Some more changes and prepared the release files

This commit is contained in:
George Sokianos 2022-08-23 00:04:28 +01:00
parent 52e45ff1cb
commit c9462d0617
5 changed files with 68 additions and 41 deletions

50
README-OS4.md Normal file
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@ -0,0 +1,50 @@
# The Battle for the Solar System : The Pandoran War
This is the port of the "The Battle for the Solar System : The Pandoran War"
v1.50.1 for the AmigaOS 4.
The Pandoran War is a 2D mission-based space shooter based on the BATTLE FOR
THE SOLAR SYSTEM space opera and set between books two and three: THE THIRD
SIDE and THE ATTTRIBUTE OF THE STRONG. The game features many missions,
with many different objectives and craft.
It requires a fast system to play the game as fast as possible, and a
graphics card that supports either opengl/opengles2 with SDL2.
It is tested and runs well on X5000/40 with a RadeonRX 550.
This archive does not contain any data files. In order to play the game, you
need to download the data separately. From the following website download
the "tbftss-1.5.1.linux-x86_64.tar.gz" file.
https://www.battleforthesolarsystem.com/games/pw/#downloads
To install it, extract the data file anywhere at you hard disk
and copy over all the files from this archive. A requester will show up
to replace some files, which you need to confirm for all of them.
If you like the game and would like to support its developer, you can go and
buy it at:
https://parallelrealities.itch.io/tbftss-the-pandoran-war
### How to make it faster
The game should run in 60fps but on my test system I get around 30fps with all
the effects enabled. That's why I introduced an option at the Options screen,
named "Effects Reduction" with values from 0 to 3. With 0 you have full effects
everywhere, and with 3 you have less effects shown. That increases a lot the
speed, but you might still see slowdowns in situations where there is a lot of
action on the screen.
It is recommended to open the SDL2 prefs and set the Driver to opengl/opengl2
depending your gfx card and the drivers you have installed.
On my system "Batching Mode: enabled" leads to some crashes. I recommend you
to set this to default. But feel free to experiment with it, in case it
works better for you.
I'd love to hear how it works on your system.
### Changelog
1.50.1r1 (2022-08-22)
* First release

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@ -34,45 +34,20 @@ LDFLAGS += -lSDL2 -lpthread -athread=native -lstdc++
$(PROG): $(OBJS)
$(CC) -o $@ $(OBJS) $(LDFLAGS)
install:
mkdir -p $(INST_BIN_DIR)
install -m 0755 $(PROG) $(INST_BIN_DIR)
mkdir -p $(INST_DATA_DIR)
cp -r data $(INST_DATA_DIR)
cp -r gfx $(INST_DATA_DIR)
cp -r manual $(INST_DATA_DIR)
cp -r music $(INST_DATA_DIR)
cp -r sound $(INST_DATA_DIR)
mkdir -p $(INST_ICON_DIR)/16x16/apps
mkdir -p $(INST_ICON_DIR)/32x32/apps
mkdir -p $(INST_ICON_DIR)/64x64/apps
mkdir -p $(INST_ICON_DIR)/128x128/apps
cp -p icons/$(PROG)-16x16.png $(INST_ICON_DIR)/16x16/apps/$(PROG).png
cp -p icons/$(PROG)-32x32.png $(INST_ICON_DIR)/32x32/apps/$(PROG).png
cp -p icons/$(PROG)-64x64.png $(INST_ICON_DIR)/64x64/apps/$(PROG).png
cp -p icons/$(PROG)-128x128.png $(INST_ICON_DIR)/128x128/apps/$(PROG).png
mkdir -p $(INST_DESKTOP_DIR)
cp -p icons/$(PROG).desktop $(INST_DESKTOP_DIR)
# prepare an archive for the program
dist:
mkdir -p release/$(PROG)-$(VERSION).$(REVISION)/data/app
mkdir -p release/$(PROG)-$(VERSION).$(REVISION)/data/widgets
cp $(PROG) release/$(PROG)-$(VERSION).$(REVISION)/
strip release/$(PROG)-$(VERSION).$(REVISION)/$(PROG)
cp icons/tbftss.info release/$(PROG)-$(VERSION).$(REVISION)/$(PROG).info
cp data/app/config.json release/$(PROG)-$(VERSION).$(REVISION)/data/app/
cp data/widgets/options.json release/$(PROG)-$(VERSION).$(REVISION)/data/widgets/
cp LICENSE release/$(PROG)-$(VERSION).$(REVISION)/
cp README.md release/$(PROG)-$(VERSION).$(REVISION)/
cp README-OS4.md release/$(PROG)-$(VERSION).$(REVISION)/
lha -aeqr3 a $(PROG)-$(VERSION).$(REVISION).lha release/
@for f in $(LOCALE_MO); do \
lang=`echo $$f | sed -e 's/^locale\///;s/\.mo$$//'`; \
mkdir -p $(INST_LOCALE_DIR)/$$lang/LC_MESSAGES; \
cp -v $$f $(INST_LOCALE_DIR)/$$lang/LC_MESSAGES/$(PROG).mo; \
done
uninstall:
$(RM) $(BIN_DIR)/$(PROG)
$(RM) -rf $(DATA_DIR)
$(RM) $(ICON_DIR)/16x16/apps/$(PROG).png
$(RM) $(ICON_DIR)/32x32/apps/$(PROG).png
$(RM) $(ICON_DIR)/64x64/apps/$(PROG).png
$(RM) $(ICON_DIR)/128x128/apps/$(PROG).png
$(RM) $(DESKTOP_DIR)/$(PROG).desktop
@for f in $(LOCALE_MO); do \
lang=`echo $$f | sed -e 's/^locale\///;s/\.mo$$//'`; \
$(RM) -v $(LOCALE_DIR)/$$lang/LC_MESSAGES/$(PROG).mo; \
done
.PHONY: dist

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@ -702,7 +702,7 @@ static float calculateEffectsValue(unsigned int val)
#if defined(__amigaos4__)
if (app.effects)
{
return val>>(app.effects<<1);
return val / (app.effects * 2);
}
#endif

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@ -121,9 +121,11 @@ static void drawMain(void)
drawWidgets("options");
app.textWidth = r.w - 100;
#if !defined(__amigaos4__)
drawText(UI_WIDTH / 2, r.y + r.h - 135, 16, TA_CENTER, colors.yellow, RESOLUTION_TEXT);
#endif
app.textWidth = 0;
SDL_SetRenderTarget(app.renderer, app.backBuffer);