Integrated mouse control mappings.
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@ -2,6 +2,7 @@ Changelog
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0.6
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* Added control remapping
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* New game mode: Challenges
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* Add i18n support
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@ -173,7 +173,7 @@ static void handleKeyboard(void)
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{
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if (battle.status == MS_IN_PROGRESS)
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{
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if (isKeyControl(CONTROL_BOOST))
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if (isControl(CONTROL_BOOST))
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{
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if (battle.boostTimer == BOOST_RECHARGE_TIME)
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{
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@ -189,14 +189,14 @@ static void handleKeyboard(void)
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clearControl(CONTROL_BOOST);
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}
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if (isKeyControl(CONTROL_TARGET))
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if (isControl(CONTROL_TARGET))
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{
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selectTarget();
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clearControl(CONTROL_TARGET);
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}
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if (isKeyControl(CONTROL_ECM))
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if (isControl(CONTROL_ECM))
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{
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if (battle.ecmTimer == ECM_RECHARGE_TIME)
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{
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@ -212,26 +212,26 @@ static void handleKeyboard(void)
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clearControl(CONTROL_ECM);
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}
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if (isKeyControl(CONTROL_BRAKE))
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if (isControl(CONTROL_BRAKE))
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{
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applyFighterBrakes();
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}
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if (isKeyControl(CONTROL_GUNS))
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if (isControl(CONTROL_GUNS))
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{
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switchGuns();
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clearControl(CONTROL_GUNS);
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}
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if (isKeyControl(CONTROL_RADAR))
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if (isControl(CONTROL_RADAR))
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{
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cycleRadarZoom();
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clearControl(CONTROL_RADAR);
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}
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if (isKeyControl(CONTROL_MISSILE))
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if (isControl(CONTROL_MISSILE))
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{
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preFireMissile();
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@ -251,7 +251,7 @@ static void handleMouse(void)
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if (battle.status == MS_IN_PROGRESS)
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{
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if (app.mouse.button[SDL_BUTTON_LEFT] && !player->reload && player->guns[0].type)
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if (isControl(CONTROL_FIRE) && !player->reload && player->guns[0].type)
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{
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if (player->selectedGunType != BT_ROCKET)
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{
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@ -263,7 +263,7 @@ static void handleMouse(void)
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}
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}
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if (app.mouse.button[SDL_BUTTON_RIGHT])
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if (isControl(CONTROL_ACCELERATE))
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{
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if (battle.boostTimer > BOOST_FINISHED_TIME || game.currentMission->challengeData.noBoost)
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{
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@ -271,21 +271,21 @@ static void handleMouse(void)
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}
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}
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if (app.mouse.button[SDL_BUTTON_MIDDLE])
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if (isControl(CONTROL_MISSILE))
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{
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preFireMissile();
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app.mouse.button[SDL_BUTTON_MIDDLE] = 0;
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}
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if (app.mouse.button[SDL_BUTTON_X1])
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if (isControl(CONTROL_GUNS))
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{
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switchGuns();
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app.mouse.button[SDL_BUTTON_X1] = 0;
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}
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if (app.mouse.button[SDL_BUTTON_X2])
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if (isControl(CONTROL_RADAR))
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{
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cycleRadarZoom();
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@ -37,8 +37,7 @@ extern float getAngle(int x1, int y1, int x2, int y2);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern char *getTranslatedString(char *string);
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extern void addECMEffect(Entity *ent);
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extern int isKeyControl(int type);
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extern int isMouseControl(int type);
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extern int isControl(int type);
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extern void clearControl(int type);
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extern App app;
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@ -28,7 +28,6 @@ extern void retreatEnemies(void);
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extern char *getTranslatedString(char *string);
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extern char *getLookupName(char *prefix, long num);
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extern char *timeToString(long millis, int showHours);
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extern int getPercent(float current, float total);
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extern void updateAccuracyStats(unsigned int *stats);
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extern char *timeToString(long millis, int showHours);
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@ -198,13 +198,16 @@ static void drawFighters(void)
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static void handleKeyboard(void)
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{
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
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switch (show)
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{
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case SHOW_STATS:
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returnFromOptions();
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memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
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playSound(SND_GUI_CLOSE);
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break;
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case SHOW_OPTIONS:
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break;
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}
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}
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@ -72,14 +72,28 @@ void initControlsDisplay(void)
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}
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}
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int isKeyControl(int type)
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int isControl(int type)
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{
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return app.keyboard[app.keyControls[type]];
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int key = app.keyControls[type];
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int btn = app.mouseControls[type];
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return ((key != -1 && app.keyboard[key]) || (btn != -1 && app.mouse.button[btn]));
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}
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void clearControl(int type)
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{
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app.keyboard[app.keyControls[type]] = 0;
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int key = app.keyControls[type];
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int btn = app.mouseControls[type];
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if (key != -1)
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{
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app.keyboard[key] = 0;
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}
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if (btn != -1)
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{
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app.mouse.button[btn] = 0;
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}
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}
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void updateControlKey(char *name)
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@ -142,14 +156,20 @@ void drawControls(void)
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controlWidget[i]->rect.x = r.x + 175;
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controlWidget[i]->rect.y = r.y;
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r.y += 50;
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r.y += 65;
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if (r.y > 400)
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if (r.y > 500)
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{
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r.y = 125;
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r.x += 400;
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}
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}
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limitTextWidth(r.w - 100);
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drawText(SCREEN_WIDTH / 2, 525, 16, TA_CENTER, colors.white, _("Click a control to change it, and then the key or mouse button you want to use."));
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drawText((SCREEN_WIDTH / 2) - 50, 560, 16, TA_RIGHT, colors.white, _("[BACKSPACE] - Clear"));
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drawText((SCREEN_WIDTH / 2) + 50, 560, 16, TA_LEFT, colors.white, _("[ESCAPE] - Cancel"));
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limitTextWidth(0);
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drawWidgets("controls");
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}
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@ -26,7 +26,7 @@ extern Widget *getWidget(const char *name, const char *group);
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extern void drawWidgets(char *groupName);
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extern char *getLookupName(char *prefix, long num);
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extern long lookup(char *name);
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extern void limitTextWidth(int width);
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extern App app;
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extern Colors colors;
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extern Game game;
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@ -113,7 +113,6 @@ static void drawMain(void)
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#else
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drawText(SCREEN_WIDTH / 2, r.y + r.h - 135, 16, TA_CENTER, colors.yellow, _("Note: this device does not support changing the screen resolution."));
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#endif
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limitTextWidth(0);
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}
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@ -21,4 +21,3 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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extern char **getFileList(char *dir, int *count);
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extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h);
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