Allow selected widget to be activated by pressing space.

This commit is contained in:
Steve 2016-01-03 13:53:41 +00:00
parent 466ca732a5
commit cc4ac782a9
1 changed files with 33 additions and 7 deletions

View File

@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
static void loadWidgets(char *filename);
static void loadWidgetSet(char *filename);
static void handleMouse(void);
static void handleKeyboard(void);
static void createOptions(Widget *w, char *options);
static void changeSelectedValue(Widget *w, int dir);
static void createSelectButtons(Widget *w);
@ -55,6 +56,8 @@ void doWidgets(void)
if (drawingWidgets)
{
handleMouse();
handleKeyboard();
}
drawingWidgets = 0;
@ -79,7 +82,7 @@ Widget *getWidget(const char *name, const char *group)
void selectWidget(const char *name, const char *group)
{
/*selectedWidget = getWidget(name, group);*/
selectedWidget = getWidget(name, group);
}
void drawWidgets(const char *group)
@ -104,6 +107,7 @@ void drawWidgets(const char *group)
{
playSound(SND_GUI_CLICK);
}
selectedWidget = w;
}
}
@ -153,11 +157,6 @@ void drawWidgets(const char *group)
}
}
}
if (!mouseOver)
{
selectedWidget = NULL;
}
}
void drawConfirmMessage(char *message)
@ -201,6 +200,8 @@ void setWidgetOption(const char *name, const char *group, const char *value)
static void handleMouse(void)
{
Widget *old;
if (selectedWidget && collision(selectedWidget->rect.x, selectedWidget->rect.y, selectedWidget->rect.w, selectedWidget->rect.h, app.mouse.x, app.mouse.y, 1, 1))
{
if (app.mouse.button[SDL_BUTTON_LEFT])
@ -212,7 +213,12 @@ static void handleMouse(void)
if (selectedWidget->action)
{
playSound(SND_GUI_SELECT);
selectedWidget->action();
old = selectedWidget;
selectedWidget->action();
if (old == selectedWidget)
{
selectedWidget = NULL;
}
app.mouse.button[SDL_BUTTON_LEFT] = 0;
}
break;
@ -226,6 +232,26 @@ static void handleMouse(void)
}
}
static void handleKeyboard(void)
{
Widget *old;
if (app.keyboard[SDL_SCANCODE_SPACE])
{
if (selectedWidget != NULL && selectedWidget->type == WT_BUTTON)
{
playSound(SND_GUI_SELECT);
old = selectedWidget;
selectedWidget->action();
if (old == selectedWidget)
{
selectedWidget = NULL;
}
app.keyboard[SDL_SCANCODE_SPACE] = 0;
}
}
}
static void loadWidgets(char *filename)
{
cJSON *root, *node;