Grab mouse pointer by default when starting a mission.
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@ -98,6 +98,8 @@ void initBattle(void)
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getWidget("quit", "battleLost")->action = quitBattle;
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getWidget("quit", "battleLost")->action = quitBattle;
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selectWidget("ok", "startBattle");
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selectWidget("ok", "startBattle");
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SDL_SetWindowGrab(app.window, 1);
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}
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}
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static void logic(void)
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static void logic(void)
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