Epic battle bug fixes.

This commit is contained in:
Steve 2015-11-19 12:44:56 +00:00
parent b5b72e85e3
commit c61b591f75
2 changed files with 2 additions and 2 deletions

View File

@ -132,7 +132,7 @@ void doEntities(void)
if (e->type == ET_FIGHTER && (battle.epic || e->active))
{
if (self->side == SIDE_ALLIES)
if (e->side == SIDE_ALLIES)
{
numAllies++;
}

View File

@ -181,7 +181,7 @@ void initPlayerSelect(void)
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
if (e->type == ET_FIGHTER && e->health > 0 && e->side == SIDE_ALLIES && selectedPlayerIndex < MAX_SELECTABLE_PLAYERS)
if (e->active && e->type == ET_FIGHTER && e->health > 0 && e->side == SIDE_ALLIES && selectedPlayerIndex < MAX_SELECTABLE_PLAYERS)
{
availablePlayerUnits[selectedPlayerIndex++] = e;
}