Added interval-based script events.
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553178128f
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c66b734e7e
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@ -159,11 +159,9 @@ static void doBattle(void)
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{
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{
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doScript();
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doScript();
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battle.stats[STAT_TIME]++;
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if (battle.stats[STAT_TIME]++ % FPS == 0)
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if (battle.stats[STAT_TIME] % FPS == 0)
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{
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{
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runScriptFunction("TIME %d", battle.stats[STAT_TIME] / 60);
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runScriptTimeFunctions();
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}
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}
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}
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}
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}
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}
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@ -84,6 +84,7 @@ extern void destroyEffects(void);
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extern void initChallengeHome(void);
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extern void initChallengeHome(void);
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extern void updateAccuracyStats(unsigned int *stats);
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extern void updateAccuracyStats(unsigned int *stats);
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extern void clearInput(void);
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extern void clearInput(void);
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extern void runScriptTimeFunctions(void);
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extern App app;
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extern App app;
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extern Battle battle;
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extern Battle battle;
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@ -28,10 +28,24 @@ static ScriptRunner *tail;
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void initScript(cJSON *scriptNode)
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void initScript(cJSON *scriptNode)
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{
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{
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cJSON *function;
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memset(&head, 0, sizeof(ScriptRunner));
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memset(&head, 0, sizeof(ScriptRunner));
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tail = &head;
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tail = &head;
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scriptJSON = scriptNode;
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scriptJSON = scriptNode;
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if (scriptJSON)
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{
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function = scriptJSON->child;
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while (function)
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{
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Script Function: '%s'", cJSON_GetObjectItem(function, "function")->valuestring);
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function = function->next;
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}
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}
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}
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}
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void doScript(void)
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void doScript(void)
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@ -110,11 +124,65 @@ void runScriptFunction(const char *format, ...)
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}
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}
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}
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}
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void runScriptTimeFunctions(void)
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{
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ScriptRunner *scriptRunner;
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cJSON *function;
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char *functionName;
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char funcNameBuffer[MAX_NAME_LENGTH];
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int intParam;
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if (scriptJSON)
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{
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function = scriptJSON->child;
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sprintf(funcNameBuffer, "TIME %d", battle.stats[STAT_TIME] / 60);
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while (function)
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{
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functionName = cJSON_GetObjectItem(function, "function")->valuestring;
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if (strcmp(functionName, funcNameBuffer) == 0)
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{
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scriptRunner = malloc(sizeof(ScriptRunner));
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memset(scriptRunner, 0, sizeof(ScriptRunner));
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scriptRunner->line = cJSON_GetObjectItem(function, "lines")->child;
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tail->next = scriptRunner;
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tail = scriptRunner;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Running script '%s'", funcNameBuffer);
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}
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if (strstr(functionName, "INTERVAL"))
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{
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sscanf(functionName, "%*s %d", &intParam);
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if ((battle.stats[STAT_TIME] / 60) % intParam == 0)
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{
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scriptRunner = malloc(sizeof(ScriptRunner));
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memset(scriptRunner, 0, sizeof(ScriptRunner));
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scriptRunner->line = cJSON_GetObjectItem(function, "lines")->child;
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tail->next = scriptRunner;
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tail = scriptRunner;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Running script '%s'", funcNameBuffer);
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}
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}
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function = function->next;
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}
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}
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}
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static void executeNextLine(ScriptRunner *runner)
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static void executeNextLine(ScriptRunner *runner)
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{
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{
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char *line;
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char *line;
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char command[24];
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char command[24];
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char strParam[2][256];
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char strParam[3][256];
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int intParam[2];
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int intParam[2];
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line = runner->line->valuestring;
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line = runner->line->valuestring;
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@ -183,6 +251,11 @@ static void executeNextLine(ScriptRunner *runner)
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battle.isEpic = 0;
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battle.isEpic = 0;
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retreatEnemies();
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retreatEnemies();
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}
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}
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else if (strcmp(command, "SPAWN_FIGHTERS") == 0)
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{
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sscanf(line, "%*s %s %s %d %s", strParam[0], strParam[1], &intParam[0], strParam[2]);
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spawnScriptFighter(strParam[0], strParam[1], intParam[0], strParam[2]);
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}
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else
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else
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{
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{
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printf("ERROR: Unrecognised script command '%s'\n", command);
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printf("ERROR: Unrecognised script command '%s'\n", command);
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@ -196,6 +269,11 @@ static void executeNextLine(ScriptRunner *runner)
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void destroyScript(void)
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void destroyScript(void)
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{
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{
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ScriptRunner *scriptRunner;
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ScriptRunner *scriptRunner;
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if (scriptJSON)
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{
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cJSON_Delete(scriptJSON);
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}
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while (head.next)
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while (head.next)
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{
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{
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@ -34,6 +34,7 @@ extern void activateLocations(char *locations);
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void activateObjectives(char *objectives);
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void activateObjectives(char *objectives);
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extern int showingMessageBoxes(void);
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extern int showingMessageBoxes(void);
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extern char *getTranslatedString(char *string);
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extern char *getTranslatedString(char *string);
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extern void spawnScriptFighter(char *fighters, char *side, int num, char *location);
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extern Battle battle;
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extern Battle battle;
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extern Colors colors;
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extern Colors colors;
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