Use MB_IMPORTANT.
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059ba3c540
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@ -757,27 +757,27 @@ void loadCapitalShips(cJSON *node)
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static void issueEnginesDestroyedMessage(Entity *cap)
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static void issueEnginesDestroyedMessage(Entity *cap)
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{
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{
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addMessageBox(cap->name, _("We've lost engines! We're a sitting duck!"), 1);
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addMessageBox(cap->name, _("We've lost engines! We're a sitting duck!"), MB_IMPORTANT);
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}
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}
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static void issueGunsDestroyedMessage(Entity *cap)
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static void issueGunsDestroyedMessage(Entity *cap)
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{
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{
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addMessageBox(cap->name, _("Our guns have been shot out! We have no defences!"), 1);
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addMessageBox(cap->name, _("Our guns have been shot out! We have no defences!"), MB_IMPORTANT);
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}
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}
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static void issueDamageMessage(Entity *cap)
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static void issueDamageMessage(Entity *cap)
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{
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{
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if (cap->health == cap->maxHealth - 1)
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if (cap->health == cap->maxHealth - 1)
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{
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{
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addMessageBox(cap->name, _("Be advised, we're taking damage here. Please step up support."), 1);
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addMessageBox(cap->name, _("Be advised, we're taking damage here. Please step up support."), MB_IMPORTANT);
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}
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}
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else if (cap->health == cap->maxHealth / 2)
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else if (cap->health == cap->maxHealth / 2)
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{
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{
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addMessageBox(cap->name, _("We're sustaining heavy damage! All fighters, please assist, ASAP!"), 1);
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addMessageBox(cap->name, _("We're sustaining heavy damage! All fighters, please assist, ASAP!"), MB_IMPORTANT);
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}
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}
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else if (cap->health == 1)
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else if (cap->health == 1)
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{
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{
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addMessageBox(cap->name, _("Mayday! Mayday! Defences are critical. We can't hold out much longer!"), 1);
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addMessageBox(cap->name, _("Mayday! Mayday! Defences are critical. We can't hold out much longer!"), MB_IMPORTANT);
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}
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}
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}
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}
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