Use MB_IMPORTANT.

This commit is contained in:
Steve 2016-05-16 10:55:28 +01:00
parent 059ba3c540
commit ceb7040ce8
1 changed files with 5 additions and 5 deletions

View File

@ -757,27 +757,27 @@ void loadCapitalShips(cJSON *node)
static void issueEnginesDestroyedMessage(Entity *cap)
{
addMessageBox(cap->name, _("We've lost engines! We're a sitting duck!"), 1);
addMessageBox(cap->name, _("We've lost engines! We're a sitting duck!"), MB_IMPORTANT);
}
static void issueGunsDestroyedMessage(Entity *cap)
{
addMessageBox(cap->name, _("Our guns have been shot out! We have no defences!"), 1);
addMessageBox(cap->name, _("Our guns have been shot out! We have no defences!"), MB_IMPORTANT);
}
static void issueDamageMessage(Entity *cap)
{
if (cap->health == cap->maxHealth - 1)
{
addMessageBox(cap->name, _("Be advised, we're taking damage here. Please step up support."), 1);
addMessageBox(cap->name, _("Be advised, we're taking damage here. Please step up support."), MB_IMPORTANT);
}
else if (cap->health == cap->maxHealth / 2)
{
addMessageBox(cap->name, _("We're sustaining heavy damage! All fighters, please assist, ASAP!"), 1);
addMessageBox(cap->name, _("We're sustaining heavy damage! All fighters, please assist, ASAP!"), MB_IMPORTANT);
}
else if (cap->health == 1)
{
addMessageBox(cap->name, _("Mayday! Mayday! Defences are critical. We can't hold out much longer!"), 1);
addMessageBox(cap->name, _("Mayday! Mayday! Defences are critical. We can't hold out much longer!"), MB_IMPORTANT);
}
}