extern void drawWidgets(char *groupName);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void blit(SDL_Texture *texture, int x, int y, int centered);
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extern SDL_Texture *getTexture(char *filename);
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extern App app;
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extern Colors colors;
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@ -33,7 +33,7 @@ void resetGame(void)
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Mission *mission;
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Challenge *challenge;
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memset(&game.stats, 0, sizeof(Stats));
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memset(&game.stats, 0, sizeof(int) * STAT_MAX);
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for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
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{
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@ -87,7 +87,7 @@ int main(int argc, char *argv[])
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app.delegate.logic();
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td -= LOGIC_RATE;
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game.stats.time++;
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game.stats[STAT_TIME]++;
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}
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app.delegate.draw();
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@ -201,21 +201,6 @@ struct StarSystem {
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StarSystem *next;
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};
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typedef struct {
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unsigned int missionsStarted;
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unsigned int missionsCompleted;
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unsigned int shotsFired;
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unsigned int shotsHit;
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unsigned int missilesFired;
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unsigned int missilesHit;
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unsigned int enemiesKilled;
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unsigned int alliesKilled;
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unsigned int playerKilled;
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unsigned int playerKills;
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unsigned int disabled;
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unsigned int time;
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} Stats;
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typedef struct {
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float ssx;
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float ssy;
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@ -231,13 +216,13 @@ typedef struct {
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Bullet bulletHead, *bulletTail;
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Effect effectHead, *effectTail;
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Objective objectiveHead, *objectiveTail;
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Stats stats;
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unsigned int stats[STAT_MAX];
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} Battle;
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typedef struct {
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StarSystem starSystemHead, *starSystemTail;
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Mission *currentMission;
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Stats stats;
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unsigned int stats[STAT_MAX];
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} Game;
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struct Widget {
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@ -24,7 +24,6 @@ static void loadStats(cJSON *stats);
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static void loadStarSystems(cJSON *starSystemsJSON);
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static void loadMissions(StarSystem *starSystem, cJSON *missionsCJSON);
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static void loadChallenges(Mission *mission, cJSON *challengesCJSON);
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static int getStat(cJSON *stats, char *name);
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void loadGame(void)
|
||||
{
|
||||
|
@ -96,26 +95,10 @@ static void loadChallenges(Mission *mission, cJSON *challengesCJSON)
|
|||
|
||||
static void loadStats(cJSON *stats)
|
||||
{
|
||||
game.stats.missionsStarted = getStat(stats, "missionsStarted");
|
||||
game.stats.missionsCompleted = getStat(stats, "missionsCompleted");
|
||||
game.stats.shotsFired = getStat(stats, "shotsFired");
|
||||
game.stats.shotsHit = getStat(stats, "shotsHit");
|
||||
game.stats.missilesFired = getStat(stats, "missilesFired");
|
||||
game.stats.missilesHit = getStat(stats, "missilesHit");
|
||||
game.stats.enemiesKilled = getStat(stats, "enemiesKilled");
|
||||
game.stats.alliesKilled = getStat(stats, "alliesKilled");
|
||||
game.stats.playerKilled = getStat(stats, "playerKilled");
|
||||
game.stats.playerKills = getStat(stats, "playerKills");
|
||||
game.stats.disabled = getStat(stats, "disabled");
|
||||
game.stats.time = getStat(stats, "time");
|
||||
}
|
||||
int i;
|
||||
|
||||
static int getStat(cJSON *stats, char *name)
|
||||
{
|
||||
if (cJSON_GetObjectItem(stats, name))
|
||||
for (i = 0 ; i < STAT_MAX ; i++)
|
||||
{
|
||||
return cJSON_GetObjectItem(stats, name)->valueint;
|
||||
game.stats[i] = cJSON_GetObjectItem(stats, getLookupName("STAT_", i))->valueint;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -30,5 +30,6 @@ extern Mission *getMission(StarSystem *starSystem, char *filename);
|
|||
extern Challenge *getChallenge(Mission *mission, int type);
|
||||
extern int lookup(char *lookup);
|
||||
extern char *getSaveFilePath(char *filename);
|
||||
extern char *getLookupName(char *prefix, long num);
|
||||
|
||||
extern Game game;
|
||||
|
|
|
@ -78,6 +78,19 @@ void initLookups(void)
|
|||
addLookup("CHALLENGE_PLAYER_KILLS", CHALLENGE_PLAYER_KILLS);
|
||||
addLookup("CHALLENGE_DISABLE", CHALLENGE_DISABLE);
|
||||
addLookup("CHALLENGE_TIME_MINS", CHALLENGE_TIME_MINS);
|
||||
|
||||
addLookup("STAT_MISSIONS_STARTED", STAT_MISSIONS_STARTED);
|
||||
addLookup("STAT_MISSIONS_COMPLETED", STAT_MISSIONS_COMPLETED);
|
||||
addLookup("STAT_SHOTS_FIRED", STAT_SHOTS_FIRED);
|
||||
addLookup("STAT_SHOTS_HIT", STAT_SHOTS_HIT);
|
||||
addLookup("STAT_MISSILES_FIRED", STAT_MISSILES_FIRED);
|
||||
addLookup("STAT_MISSILES_HIT", STAT_MISSILES_HIT);
|
||||
addLookup("STAT_ENEMIES_KILLED", STAT_ENEMIES_KILLED);
|
||||
addLookup("STAT_ENEMIES_KILLED_PLAYER", STAT_ENEMIES_KILLED_PLAYER);
|
||||
addLookup("STAT_ALLIES_KILLED", STAT_ALLIES_KILLED);
|
||||
addLookup("STAT_PLAYER_KILLED", STAT_PLAYER_KILLED);
|
||||
addLookup("STAT_DISABLED", STAT_DISABLED);
|
||||
addLookup("STAT_TIME", STAT_TIME);
|
||||
}
|
||||
|
||||
static void addLookup(char *name, long value)
|
||||
|
|
|
@ -116,20 +116,14 @@ static cJSON *getChallengesJSON(Mission *mission)
|
|||
|
||||
static void saveStats(cJSON *gameJSON)
|
||||
{
|
||||
int i;
|
||||
|
||||
cJSON *stats = cJSON_CreateObject();
|
||||
|
||||
cJSON_AddNumberToObject(stats, "missionsStarted", game.stats.missionsStarted);
|
||||
cJSON_AddNumberToObject(stats, "missionsCompleted", game.stats.missionsCompleted);
|
||||
cJSON_AddNumberToObject(stats, "shotsFired", game.stats.shotsFired);
|
||||
cJSON_AddNumberToObject(stats, "shotsHit", game.stats.shotsHit);
|
||||
cJSON_AddNumberToObject(stats, "missilesFired", game.stats.missilesFired);
|
||||
cJSON_AddNumberToObject(stats, "missilesHit", game.stats.missilesHit);
|
||||
cJSON_AddNumberToObject(stats, "enemiesKilled", game.stats.enemiesKilled);
|
||||
cJSON_AddNumberToObject(stats, "alliesKilled", game.stats.alliesKilled);
|
||||
cJSON_AddNumberToObject(stats, "playerKilled", game.stats.playerKilled);
|
||||
cJSON_AddNumberToObject(stats, "playerKills", game.stats.playerKills);
|
||||
cJSON_AddNumberToObject(stats, "disabled", game.stats.disabled);
|
||||
cJSON_AddNumberToObject(stats, "time", game.stats.time);
|
||||
for (i = 0 ; i < STAT_MAX ; i++)
|
||||
{
|
||||
cJSON_AddNumberToObject(stats, getLookupName("STAT_", i), game.stats[i]);
|
||||
}
|
||||
|
||||
cJSON_AddItemToObject(gameJSON, "stats", stats);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue