Increased separation distance, to eliminate bunching.
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@ -680,7 +680,7 @@ static void loadFighterDef(char *filename)
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}
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f->separationRadius = MAX(f->w, f->h);
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f->separationRadius *= 2;
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f->separationRadius *= 3;
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/* all craft default to 100 system power */
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f->systemPower = 100;
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