More resolution tweaks.
This commit is contained in:
parent
5d54c2bbe1
commit
cf390f0b00
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@ -216,8 +216,8 @@ static void draw(void)
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{
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if (player->alive == ALIVE_ALIVE)
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{
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battle.camera.x = player->x - (SCREEN_WIDTH / 2);
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battle.camera.y = player->y - (SCREEN_HEIGHT / 2);
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battle.camera.x = player->x - (app.winWidth / 2);
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battle.camera.y = player->y - (app.winHeight / 2);
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}
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drawBackground(battle.background);
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@ -112,7 +112,7 @@ void doEffects(void)
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static int pointOnScreen(float x, float y)
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{
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return collision(x, y, 1, 1, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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return collision(x, y, 1, 1, 0, 0, app.winWidth, app.winHeight);
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}
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static void resizeDrawList(void)
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@ -166,7 +166,7 @@ void drawEffects(void)
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case EFFECT_ECM:
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setAtlasColor(e->r, e->g, e->b, e->a);
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blitScaled(e->texture, SCREEN_WIDTH / 2 - (e->size / 2), SCREEN_HEIGHT / 2 - (e->size / 2), e->size, e->size, 0);
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blitScaled(e->texture, app.winWidth / 2 - (e->size / 2), app.winHeight / 2 - (e->size / 2), e->size, e->size, 0);
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break;
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}
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@ -390,7 +390,7 @@ void drawEntities(void)
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int i;
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Entity *e, **candidates;
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candidates = getAllEntsWithin(battle.camera.x, battle.camera.y, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
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candidates = getAllEntsWithin(battle.camera.x, battle.camera.y, app.winWidth, app.winHeight, NULL);
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/* counting entities to draw */
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i]) {};
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@ -613,8 +613,8 @@ static void activateEpicFighters(int side)
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e->x = player->x;
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e->y = player->y;
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e->x += (rand() % 2) ? -SCREEN_WIDTH : SCREEN_WIDTH;
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e->y += (rand() % 2) ? -SCREEN_HEIGHT : SCREEN_HEIGHT;
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e->x += (rand() % 2) ? -app.winWidth : app.winWidth;
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e->y += (rand() % 2) ? -app.winHeight : app.winHeight;
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}
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return;
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@ -453,12 +453,12 @@ static void drawNumFighters(void)
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/* Allies */
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setAtlasColor(150, 200, 255, 255);
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blit(smallFighter, (app.winWidth / 2) - 200, 15, 0);
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drawText((app.winWidth / 2) - 175, 11, 14, TA_LEFT, colors.white, battle.numAllies < 1000 ? "(%d)" : "(999+)", battle.numAllies);
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drawText((app.winWidth / 2) - 160, 11, 14, TA_RIGHT, colors.white, battle.numAllies < 1000 ? "(%d)" : "(999+)", battle.numAllies);
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/* Enemies */
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setAtlasColor(255, 100, 100, 255);
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blit(smallFighter, (app.winWidth / 2) + 195, 15, 0);
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drawText((app.winWidth / 2) + 185, 11, 14, TA_RIGHT, colors.white, !battle.unlimitedEnemies ? "(%d)" : "(999+)", battle.numEnemies);
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blit(smallFighter, (app.winWidth / 2) + 185, 15, 0);
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drawText((app.winWidth / 2) + 160, 11, 14, TA_LEFT, colors.white, !battle.unlimitedEnemies ? "(%d)" : "(999+)", battle.numEnemies);
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}
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static void drawObjectives(void)
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@ -58,6 +58,8 @@ void drawMissionInfo(void)
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{
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SDL_SetRenderTarget(app.renderer, app.uiBuffer);
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setAtlasColor(255, 255, 255, 255);
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switch (battle.status)
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{
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case MS_START:
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@ -109,7 +111,7 @@ static void drawMissionSummary(AtlasImage *header)
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SDL_RenderFillRect(app.renderer, NULL);
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
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blit(header, SCREEN_WIDTH / 2, 150, 1);
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blit(header, UI_WIDTH / 2, 150, 1);
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if (!game.currentMission->challengeData.isChallenge)
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{
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@ -127,7 +129,7 @@ static void drawObjectives(void)
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SDL_Color color;
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int y = 215;
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drawText(SCREEN_WIDTH / 2, y, 28, TA_CENTER, colors.white, OBJECTIVES_TEXT);
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drawText(UI_WIDTH / 2, y, 28, TA_CENTER, colors.white, OBJECTIVES_TEXT);
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y += 10;
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@ -152,14 +154,14 @@ static void drawObjectives(void)
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break;
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}
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drawText(SCREEN_WIDTH / 2 - 100, y, 22, TA_RIGHT, colors.white, o->description);
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drawText(UI_WIDTH / 2 - 100, y, 22, TA_RIGHT, colors.white, o->description);
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if (o->targetValue > 1 && !o->hideNumbers)
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{
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drawText(SCREEN_WIDTH / 2, y, 22, TA_CENTER, colors.white, "%d / %d", o->currentValue, o->targetValue);
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drawText(UI_WIDTH / 2, y, 22, TA_CENTER, colors.white, "%d / %d", o->currentValue, o->targetValue);
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}
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drawText(SCREEN_WIDTH / 2 + 100, y, 22, TA_LEFT, color, objectiveStatus[o->status]);
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drawText(UI_WIDTH / 2 + 100, y, 22, TA_LEFT, color, objectiveStatus[o->status]);
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}
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}
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@ -167,7 +169,7 @@ static void drawObjectives(void)
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{
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y += 50;
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drawText(SCREEN_WIDTH / 2, y, 22, TA_CENTER, colors.white, NONE_TEXT);
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drawText(UI_WIDTH / 2, y, 22, TA_CENTER, colors.white, NONE_TEXT);
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}
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y += 75;
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@ -181,13 +183,13 @@ static void drawChallenges(void)
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SDL_Color color;
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int y = 215;
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drawText(SCREEN_WIDTH / 2, y, 24, TA_CENTER, colors.white, game.currentMission->description);
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drawText(UI_WIDTH / 2, y, 24, TA_CENTER, colors.white, game.currentMission->description);
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if (battle.status == MS_START && game.currentMission->challengeData.timeLimit)
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{
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y+= 50;
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drawText(SCREEN_WIDTH / 2, y, 20, TA_CENTER, colors.white, TIME_LIMIT_TEXT, timeToString(game.currentMission->challengeData.timeLimit, 0));
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drawText(UI_WIDTH / 2, y, 20, TA_CENTER, colors.white, TIME_LIMIT_TEXT, timeToString(game.currentMission->challengeData.timeLimit, 0));
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}
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y += 25;
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@ -217,8 +219,8 @@ static void drawChallenges(void)
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challengeStatus = _("Failed");
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}
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drawText(SCREEN_WIDTH / 2 - 50, y, 22, TA_RIGHT, colors.white, "%s", getChallengeDescription(c));
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drawText(SCREEN_WIDTH / 2 + 50, y, 22, TA_LEFT, color, challengeStatus);
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drawText(UI_WIDTH / 2 - 50, y, 22, TA_RIGHT, colors.white, "%s", getChallengeDescription(c));
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drawText(UI_WIDTH / 2 + 50, y, 22, TA_LEFT, color, challengeStatus);
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}
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}
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}
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@ -26,6 +26,7 @@ extern void drawWidgets(char *groupName);
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extern AtlasImage *getAtlasImage(char *filename);
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extern char *getChallengeDescription(Challenge *c);
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extern char *timeToString(long millis, int showHours);
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extern void setAtlasColor(int r, int g, int b, int a);
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extern App app;
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extern Battle battle;
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@ -515,8 +515,8 @@ static void selectNewPlayer(int dir)
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}
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while (player == NULL);
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battle.camera.x = player->x - (SCREEN_WIDTH / 2);
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battle.camera.y = player->y - (SCREEN_HEIGHT / 2);
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battle.camera.x = player->x - (app.winWidth / 2);
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battle.camera.y = player->y - (app.winHeight / 2);
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}
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static void activateBoost(void)
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@ -100,8 +100,8 @@ void initChallengeHome(void)
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battle.camera.x = battle.camera.y = 0;
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planet.x = rand() % SCREEN_WIDTH;
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planet.y = rand() % SCREEN_HEIGHT;
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planet.x = rand() % app.winWidth;
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planet.y = rand() % app.winHeight;
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maxPages = page = 0;
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@ -202,8 +202,8 @@ static void logic(void)
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planet.x -= 0.25;
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if (planet.x <= -200)
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{
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planet.x = SCREEN_WIDTH + 128 + (rand() % SCREEN_WIDTH);
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planet.y = (rand() % SCREEN_HEIGHT - 128);
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planet.x = app.winWidth + 128 + (rand() % app.winWidth);
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planet.y = (rand() % app.winHeight - 128);
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}
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switch (show)
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@ -310,9 +310,9 @@ static void draw(void)
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SDL_SetRenderTarget(app.renderer, app.uiBuffer);
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drawText(SCREEN_WIDTH / 2, 40, 28, TA_CENTER, colors.white, CHALLENGES_TEXT);
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drawText(SCREEN_WIDTH / 2, 83, 16, TA_CENTER, colors.lightGrey, COMPLETED_TEXT, game.completedChallenges, game.totalChallenges);
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drawText(SCREEN_WIDTH / 2, 110, 16, TA_CENTER, colors.lightGrey, PAGE_TEXT, page + 1, (int)maxPages);
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drawText(UI_WIDTH / 2, 40, 28, TA_CENTER, colors.white, CHALLENGES_TEXT);
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drawText(UI_WIDTH / 2, 83, 16, TA_CENTER, colors.lightGrey, COMPLETED_TEXT, game.completedChallenges, game.totalChallenges);
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drawText(UI_WIDTH / 2, 110, 16, TA_CENTER, colors.lightGrey, PAGE_TEXT, page + 1, (int)maxPages);
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drawChallenges();
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@ -390,7 +390,7 @@ static void drawChallenges(void)
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r.x += 150;
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if (r.x > SCREEN_WIDTH - 200)
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if (r.x > UI_WIDTH - 200)
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{
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r.y += 165;
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r.x = 135;
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@ -400,9 +400,9 @@ static void drawChallenges(void)
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i++;
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}
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r.y = SCREEN_HEIGHT - 245;
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r.y = UI_HEIGHT - 245;
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r.x = 100;
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r.w = SCREEN_WIDTH - 200;
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r.w = UI_WIDTH - 200;
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r.h = 150;
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
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@ -416,29 +416,29 @@ static void drawChallenges(void)
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if (game.currentMission)
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{
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - r.y, 24, TA_CENTER, colors.white, game.currentMission->description);
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drawText(UI_WIDTH / 2, SCREEN_HEIGHT - r.y, 24, TA_CENTER, colors.white, game.currentMission->description);
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r.y -= 50;
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c = game.currentMission->challengeData.challenges[0];
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drawText((SCREEN_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, colors.white, CRAFT_TEXT, game.currentMission->craft);
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drawText((SCREEN_WIDTH / 2) + 25, SCREEN_HEIGHT - r.y, 18, TA_LEFT, (c->passed) ? colors.green : colors.white, "1. %s", getChallengeDescription(c));
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drawText((UI_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, colors.white, CRAFT_TEXT, game.currentMission->craft);
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drawText((UI_WIDTH / 2) + 25, SCREEN_HEIGHT - r.y, 18, TA_LEFT, (c->passed) ? colors.green : colors.white, "1. %s", getChallengeDescription(c));
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r.y -= 30;
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drawText((SCREEN_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, colors.white, TIME_TEXT, timeLimit);
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drawText((UI_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, colors.white, TIME_TEXT, timeLimit);
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c = game.currentMission->challengeData.challenges[1];
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if (c)
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{
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drawText((SCREEN_WIDTH / 2) + 25, SCREEN_HEIGHT - r.y, 18, TA_LEFT, (c->passed) ? colors.green : colors.white, "2. %s", getChallengeDescription(c));
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drawText((UI_WIDTH / 2) + 25, SCREEN_HEIGHT - r.y, 18, TA_LEFT, (c->passed) ? colors.green : colors.white, "2. %s", getChallengeDescription(c));
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}
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r.y -= 30;
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drawText((SCREEN_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, hasRestrictions ? colors.red : colors.white, RESTRICTIONS_TEXT, restrictions);
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drawText((UI_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, hasRestrictions ? colors.red : colors.white, RESTRICTIONS_TEXT, restrictions);
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c = game.currentMission->challengeData.challenges[2];
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if (c)
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{
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drawText((SCREEN_WIDTH / 2) + 25, SCREEN_HEIGHT - r.y, 18, TA_LEFT, (c->passed) ? colors.green : colors.white, "3. %s", getChallengeDescription(c));
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drawText((UI_WIDTH / 2) + 25, SCREEN_HEIGHT - r.y, 18, TA_LEFT, (c->passed) ? colors.green : colors.white, "3. %s", getChallengeDescription(c));
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}
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}
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}
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@ -454,8 +454,8 @@ static void drawMenu(void)
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r.w = 400;
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r.h = 500;
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r.x = (SCREEN_WIDTH / 2) - r.w / 2;
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r.y = (SCREEN_HEIGHT / 2) - r.h / 2;
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r.x = (UI_WIDTH / 2) - r.w / 2;
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r.y = (UI_HEIGHT / 2) - r.h / 2;
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 255);
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SDL_RenderFillRect(app.renderer, &r);
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@ -278,11 +278,11 @@ static void doStarSystems(void)
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}
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}
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cameraMin.x -= SCREEN_WIDTH / 2;
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cameraMin.y -= SCREEN_HEIGHT / 2;
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cameraMin.x -= app.winWidth / 2;
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cameraMin.y -= app.winHeight / 2;
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cameraMax.x -= SCREEN_WIDTH / 2;
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cameraMax.y -= SCREEN_HEIGHT / 2;
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cameraMax.x -= app.winWidth / 2;
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cameraMax.y -= app.winHeight / 2;
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}
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}
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@ -481,10 +481,10 @@ static void drawPulses(void)
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static void centerOnSelectedStarSystem(void)
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{
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camera.x = selectedStarSystem->x;
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camera.x -= SCREEN_WIDTH / 2;
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camera.x -= app.winWidth / 2;
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camera.y = selectedStarSystem->y;
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camera.y -= SCREEN_HEIGHT / 2;
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camera.y -= app.winHeight / 2;
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}
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static void drawGalaxy(void)
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@ -157,8 +157,8 @@ void loadMission(char *filename)
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battle.planetTexture = getAtlasImage(planet);
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battle.fireStormTexture = getAtlasImage("gfx/misc/torelliFireStorm.png");
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battle.planet.x = (SCREEN_WIDTH / 2) - (rand() % SCREEN_WIDTH) + (rand() % SCREEN_WIDTH);
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battle.planet.y = (SCREEN_HEIGHT / 2) - (rand() % SCREEN_HEIGHT) + (rand() % SCREEN_HEIGHT);
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battle.planet.x = (app.winWidth / 2) - (rand() % app.winWidth) + (rand() % app.winWidth);
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battle.planet.y = (app.winHeight / 2) - (rand() % app.winHeight) + (rand() % app.winHeight);
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if (strcmp(planet, "gfx/planets/star.png") != 0)
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{
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@ -170,8 +170,8 @@ void loadMission(char *filename)
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if (getJSONValue(root, "largePlanet", 0))
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{
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battle.planet.x = (SCREEN_WIDTH / 2);
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battle.planet.y = (SCREEN_HEIGHT / 2);
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battle.planet.x = (app.winWidth / 2);
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battle.planet.y = (app.winHeight / 2);
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planetScale = 5;
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}
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@ -67,6 +67,7 @@ extern void stopMusic(void);
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extern void updateChallengeMissions(void);
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extern void updateStarSystemMissions(void);
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extern App app;
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extern Battle battle;
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extern Dev dev;
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extern Entity *player;
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@ -21,7 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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#include "../json/cJSON.h"
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#define CREDIT_LINE_LIMIT (SCREEN_WIDTH - 300)
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#define CREDIT_LINE_LIMIT (UI_WIDTH - 300)
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extern void blit(AtlasImage *atlasImage, int x, int y, int centered);
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extern void drawBackground(SDL_Texture *texture);
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@ -161,15 +161,15 @@ void drawControls(void)
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r.w = 800;
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r.h = 650;
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r.x = (SCREEN_WIDTH / 2) - r.w / 2;
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r.y = (SCREEN_HEIGHT / 2) - r.h / 2;
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r.x = (UI_WIDTH / 2) - r.w / 2;
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r.y = (UI_HEIGHT / 2) - r.h / 2;
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 255);
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SDL_RenderFillRect(app.renderer, &r);
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SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
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SDL_RenderDrawRect(app.renderer, &r);
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drawText(SCREEN_WIDTH / 2, 50, 28, TA_CENTER, colors.white, CONTROLS_TEXT);
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drawText(UI_WIDTH / 2, 50, 28, TA_CENTER, colors.white, CONTROLS_TEXT);
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SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
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SDL_RenderDrawLine(app.renderer, r.x, r.y + 65, r.x + r.w, r.y + 65);
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@ -193,12 +193,12 @@ void drawControls(void)
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}
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}
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drawText((SCREEN_WIDTH / 2) - 50, 525, 16, TA_RIGHT, colors.white, BACKSPACE_TEXT);
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drawText((SCREEN_WIDTH / 2) + 50, 525, 16, TA_LEFT, colors.white, ESCAPE_TEXT);
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drawText((UI_WIDTH / 2) - 50, 525, 16, TA_RIGHT, colors.white, BACKSPACE_TEXT);
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drawText((UI_WIDTH / 2) + 50, 525, 16, TA_LEFT, colors.white, ESCAPE_TEXT);
|
||||
|
||||
app.textWidth = r.w - 100;
|
||||
|
||||
drawText(SCREEN_WIDTH / 2, 560, 16, TA_CENTER, colors.white, HELP_TEXT);
|
||||
drawText(UI_WIDTH / 2, 560, 16, TA_CENTER, colors.white, HELP_TEXT);
|
||||
|
||||
app.textWidth = 0;
|
||||
|
||||
|
|
|
@ -26,17 +26,17 @@ static PointF backgroundPoint[4];
|
|||
|
||||
void initGraphics(void)
|
||||
{
|
||||
backgroundPoint[0].x = -SCREEN_WIDTH / 2;
|
||||
backgroundPoint[0].y = -SCREEN_HEIGHT / 2;
|
||||
backgroundPoint[0].x = -app.winWidth / 2;
|
||||
backgroundPoint[0].y = -app.winHeight / 2;
|
||||
|
||||
backgroundPoint[1].x = SCREEN_WIDTH / 2;
|
||||
backgroundPoint[1].y = -SCREEN_HEIGHT / 2;
|
||||
backgroundPoint[1].x = app.winWidth / 2;
|
||||
backgroundPoint[1].y = -app.winHeight / 2;
|
||||
|
||||
backgroundPoint[2].x = -SCREEN_WIDTH / 2;
|
||||
backgroundPoint[2].y = SCREEN_HEIGHT / 2;
|
||||
backgroundPoint[2].x = -app.winWidth / 2;
|
||||
backgroundPoint[2].y = app.winHeight / 2;
|
||||
|
||||
backgroundPoint[3].x = SCREEN_WIDTH / 2;
|
||||
backgroundPoint[3].y = SCREEN_HEIGHT / 2;
|
||||
backgroundPoint[3].x = app.winWidth / 2;
|
||||
backgroundPoint[3].y = app.winHeight / 2;
|
||||
|
||||
initColor(&colors.red, 255, 0, 0);
|
||||
initColor(&colors.orange, 255, 128, 0);
|
||||
|
@ -75,11 +75,11 @@ void presentScene(void)
|
|||
{
|
||||
if (dev.debug)
|
||||
{
|
||||
drawText(5, SCREEN_HEIGHT - 25, 14, TA_LEFT, colors.white, "DEBUG MODE");
|
||||
drawText(5, app.winHeight - 25, 14, TA_LEFT, colors.white, "DEBUG MODE");
|
||||
|
||||
if (dev.showFPS)
|
||||
{
|
||||
drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 25, 14, TA_CENTER, colors.white, "FPS: %d", dev.fps);
|
||||
drawText(app.winWidth / 2, app.winHeight - 25, 14, TA_CENTER, colors.white, "FPS: %d", dev.fps);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -193,22 +193,22 @@ void scrollBackground(float x, float y)
|
|||
|
||||
if (backgroundPoint[i].x < 0)
|
||||
{
|
||||
backgroundPoint[i].x += (SCREEN_WIDTH * 2);
|
||||
backgroundPoint[i].x += (app.winWidth * 2);
|
||||
}
|
||||
|
||||
if (backgroundPoint[i].x >= SCREEN_WIDTH)
|
||||
if (backgroundPoint[i].x >= app.winWidth)
|
||||
{
|
||||
backgroundPoint[i].x -= (SCREEN_WIDTH * 2);
|
||||
backgroundPoint[i].x -= (app.winWidth * 2);
|
||||
}
|
||||
|
||||
if (backgroundPoint[i].y < 0)
|
||||
{
|
||||
backgroundPoint[i].y += (SCREEN_HEIGHT * 2);
|
||||
backgroundPoint[i].y += (app.winHeight * 2);
|
||||
}
|
||||
|
||||
if (backgroundPoint[i].y >= SCREEN_HEIGHT)
|
||||
if (backgroundPoint[i].y >= app.winHeight)
|
||||
{
|
||||
backgroundPoint[i].y -= (SCREEN_HEIGHT * 2);
|
||||
backgroundPoint[i].y -= (app.winHeight * 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -222,8 +222,8 @@ void drawBackground(SDL_Texture *texture)
|
|||
{
|
||||
dstRect.x = backgroundPoint[i].x;
|
||||
dstRect.y = backgroundPoint[i].y;
|
||||
dstRect.w = SCREEN_WIDTH;
|
||||
dstRect.h = SCREEN_HEIGHT;
|
||||
dstRect.w = app.winWidth;
|
||||
dstRect.h = app.winHeight;
|
||||
|
||||
SDL_RenderCopy(app.renderer, texture, NULL, &dstRect);
|
||||
}
|
||||
|
@ -232,20 +232,20 @@ void drawBackground(SDL_Texture *texture)
|
|||
int isOnBattleScreen(int x, int y, int w, int h)
|
||||
{
|
||||
x -= (w / 2);
|
||||
x -= (SCREEN_WIDTH / 2);
|
||||
x -= (app.winWidth / 2);
|
||||
x -= battle.camera.x;
|
||||
|
||||
y -= (h / 2);
|
||||
y -= (SCREEN_HEIGHT / 2);
|
||||
y -= (app.winHeight / 2);
|
||||
y -= battle.camera.y;
|
||||
|
||||
w *= 2;
|
||||
w += SCREEN_WIDTH;
|
||||
w += app.winWidth;
|
||||
|
||||
h *= 2;
|
||||
h += SCREEN_HEIGHT;
|
||||
h += app.winHeight;
|
||||
|
||||
return collision(x, y, w, h, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
return collision(x, y, w, h, 0, 0, app.winWidth, app.winHeight);
|
||||
}
|
||||
|
||||
void saveScreenshot(void)
|
||||
|
@ -256,7 +256,7 @@ void saveScreenshot(void)
|
|||
|
||||
sprintf(filename, "/tmp/tbftss/%d.bmp", ++i);
|
||||
|
||||
sshot = SDL_CreateRGBSurface(0, SCREEN_WIDTH, SCREEN_HEIGHT, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
|
||||
sshot = SDL_CreateRGBSurface(0, app.winWidth, app.winHeight, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
|
||||
SDL_RenderReadPixels(app.renderer, NULL, SDL_PIXELFORMAT_ARGB8888, sshot->pixels, sshot->pitch);
|
||||
SDL_SaveBMP(sshot, filename);
|
||||
SDL_FreeSurface(sshot);
|
||||
|
|
|
@ -408,7 +408,7 @@ static void loadWidgetSet(char *filename)
|
|||
|
||||
if (w->rect.x == -1)
|
||||
{
|
||||
w->rect.x = SCREEN_WIDTH / 2;
|
||||
w->rect.x = UI_WIDTH / 2;
|
||||
}
|
||||
|
||||
switch (w->type)
|
||||
|
@ -553,7 +553,7 @@ void autoSizeWidgetButtons(char *group, int recenter)
|
|||
|
||||
if (recenter)
|
||||
{
|
||||
w->rect.x = (SCREEN_WIDTH / 2) - (w->rect.w / 2);
|
||||
w->rect.x = (UI_WIDTH / 2) - (w->rect.w / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue