Further capital ship tweaks.
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91822f1ca3
commit
c8eecdd316
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@ -48,7 +48,7 @@
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"x" : -110,
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"y" : 20,
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"reloadTime" : 10,
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"type" : "BT_PARTICLE",
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"type" : "BT_PLASMA",
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"flags" : "EF_TAKES_DAMAGE+EF_STATIC",
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"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE"
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},
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@ -58,7 +58,7 @@
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"x" : -110,
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"y" : 100,
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"reloadTime" : 10,
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"type" : "BT_PARTICLE",
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"type" : "BT_PLASMA",
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"flags" : "EF_TAKES_DAMAGE+EF_STATIC",
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"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE"
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},
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@ -68,7 +68,7 @@
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"x" : -110,
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"y" : 180,
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"reloadTime" : 10,
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"type" : "BT_PARTICLE",
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"type" : "BT_PLASMA",
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"flags" : "EF_TAKES_DAMAGE+EF_STATIC",
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"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE"
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},
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@ -78,7 +78,7 @@
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"x" : 110,
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"y" : 20,
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"reloadTime" : 10,
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"type" : "BT_PARTICLE",
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"type" : "BT_PLASMA",
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"flags" : "EF_TAKES_DAMAGE+EF_STATIC",
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"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE"
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},
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@ -88,7 +88,7 @@
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"x" : 110,
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"y" : 100,
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"reloadTime" : 10,
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"type" : "BT_PARTICLE",
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"type" : "BT_PLASMA",
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"flags" : "EF_TAKES_DAMAGE+EF_STATIC",
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"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE"
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},
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@ -98,7 +98,7 @@
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"x" : 110,
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"y" : 180,
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"reloadTime" : 10,
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"type" : "BT_PARTICLE",
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"type" : "BT_PLASMA",
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"flags" : "EF_TAKES_DAMAGE+EF_STATIC",
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"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE"
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}
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@ -35,7 +35,7 @@ Entity *spawnCapitalShip(char *name, int x, int y, int side)
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for (def = defHead.next ; def != NULL ; def = def->next)
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{
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if (strcmp(def->name, name) == 0)
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if ((strcmp(def->name, name) == 0) || (def->owner != NULL && strcmp(def->owner->name, name) == 0))
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{
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e = spawnEntity();
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@ -69,7 +69,7 @@ static void think(void)
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static void gunThink(void)
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{
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doAI();
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/*doAI();*/
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}
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static void componentDie(void)
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@ -78,7 +78,10 @@ static void componentDie(void)
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addSmallExplosion();
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playBattleSound(SND_EXPLOSION_1 + rand() % 4, self->x, self->y);
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self->owner->health--;
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if (self->type == ET_CAPITAL_SHIP_COMPONENT)
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{
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self->owner->health--;
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}
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}
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static void die(void)
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@ -167,8 +170,8 @@ static void loadComponents(Entity *parent, cJSON *components)
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e->active = 1;
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e->type = ET_CAPITAL_SHIP_COMPONENT;
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STRNCPY(e->name, parent->name, MAX_NAME_LENGTH);
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STRNCPY(e->defName, parent->defName, MAX_NAME_LENGTH);
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sprintf(e->name, "%s (Component)", parent->name);
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sprintf(e->defName, "%s (Component)", parent->defName);
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e->health = e->maxHealth = cJSON_GetObjectItem(component, "health")->valueint;
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e->offsetX = cJSON_GetObjectItem(component, "x")->valueint;
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e->offsetY = cJSON_GetObjectItem(component, "y")->valueint;
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@ -186,8 +189,12 @@ static void loadComponents(Entity *parent, cJSON *components)
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e->flags = flagsToLong(cJSON_GetObjectItem(component, "flags")->valuestring);
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}
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e->systemPower = 100;
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e->die = componentDie;
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e->owner = parent;
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component = component->next;
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parent->health++;
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@ -200,8 +207,6 @@ static void loadGuns(Entity *parent, cJSON *guns)
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Entity *e;
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cJSON *gun;
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parent->health = 0;
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if (guns)
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{
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gun = guns->child;
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@ -216,8 +221,8 @@ static void loadGuns(Entity *parent, cJSON *guns)
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e->active = 1;
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e->type = ET_CAPITAL_SHIP_GUN;
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STRNCPY(e->name, parent->name, MAX_NAME_LENGTH);
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STRNCPY(e->defName, parent->defName, MAX_NAME_LENGTH);
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sprintf(e->name, "%s (Cannon)", parent->name);
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sprintf(e->defName, "%s (Cannon)", parent->defName);
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e->health = e->maxHealth = cJSON_GetObjectItem(gun, "health")->valueint;
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e->reloadTime = cJSON_GetObjectItem(gun, "reloadTime")->valueint;
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e->offsetX = cJSON_GetObjectItem(gun, "x")->valueint;
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@ -237,12 +242,14 @@ static void loadGuns(Entity *parent, cJSON *guns)
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SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
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e->systemPower = 100;
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e->action = gunThink;
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e->die = componentDie;
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gun = gun->next;
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e->owner = parent;
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parent->health++;
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gun = gun->next;
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}
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}
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}
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@ -363,7 +363,7 @@ static void selectTarget(void)
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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if (e->active && e != player && e->type == ET_FIGHTER && e->side != player->side && e->alive == ALIVE_ALIVE && (!(e->flags & EF_DISABLED)))
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if (e->active && e != player && (e->flags & EF_TAKES_DAMAGE) && e->side != player->side && e->alive == ALIVE_ALIVE && (!(e->flags & EF_DISABLED)) && i < MAX_SELECTABLE_TARGETS)
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{
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dist = getDistance(self->x, self->y, e->x, e->y);
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if (dist < closest)
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