Allow AIF_ASSASSIN flag to be set, to always attack a target.
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add135d62e
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c395ee25e5
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@ -365,19 +365,23 @@ static int selectWeaponForTarget(Entity *e)
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{
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self->selectedGunType = self->guns[0].type;
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if (e->flags & EF_MUST_DISABLE)
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/* if you're an assassin, just kill the target */
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if (!(e->aiFlags & AIF_ASSASSIN))
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{
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if (e->systemPower > 0)
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if (e->flags & EF_MUST_DISABLE)
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{
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return selectWeapon(BT_MAG);
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if (e->systemPower > 0)
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{
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return selectWeapon(BT_MAG);
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}
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return 0;
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}
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return 0;
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}
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if (e->flags & EF_NO_KILL)
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{
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return selectWeapon(BT_LASER) || selectWeapon(BT_MAG);
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if (e->flags & EF_NO_KILL)
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{
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return selectWeapon(BT_LASER) || selectWeapon(BT_MAG);
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}
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}
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if (e->shield > 0)
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@ -123,6 +123,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define AIF_COVERS_RETREAT (2 << 15)
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#define AIF_TARGET_FOCUS (2 << 16)
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#define AIF_DROPS_MINES (2 << 17)
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#define AIF_ASSASSIN (2 << 18)
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/* player abilities */
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#define BOOST_RECHARGE_TIME (FPS * 7)
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@ -188,6 +189,7 @@ enum
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SIDE_REBEL,
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SIDE_PANDORAN,
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SIDE_PIRATE,
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SIDE_MERC,
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SIDE_CSN,
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SIDE_UNF,
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SIDE_MAX
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@ -83,6 +83,7 @@ void initLookups(void)
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addLookup("AIF_COVERS_RETREAT", AIF_COVERS_RETREAT);
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addLookup("AIF_TARGET_FOCUS", AIF_TARGET_FOCUS);
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addLookup("AIF_DROPS_MINES", AIF_DROPS_MINES);
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addLookup("AIF_ASSASSIN", AIF_ASSASSIN);
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addLookup("DT_ANY", DT_ANY);
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addLookup("DT_NO_SPIN", DT_NO_SPIN);
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@ -106,6 +107,7 @@ void initLookups(void)
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addLookup("SIDE_ALLIES", SIDE_ALLIES);
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addLookup("SIDE_PIRATE", SIDE_PIRATE);
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addLookup("SIDE_REBEL", SIDE_REBEL);
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addLookup("SIDE_MERC", SIDE_MERC);
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addLookup("SIDE_PANDORAN", SIDE_PANDORAN);
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addLookup("SIDE_CSN", SIDE_CSN);
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addLookup("SIDE_UNF", SIDE_UNF);
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