Code clean up.
This commit is contained in:
parent
2012f87b39
commit
c4dfb823ef
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@ -20,8 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "ai.h"
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#include "ai.h"
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static void faceTarget(Entity *f);
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static void faceTarget(Entity *e);
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static int isInFOV(Entity *f, int fov);
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static int isInFOV(Entity *e, int fov);
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static void preAttack(void);
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static void preAttack(void);
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static void huntTarget(void);
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static void huntTarget(void);
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static void huntAndAttackTarget(void);
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static void huntAndAttackTarget(void);
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@ -31,7 +31,7 @@ static void findTarget(void);
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static int hasClearShot(void);
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static int hasClearShot(void);
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static void fallback(void);
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static void fallback(void);
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static void moveToPlayer(void);
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static void moveToPlayer(void);
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static int canAttack(Entity *f);
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static int canAttack(Entity *e);
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static int selectWeapon(int type);
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static int selectWeapon(int type);
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static int nearExtractionPoint(void);
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static int nearExtractionPoint(void);
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static void moveToExtractionPoint(void);
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static void moveToExtractionPoint(void);
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@ -295,13 +295,13 @@ static void findTarget(void)
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}
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}
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}
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}
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static int canAttack(Entity *f)
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static int canAttack(Entity *e)
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{
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{
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self->selectedGunType = self->guns[0].type;
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self->selectedGunType = self->guns[0].type;
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if (f->flags & EF_MUST_DISABLE)
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if (e->flags & EF_MUST_DISABLE)
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{
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{
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if (f->systemPower > 0)
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if (e->systemPower > 0)
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{
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{
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return selectWeapon(BT_MAG);
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return selectWeapon(BT_MAG);
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}
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}
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@ -309,12 +309,12 @@ static int canAttack(Entity *f)
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return 0;
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return 0;
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}
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}
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if (f->flags & EF_NO_KILL)
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if (e->flags & EF_NO_KILL)
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{
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{
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return selectWeapon(BT_LASER) || selectWeapon(BT_MAG);
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return selectWeapon(BT_LASER) || selectWeapon(BT_MAG);
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}
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}
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if (f->shield > 0)
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if (e->shield > 0)
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{
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{
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selectWeapon(BT_LASER);
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selectWeapon(BT_LASER);
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}
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}
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@ -338,10 +338,10 @@ static int selectWeapon(int type)
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return 0;
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return 0;
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}
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}
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static void faceTarget(Entity *f)
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static void faceTarget(Entity *e)
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{
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{
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int dir;
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int dir;
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int wantedAngle = getAngle(self->x, self->y, f->x, f->y);
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int wantedAngle = getAngle(self->x, self->y, e->x, e->y);
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wantedAngle %= 360;
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wantedAngle %= 360;
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@ -357,13 +357,13 @@ static void faceTarget(Entity *f)
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}
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}
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}
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}
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static int isInFOV(Entity *f, int fov)
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static int isInFOV(Entity *e, int fov)
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{
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{
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int angle, a, b;
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int angle, a, b;
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a = mod(self->angle - fov, 360);
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a = mod(self->angle - fov, 360);
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b = mod(self->angle + fov, 360);
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b = mod(self->angle + fov, 360);
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angle = getAngle(self->x, self->y, f->x, f->y);
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angle = getAngle(self->x, self->y, e->x, e->y);
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return (a < b) ? (a <= angle && angle <= b) : (a <= angle || angle <= b);
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return (a < b) ? (a <= angle && angle <= b) : (a <= angle || angle <= b);
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}
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}
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@ -100,7 +100,6 @@ void doBullets(void)
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if (--b->life <= 0)
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if (--b->life <= 0)
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{
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{
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if (player != NULL && player->alive == ALIVE_ALIVE && b->type == BT_MISSILE && b->damage > 0 && b->target == player)
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if (player != NULL && player->alive == ALIVE_ALIVE && b->type == BT_MISSILE && b->damage > 0 && b->target == player)
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{
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{
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battle.stats[STAT_MISSILES_EVADED]++;
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battle.stats[STAT_MISSILES_EVADED]++;
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@ -117,7 +116,7 @@ void doBullets(void)
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}
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}
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else
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else
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{
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{
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if (collision(b->x - b->w - battle.camera.x, b->y - b->h - battle.camera.y, b->w * 2, b->h * 2, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
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if (collision(b->x - (b->w / 2) - battle.camera.x, b->y - (b->h / 2) - battle.camera.y, b->w * 2, b->h * 2, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
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{
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{
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bulletsToDraw[i++] = b;
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bulletsToDraw[i++] = b;
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if (i >= MAX_BULLETS_TO_DRAW)
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if (i >= MAX_BULLETS_TO_DRAW)
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@ -29,7 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern SDL_Texture *getTexture(char *filename);
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extern SDL_Texture *getTexture(char *filename);
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extern void blitRotated(SDL_Texture *texture, int x, int y, int angle);
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extern void blitRotated(SDL_Texture *texture, int x, int y, int angle);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern void damageFighter(Entity *f, int damage, long flags);
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extern void damageFighter(Entity *e, int damage, long flags);
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extern void playBattleSound(int id, int x, int y);
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extern void playBattleSound(int id, int x, int y);
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extern long flagsToLong(char *flags, int *add);
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extern long flagsToLong(char *flags, int *add);
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extern long lookup(char *name);
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extern long lookup(char *name);
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@ -34,68 +34,68 @@ static Entity defHead, *defTail;
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Entity *spawnFighter(char *name, int x, int y, int side)
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Entity *spawnFighter(char *name, int x, int y, int side)
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{
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{
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Entity *f, *def;
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Entity *e, *def;
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f = spawnEntity();
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e = spawnEntity();
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def = getFighterDef(name);
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def = getFighterDef(name);
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memcpy(f, def, sizeof(Entity));
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memcpy(e, def, sizeof(Entity));
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f->id = battle.entId;
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e->id = battle.entId;
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f->next = NULL;
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e->next = NULL;
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f->x = x;
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e->x = x;
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f->y = y;
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e->y = y;
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f->side = side;
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e->side = side;
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switch (side)
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switch (side)
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{
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{
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case SIDE_ALLIES:
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case SIDE_ALLIES:
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f->aiAggression = 2 + rand() % 2;
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e->aiAggression = 2 + rand() % 2;
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if (!(f->aiFlags & AIF_FOLLOWS_PLAYER))
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if (!(e->aiFlags & AIF_FOLLOWS_PLAYER))
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{
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{
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f->aiFlags |= AIF_MOVES_TO_PLAYER;
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e->aiFlags |= AIF_MOVES_TO_PLAYER;
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}
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}
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break;
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break;
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case SIDE_PIRATE:
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case SIDE_PIRATE:
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f->aiAggression = rand() % 3;
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e->aiAggression = rand() % 3;
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break;
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break;
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case SIDE_PANDORAN:
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case SIDE_PANDORAN:
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f->aiAggression = 3 + rand() % 2;
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e->aiAggression = 3 + rand() % 2;
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break;
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break;
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case SIDE_REBEL:
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case SIDE_REBEL:
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f->aiAggression = 1 + rand() % 3;
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e->aiAggression = 1 + rand() % 3;
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break;
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break;
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}
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}
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if (strcmp(name, "ATAF") == 0)
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if (strcmp(name, "ATAF") == 0)
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{
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{
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f->aiAggression = 4;
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e->aiAggression = 4;
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}
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}
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if (strcmp(name, "Dart") == 0)
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if (strcmp(name, "Dart") == 0)
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{
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{
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randomizeDart(f);
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randomizeDart(e);
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}
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}
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if (strcmp(name, "Civilian") == 0 && rand() % 2 == 0)
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if (strcmp(name, "Civilian") == 0 && rand() % 2 == 0)
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{
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{
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f->texture = getTexture("gfx/craft/civilian02.png");
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e->texture = getTexture("gfx/craft/civilian02.png");
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}
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}
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if (f->aiFlags & AIF_AGGRESSIVE)
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if (e->aiFlags & AIF_AGGRESSIVE)
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{
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{
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f->aiAggression = 4;
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e->aiAggression = 4;
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}
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}
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f->action = doAI;
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e->action = doAI;
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f->die = die;
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e->die = die;
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return f;
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return e;
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}
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}
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static void randomizeDart(Entity *dart)
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static void randomizeDart(Entity *dart)
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self->thrust = sqrt((self->dx * self->dx) + (self->dy * self->dy));
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self->thrust = sqrt((self->dx * self->dx) + (self->dy * self->dy));
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}
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}
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void damageFighter(Entity *f, int amount, long flags)
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void damageFighter(Entity *e, int amount, long flags)
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{
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{
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int prevShield = f->shield;
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int prevShield = e->shield;
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if (flags & BF_SYSTEM_DAMAGE)
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if (flags & BF_SYSTEM_DAMAGE)
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{
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{
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f->systemPower = MAX(0, f->systemPower - amount);
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e->systemPower = MAX(0, e->systemPower - amount);
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f->systemHit = 255;
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e->systemHit = 255;
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if (f->systemPower == 0)
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if (e->systemPower == 0)
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{
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{
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f->shield = f->maxShield = 0;
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e->shield = e->maxShield = 0;
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f->action = NULL;
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e->action = NULL;
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}
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}
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}
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}
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else if (flags & BF_SHIELD_DAMAGE)
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else if (flags & BF_SHIELD_DAMAGE)
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{
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{
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f->shield = MAX(-(FPS * 10), f->shield - amount);
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e->shield = MAX(-(FPS * 10), e->shield - amount);
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if (f->shield <= 0 && prevShield > 0)
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if (e->shield <= 0 && prevShield > 0)
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{
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{
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playBattleSound(SND_SHIELD_BREAK, f->x, f->y);
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playBattleSound(SND_SHIELD_BREAK, e->x, e->y);
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addShieldSplinterEffect(f);
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addShieldSplinterEffect(e);
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}
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}
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}
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}
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else
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else
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{
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{
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if (f->shield > 0)
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if (e->shield > 0)
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{
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{
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f->shield -= amount;
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e->shield -= amount;
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if (f->shield < 0)
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if (e->shield < 0)
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{
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{
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f->health += f->shield;
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e->health += e->shield;
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f->shield = 0;
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e->shield = 0;
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}
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}
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}
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}
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else
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else
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{
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{
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f->health -= amount;
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e->health -= amount;
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f->armourHit = 255;
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e->armourHit = 255;
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playBattleSound(SND_ARMOUR_HIT, f->x, f->y);
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playBattleSound(SND_ARMOUR_HIT, e->x, e->y);
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}
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}
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}
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}
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if (f->shield > 0)
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if (e->shield > 0)
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{
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{
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f->shieldHit = 255;
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e->shieldHit = 255;
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playBattleSound(SND_SHIELD_HIT, f->x, f->y);
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playBattleSound(SND_SHIELD_HIT, e->x, e->y);
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}
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}
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}
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}
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@ -556,13 +556,13 @@ void retreatAllies(void)
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static Entity *getFighterDef(char *name)
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static Entity *getFighterDef(char *name)
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{
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{
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Entity *f;
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Entity *e;
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for (f = defHead.next ; f != NULL ; f = f->next)
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for (e = defHead.next ; e != NULL ; e = e->next)
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{
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{
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if (strcmp(f->name, name) == 0)
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if (strcmp(e->name, name) == 0)
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{
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{
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return f;
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return e;
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}
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}
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}
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}
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@ -594,33 +594,33 @@ static void loadFighterDef(char *filename)
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{
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{
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cJSON *root, *node;
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cJSON *root, *node;
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char *text;
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char *text;
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Entity *f;
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Entity *e;
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int i;
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int i;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading %s", filename);
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading %s", filename);
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text = readFile(getFileLocation(filename));
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text = readFile(getFileLocation(filename));
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f = malloc(sizeof(Entity));
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e = malloc(sizeof(Entity));
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memset(f, 0, sizeof(Entity));
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memset(e, 0, sizeof(Entity));
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defTail->next = f;
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defTail->next = e;
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defTail = f;
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defTail = e;
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f->type = ET_FIGHTER;
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e->type = ET_FIGHTER;
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f->active = 1;
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e->active = 1;
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root = cJSON_Parse(text);
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root = cJSON_Parse(text);
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STRNCPY(f->name, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(e->name, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(f->defName, f->name, MAX_NAME_LENGTH);
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STRNCPY(e->defName, e->name, MAX_NAME_LENGTH);
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f->health = f->maxHealth = cJSON_GetObjectItem(root, "health")->valueint;
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e->health = e->maxHealth = cJSON_GetObjectItem(root, "health")->valueint;
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f->shield = f->maxShield = cJSON_GetObjectItem(root, "shield")->valueint;
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e->shield = e->maxShield = cJSON_GetObjectItem(root, "shield")->valueint;
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f->speed = cJSON_GetObjectItem(root, "speed")->valuedouble;
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e->speed = cJSON_GetObjectItem(root, "speed")->valuedouble;
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f->reloadTime = cJSON_GetObjectItem(root, "reloadTime")->valueint;
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e->reloadTime = cJSON_GetObjectItem(root, "reloadTime")->valueint;
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f->shieldRechargeRate = cJSON_GetObjectItem(root, "shieldRechargeRate")->valueint;
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e->shieldRechargeRate = cJSON_GetObjectItem(root, "shieldRechargeRate")->valueint;
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f->texture = getTexture(cJSON_GetObjectItem(root, "textureName")->valuestring);
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e->texture = getTexture(cJSON_GetObjectItem(root, "textureName")->valuestring);
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SDL_QueryTexture(f->texture, NULL, NULL, &f->w, &f->h);
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SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
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if (cJSON_GetObjectItem(root, "guns"))
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if (cJSON_GetObjectItem(root, "guns"))
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{
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{
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@ -628,9 +628,9 @@ static void loadFighterDef(char *filename)
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for (node = cJSON_GetObjectItem(root, "guns")->child ; node != NULL ; node = node->next)
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for (node = cJSON_GetObjectItem(root, "guns")->child ; node != NULL ; node = node->next)
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{
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{
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f->guns[i].type = lookup(cJSON_GetObjectItem(node, "type")->valuestring);
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e->guns[i].type = lookup(cJSON_GetObjectItem(node, "type")->valuestring);
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f->guns[i].x = cJSON_GetObjectItem(node, "x")->valueint;
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e->guns[i].x = cJSON_GetObjectItem(node, "x")->valueint;
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f->guns[i].y = cJSON_GetObjectItem(node, "y")->valueint;
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e->guns[i].y = cJSON_GetObjectItem(node, "y")->valueint;
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i++;
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i++;
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@ -643,32 +643,32 @@ static void loadFighterDef(char *filename)
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if (cJSON_GetObjectItem(root, "combinedGuns"))
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if (cJSON_GetObjectItem(root, "combinedGuns"))
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{
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{
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f->combinedGuns = cJSON_GetObjectItem(root, "combinedGuns")->valueint;
|
e->combinedGuns = cJSON_GetObjectItem(root, "combinedGuns")->valueint;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
f->selectedGunType = f->guns[0].type;
|
e->selectedGunType = e->guns[0].type;
|
||||||
|
|
||||||
if (cJSON_GetObjectItem(root, "missiles"))
|
if (cJSON_GetObjectItem(root, "missiles"))
|
||||||
{
|
{
|
||||||
f->missiles = cJSON_GetObjectItem(root, "missiles")->valueint;
|
e->missiles = cJSON_GetObjectItem(root, "missiles")->valueint;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cJSON_GetObjectItem(root, "flags"))
|
if (cJSON_GetObjectItem(root, "flags"))
|
||||||
{
|
{
|
||||||
f->flags = flagsToLong(cJSON_GetObjectItem(root, "flags")->valuestring, NULL);
|
e->flags = flagsToLong(cJSON_GetObjectItem(root, "flags")->valuestring, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cJSON_GetObjectItem(root, "aiFlags"))
|
if (cJSON_GetObjectItem(root, "aiFlags"))
|
||||||
{
|
{
|
||||||
f->aiFlags = flagsToLong(cJSON_GetObjectItem(root, "aiFlags")->valuestring, NULL);
|
e->aiFlags = flagsToLong(cJSON_GetObjectItem(root, "aiFlags")->valuestring, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
f->separationRadius = MAX(f->w, f->h);
|
e->separationRadius = MAX(e->w, e->h);
|
||||||
f->separationRadius *= 3;
|
e->separationRadius *= 3;
|
||||||
|
|
||||||
/* all craft default to 100 system power */
|
/* all craft default to 100 system power */
|
||||||
f->systemPower = 100;
|
e->systemPower = 100;
|
||||||
|
|
||||||
cJSON_Delete(root);
|
cJSON_Delete(root);
|
||||||
free(text);
|
free(text);
|
||||||
|
@ -676,12 +676,12 @@ static void loadFighterDef(char *filename)
|
||||||
|
|
||||||
void destroyFighterDefs(void)
|
void destroyFighterDefs(void)
|
||||||
{
|
{
|
||||||
Entity *f;
|
Entity *e;
|
||||||
|
|
||||||
while (defHead.next)
|
while (defHead.next)
|
||||||
{
|
{
|
||||||
f = defHead.next;
|
e = defHead.next;
|
||||||
defHead.next = f->next;
|
defHead.next = e->next;
|
||||||
free(f);
|
free(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -124,12 +124,12 @@ static void action(void)
|
||||||
|
|
||||||
void destroyItemDefs(void)
|
void destroyItemDefs(void)
|
||||||
{
|
{
|
||||||
Entity *f;
|
Entity *e;
|
||||||
|
|
||||||
while (defHead.next)
|
while (defHead.next)
|
||||||
{
|
{
|
||||||
f = defHead.next;
|
e = defHead.next;
|
||||||
defHead.next = f->next;
|
defHead.next = e->next;
|
||||||
free(f);
|
free(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -33,7 +33,7 @@ void initRadar(void)
|
||||||
void drawRadar(void)
|
void drawRadar(void)
|
||||||
{
|
{
|
||||||
SDL_Rect r;
|
SDL_Rect r;
|
||||||
Entity *f;
|
Entity *e;
|
||||||
|
|
||||||
blit(radarTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 1);
|
blit(radarTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 1);
|
||||||
|
|
||||||
|
@ -41,20 +41,20 @@ void drawRadar(void)
|
||||||
|
|
||||||
r.w = r.h = 3;
|
r.w = r.h = 3;
|
||||||
|
|
||||||
for (f = battle.entityHead.next ; f != NULL ; f = f->next)
|
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
|
||||||
{
|
{
|
||||||
if (f->active && getDistance(f->x, f->y, player->x, player->y) / radarRanges[battle.radarRange] < 70)
|
if (e->active && getDistance(e->x, e->y, player->x, player->y) / radarRanges[battle.radarRange] < 70)
|
||||||
{
|
{
|
||||||
r.x = SCREEN_WIDTH - 85;
|
r.x = SCREEN_WIDTH - 85;
|
||||||
r.y = SCREEN_HEIGHT - 85;
|
r.y = SCREEN_HEIGHT - 85;
|
||||||
|
|
||||||
r.x -= (player->x - f->x) / radarRanges[battle.radarRange];
|
r.x -= (player->x - e->x) / radarRanges[battle.radarRange];
|
||||||
r.y -= (player->y - f->y) / radarRanges[battle.radarRange];
|
r.y -= (player->y - e->y) / radarRanges[battle.radarRange];
|
||||||
|
|
||||||
r.x--;
|
r.x--;
|
||||||
r.y--;
|
r.y--;
|
||||||
|
|
||||||
switch (f->side)
|
switch (e->side)
|
||||||
{
|
{
|
||||||
case SIDE_ALLIES:
|
case SIDE_ALLIES:
|
||||||
SDL_SetRenderDrawColor(app.renderer, 0, 255, 0, 255);
|
SDL_SetRenderDrawColor(app.renderer, 0, 255, 0, 255);
|
||||||
|
@ -71,12 +71,12 @@ void drawRadar(void)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (f == player->target)
|
if (e == player->target)
|
||||||
{
|
{
|
||||||
SDL_SetRenderDrawColor(app.renderer, 255, 255, 0, 255);
|
SDL_SetRenderDrawColor(app.renderer, 255, 255, 0, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (f == battle.missionTarget)
|
if (e == battle.missionTarget)
|
||||||
{
|
{
|
||||||
SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
|
SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
|
||||||
}
|
}
|
||||||
|
|
|
@ -198,7 +198,7 @@ static void loadPlayer(cJSON *node)
|
||||||
|
|
||||||
static void loadFighters(cJSON *node)
|
static void loadFighters(cJSON *node)
|
||||||
{
|
{
|
||||||
Entity *f;
|
Entity *e;
|
||||||
char **types, *name, *groupName, *type;
|
char **types, *name, *groupName, *type;
|
||||||
int side, scatter, number, active;
|
int side, scatter, number, active;
|
||||||
int i, numTypes, addFlags, addAIFlags;
|
int i, numTypes, addFlags, addAIFlags;
|
||||||
|
@ -263,27 +263,27 @@ static void loadFighters(cJSON *node)
|
||||||
{
|
{
|
||||||
type = types[rand() % numTypes];
|
type = types[rand() % numTypes];
|
||||||
|
|
||||||
f = spawnFighter(type, x, y, side);
|
e = spawnFighter(type, x, y, side);
|
||||||
|
|
||||||
if (scatter > 1)
|
if (scatter > 1)
|
||||||
{
|
{
|
||||||
f->x += (rand() % scatter) - (rand() % scatter);
|
e->x += (rand() % scatter) - (rand() % scatter);
|
||||||
f->y += (rand() % scatter) - (rand() % scatter);
|
e->y += (rand() % scatter) - (rand() % scatter);
|
||||||
}
|
}
|
||||||
|
|
||||||
f->active = active;
|
e->active = active;
|
||||||
|
|
||||||
if (flags != -1)
|
if (flags != -1)
|
||||||
{
|
{
|
||||||
if (addFlags)
|
if (addFlags)
|
||||||
{
|
{
|
||||||
f->flags |= flags;
|
e->flags |= flags;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
f->flags = flags;
|
e->flags = flags;
|
||||||
|
|
||||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Flags for '%s' (%s) replaced", f->name, f->defName);
|
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Flags for '%s' (%s) replaced", e->name, e->defName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -291,24 +291,24 @@ static void loadFighters(cJSON *node)
|
||||||
{
|
{
|
||||||
if (addAIFlags)
|
if (addAIFlags)
|
||||||
{
|
{
|
||||||
f->aiFlags |= aiFlags;
|
e->aiFlags |= aiFlags;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
f->aiFlags = aiFlags;
|
e->aiFlags = aiFlags;
|
||||||
|
|
||||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "AI Flags for '%s' (%s) replaced", f->name, f->defName);
|
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "AI Flags for '%s' (%s) replaced", e->name, e->defName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (name)
|
if (name)
|
||||||
{
|
{
|
||||||
STRNCPY(f->name, name, MAX_NAME_LENGTH);
|
STRNCPY(e->name, name, MAX_NAME_LENGTH);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (groupName)
|
if (groupName)
|
||||||
{
|
{
|
||||||
STRNCPY(f->groupName, groupName, MAX_NAME_LENGTH);
|
STRNCPY(e->groupName, groupName, MAX_NAME_LENGTH);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue