Start of i18n look up optimisations.
This commit is contained in:
parent
157f1bc28a
commit
d54273821d
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@ -30,6 +30,7 @@ static Bullet bulletDef[BT_MAX];
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static Bullet **bulletsToDraw;
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static int incomingMissile;
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static int drawCapacity;
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static char *WARNING_TEXT;
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void initBullets(void)
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{
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@ -39,6 +40,8 @@ void initBullets(void)
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bulletsToDraw = malloc(sizeof(Bullet*) * drawCapacity);
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memset(bulletsToDraw, 0, sizeof(Bullet*) * drawCapacity);
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WARNING_TEXT = _("WARNING: INCOMING MISSILE!");
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}
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void initBulletDefs(void)
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@ -294,7 +297,7 @@ void drawBullets(void)
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if (incomingMissile && battle.stats[STAT_TIME] % FPS < 40)
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{
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 60, 18, TA_CENTER, colors.red, _("WARNING: INCOMING MISSILE!"));
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 60, 18, TA_CENTER, colors.red, WARNING_TEXT);
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}
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}
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@ -49,6 +49,17 @@ static SDL_Texture *clock;
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static SDL_Texture *objectives;
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static int numMessages;
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static const char *gunName[BT_MAX];
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static char *MISSILES_TEXT;
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static char *TARGET_TEXT;
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static char *NONE_TEXT;
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static char *COMBINED_TEXT;
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static char *SYSTEM_POWER_TEXT;
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static char *LEADER_DIST_TEXT;
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static char *TARGET_DIST_TEXT;
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static char *OBJECTIVE_DIST_TEXT;
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static char *JUMPGATE_DIST_TEXT;
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static char *NEW_FIGHTER_TEXT;
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static char *SUSPICION_TEXT;
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void initHud(void)
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{
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@ -63,6 +74,18 @@ void initHud(void)
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gunName[BT_ROCKET] = _("Rockets");
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gunName[BT_MISSILE] = _("Missiles");
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MISSILES_TEXT = _("Missiles (%d)");
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TARGET_TEXT = _("Target: %.2fkm");
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NONE_TEXT = _("(None)");
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COMBINED_TEXT = _("(Combined Guns)");
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SYSTEM_POWER_TEXT = _("System Power : %d%%");
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LEADER_DIST_TEXT = _("%s (Leader)");
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TARGET_DIST_TEXT = _("Target: %.2fkm");
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OBJECTIVE_DIST_TEXT = _("Objective: %.2fkm");
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JUMPGATE_DIST_TEXT = _("Jumpgate: %.2fkm");
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NEW_FIGHTER_TEXT = _("SELECT NEW FIGHTER");
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SUSPICION_TEXT = _("Suspicion");
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targetPointer = getTexture("gfx/hud/targetPointer.png");
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targetCircle = getTexture("gfx/hud/targetCircle.png");
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smallFighter = getTexture("gfx/hud/smallFighter.png");
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@ -320,15 +343,15 @@ static void drawWeaponInfo(void)
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}
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else
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{
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drawText(30, 70, 14, TA_LEFT, colors.white, _("(None)"));
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drawText(30, 70, 14, TA_LEFT, colors.white, NONE_TEXT);
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}
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}
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else
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{
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drawText(30, 70, 14, TA_LEFT, colors.white, _("(Combined Guns)"));
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drawText(30, 70, 14, TA_LEFT, colors.white, COMBINED_TEXT);
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}
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drawText(280, 70, 14, TA_RIGHT, colors.white, _("Missiles (%d)"), player->missiles);
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drawText(280, 70, 14, TA_RIGHT, colors.white, MISSILES_TEXT, player->missiles);
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}
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static void drawPlayerTargeter(void)
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@ -482,7 +505,7 @@ static void drawObjectives(void)
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}
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else if (player->flags & EF_MUST_DISABLE)
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{
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drawText(SCREEN_WIDTH / 2, 35, 14, TA_CENTER, colors.white, _("System Power : %d%%"), player->systemPower);
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drawText(SCREEN_WIDTH / 2, 35, 14, TA_CENTER, colors.white, SYSTEM_POWER_TEXT, player->systemPower);
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}
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}
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}
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@ -512,7 +535,7 @@ static void drawDistancesInfo(void)
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{
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if (player->target->flags & EF_AI_LEADER && player->target->speed > 0)
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{
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drawText(SCREEN_WIDTH - 15, y, 18, TA_RIGHT, colors.red, _("%s (Leader)"), player->target->name);
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drawText(SCREEN_WIDTH - 15, y, 18, TA_RIGHT, colors.red, LEADER_DIST_TEXT, player->target->name);
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}
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else
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{
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@ -523,7 +546,7 @@ static void drawDistancesInfo(void)
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distance = distanceToKM(player->x, player->y, player->target->x, player->target->y);
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drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.red, _("Target: %.2fkm"), distance);
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drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.red, TARGET_DIST_TEXT, distance);
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y += 25;
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}
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@ -532,7 +555,7 @@ static void drawDistancesInfo(void)
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{
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distance = distanceToKM(player->x, player->y, battle.missionTarget->x, battle.missionTarget->y);
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drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.green, _("Objective: %.2fkm"), distance);
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drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.green, OBJECTIVE_DIST_TEXT, distance);
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y += 25;
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}
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@ -541,7 +564,7 @@ static void drawDistancesInfo(void)
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{
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distance = distanceToKM(player->x, player->y, battle.jumpgate->x, battle.jumpgate->y);
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drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.yellow, _("Jumpgate: %.2fkm"), distance);
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drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.yellow, JUMPGATE_DIST_TEXT, distance);
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y += 25;
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}
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@ -580,7 +603,7 @@ static void drawPlayerSelect(void)
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blit(targetCircle, player->x - battle.camera.x, player->y - battle.camera.y, 1);
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drawText(SCREEN_WIDTH / 2, 500, 28, TA_CENTER, colors.white, _("SELECT NEW FIGHTER"));
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drawText(SCREEN_WIDTH / 2, 500, 28, TA_CENTER, colors.white, NEW_FIGHTER_TEXT);
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if (player->health > 0)
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{
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@ -597,7 +620,7 @@ static void drawSuspicionLevel(void)
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battle.suspicionLevel = MIN(battle.suspicionLevel, MAX_SUSPICION_LEVEL);
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drawText((SCREEN_WIDTH / 2) - 150, SCREEN_HEIGHT - 60, 18, TA_RIGHT, colors.white, _("Suspicion"));
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drawText((SCREEN_WIDTH / 2) - 150, SCREEN_HEIGHT - 60, 18, TA_RIGHT, colors.white, SUSPICION_TEXT);
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r.x = (SCREEN_WIDTH / 2) - 140;
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r.y = SCREEN_HEIGHT - 58;
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@ -30,6 +30,9 @@ static SDL_Texture *missionCompleteTexture;
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static SDL_Texture *missionFailedTexture;
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static SDL_Texture *timeUpTexture;
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static const char *objectiveStatus[OS_MAX];
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static char *OBJECTIVES_TEXT;
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static char *NONE_TEXT;
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static char *TIME_LIMIT_TEXT;
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void initMissionInfo(void)
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{
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@ -40,6 +43,10 @@ void initMissionInfo(void)
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objectiveStatus[OS_FAILED] = _("Failed");
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objectiveStatus[OS_CONDITION] = _("Condition");
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OBJECTIVES_TEXT = _("OBJECTIVES");
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NONE_TEXT = _("(none)");
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TIME_LIMIT_TEXT = _("Time Limit: %s");
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missionStartTexture = !isChallenge ? getTexture("gfx/battle/missionStart.png") : getTexture("gfx/battle/challengeStart.png");
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missionInProgressTexture = !isChallenge ? getTexture("gfx/battle/missionInProgress.png") : getTexture("gfx/battle/challengeInProgress.png");
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missionCompleteTexture = !isChallenge ? getTexture("gfx/battle/missionComplete.png") : getTexture("gfx/battle/challengeComplete.png");
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@ -116,7 +123,7 @@ static void drawObjectives(void)
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SDL_Color color;
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int y = 215;
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drawText(SCREEN_WIDTH / 2, y, 28, TA_CENTER, colors.white, _("OBJECTIVES"));
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drawText(SCREEN_WIDTH / 2, y, 28, TA_CENTER, colors.white, OBJECTIVES_TEXT);
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y += 10;
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@ -156,7 +163,7 @@ static void drawObjectives(void)
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{
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y += 50;
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drawText(SCREEN_WIDTH / 2, y, 22, TA_CENTER, colors.white, _("(none)"));
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drawText(SCREEN_WIDTH / 2, y, 22, TA_CENTER, colors.white, NONE_TEXT);
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}
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y += 75;
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@ -176,7 +183,7 @@ static void drawChallenges(void)
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{
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y+= 50;
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drawText(SCREEN_WIDTH / 2, y, 20, TA_CENTER, colors.white, _("Time Limit: %s"), timeToString(game.currentMission->challengeData.timeLimit, 0));
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drawText(SCREEN_WIDTH / 2, y, 20, TA_CENTER, colors.white, TIME_LIMIT_TEXT, timeToString(game.currentMission->challengeData.timeLimit, 0));
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}
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y += 25;
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@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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static SDL_Texture *radarTexture;
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static SDL_Texture *radarWarningTexture;
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static int radarRanges[] = {20, 40, 60};
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static char *CAUTION_TEXT;
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void initRadar(void)
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{
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@ -31,6 +32,8 @@ void initRadar(void)
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/* medium range by default */
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battle.radarRange = 1;
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CAUTION_TEXT = _("Caution: Leaving battle area - turn around.");
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}
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void drawRadar(void)
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@ -141,6 +144,6 @@ void drawRadarRangeWarning(void)
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if (leaving && battle.stats[STAT_TIME] % FPS < 40)
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{
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 30, 14, TA_CENTER, colors.white, _("Caution: Leaving battle area - turn around."));
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 30, 14, TA_CENTER, colors.white, CAUTION_TEXT);
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}
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}
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@ -54,6 +54,13 @@ static char restrictions[MAX_DESCRIPTION_LENGTH];
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static int hasRestrictions;
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static Widget *prev;
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static Widget *next;
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static char *CHALLENGES_TEXT;
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static char *COMPLETED_TEXT;
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static char *PAGE_TEXT;
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static char *LOCKED_TEXT;
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static char *CRAFT_TEXT;
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static char *TIME_TEXT;
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static char *RESTRICTIONS_TEXT;
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void initChallengeHome(void)
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{
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@ -73,6 +80,14 @@ void initChallengeHome(void)
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app.saveGame = 1;
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CHALLENGES_TEXT = _("Challenges");
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COMPLETED_TEXT = _("Completed : %d / %d");
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PAGE_TEXT = _("Page : %d / %d");
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LOCKED_TEXT = _("[Locked]");
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CRAFT_TEXT = _("Craft: %s");
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TIME_TEXT = _("Time Limit: %s");
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RESTRICTIONS_TEXT = _("Restrictions: %s");
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app.delegate.logic = &logic;
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app.delegate.draw = &draw;
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memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
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@ -283,9 +298,9 @@ static void draw(void)
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drawStars();
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drawText(SCREEN_WIDTH / 2, 40, 28, TA_CENTER, colors.white, _("Challenges"));
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drawText(SCREEN_WIDTH / 2, 83, 16, TA_CENTER, colors.lightGrey, _("Completed : %d / %d"), game.completedChallenges, game.totalChallenges);
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drawText(SCREEN_WIDTH / 2, 110, 16, TA_CENTER, colors.lightGrey, _("Page : %d / %d"), page + 1, (int)maxPages);
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drawText(SCREEN_WIDTH / 2, 40, 28, TA_CENTER, colors.white, CHALLENGES_TEXT);
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drawText(SCREEN_WIDTH / 2, 83, 16, TA_CENTER, colors.lightGrey, COMPLETED_TEXT, game.completedChallenges, game.totalChallenges);
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drawText(SCREEN_WIDTH / 2, 110, 16, TA_CENTER, colors.lightGrey, PAGE_TEXT, page + 1, (int)maxPages);
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drawChallenges();
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@ -352,7 +367,7 @@ static void drawChallenges(void)
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}
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else
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{
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drawText(r.x + (r.w / 2), r.y + r.w + 5, 18, TA_CENTER, colors.lightGrey, _("[Locked]"));
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drawText(r.x + (r.w / 2), r.y + r.w + 5, 18, TA_CENTER, colors.lightGrey, LOCKED_TEXT);
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}
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r.x += 150;
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@ -387,11 +402,11 @@ static void drawChallenges(void)
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r.y -= 50;
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c = game.currentMission->challengeData.challenges[0];
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drawText((SCREEN_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, colors.white, _("Craft: %s"), game.currentMission->craft);
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drawText((SCREEN_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, colors.white, CRAFT_TEXT, game.currentMission->craft);
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drawText((SCREEN_WIDTH / 2) + 25, SCREEN_HEIGHT - r.y, 18, TA_LEFT, (c->passed) ? colors.green : colors.white, "1. %s", getChallengeDescription(c));
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r.y -= 30;
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drawText((SCREEN_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, colors.white, _("Time Limit: %s"), timeLimit);
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drawText((SCREEN_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, colors.white, TIME_TEXT, timeLimit);
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c = game.currentMission->challengeData.challenges[1];
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if (c)
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@ -400,7 +415,7 @@ static void drawChallenges(void)
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}
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r.y -= 30;
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drawText((SCREEN_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, hasRestrictions ? colors.red : colors.white, _("Restrictions: %s"), restrictions);
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drawText((SCREEN_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, hasRestrictions ? colors.red : colors.white, RESTRICTIONS_TEXT, restrictions);
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c = game.currentMission->challengeData.challenges[2];
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if (c)
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@ -62,6 +62,13 @@ static int show;
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static int scrollingMap;
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static PointF cameraMin, cameraMax;
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static Widget *startMissionButton;
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static char *MISSIONS_TEXT;
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static char *PILOT_TEXT;
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static char *CRAFT_TEXT;
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static char *SQUADRON_TEXT;
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static char *COMPLETED_TEXT;
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static char *EPIC_TEXT;
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static char *OPTIONAL_TEXT;
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void initGalacticMap(void)
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{
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@ -75,6 +82,14 @@ void initGalacticMap(void)
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app.delegate.draw = &draw;
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memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
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MISSIONS_TEXT = _("Missions: %d / %d");
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PILOT_TEXT = _("Pilot: %s");
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CRAFT_TEXT = _("Craft: %s");
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SQUADRON_TEXT = _("Squadron: %s");
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COMPLETED_TEXT = _("This mission has been completed.");
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EPIC_TEXT = _("Note: this is an epic mission.");
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OPTIONAL_TEXT = _("Note: this is an optional mission.");
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background = getTexture("gfx/backgrounds/background02.jpg");
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starSystemTexture = getTexture("gfx/galaxy/starSystem.png");
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@ -532,7 +547,7 @@ static void drawInfoBars(void)
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SDL_RenderFillRect(app.renderer, &r);
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
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drawText((SCREEN_WIDTH / 2), 5, 18, TA_CENTER, colors.white, _("Missions: %d / %d"), game.completedMissions, game.availableMissions);
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drawText((SCREEN_WIDTH / 2), 5, 18, TA_CENTER, colors.white, MISSIONS_TEXT, game.completedMissions, game.availableMissions);
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}
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static void selectStarSystem(void)
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@ -615,9 +630,9 @@ static void drawStarSystemDetail(void)
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if (game.currentMission->available)
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{
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drawText(525, 135, 18, TA_LEFT, colors.lightGrey, _("Pilot: %s"), game.currentMission->pilot);
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drawText(525, 160, 18, TA_LEFT, colors.lightGrey, _("Craft: %s"), game.currentMission->craft);
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drawText(525, 185, 18, TA_LEFT, colors.lightGrey, _("Squadron: %s"), game.currentMission->squadron);
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drawText(525, 135, 18, TA_LEFT, colors.lightGrey, PILOT_TEXT, game.currentMission->pilot);
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drawText(525, 160, 18, TA_LEFT, colors.lightGrey, CRAFT_TEXT, game.currentMission->craft);
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drawText(525, 185, 18, TA_LEFT, colors.lightGrey, SQUADRON_TEXT, game.currentMission->squadron);
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limitTextWidth(500);
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drawText(525, 230, 22, TA_LEFT, colors.white, game.currentMission->description);
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@ -626,15 +641,15 @@ static void drawStarSystemDetail(void)
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if (game.currentMission->completed)
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{
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drawText(525, SCREEN_HEIGHT - 95, 18, TA_LEFT, colors.green, _("This mission has been completed."));
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drawText(525, SCREEN_HEIGHT - 95, 18, TA_LEFT, colors.green, COMPLETED_TEXT);
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}
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else if (game.currentMission->epic)
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{
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drawText(525, SCREEN_HEIGHT - 95, 18, TA_LEFT, colors.yellow, _("Note: this is an epic mission."));
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drawText(525, SCREEN_HEIGHT - 95, 18, TA_LEFT, colors.yellow, EPIC_TEXT);
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}
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else if (game.currentMission->isOptional)
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{
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drawText(525, SCREEN_HEIGHT - 95, 18, TA_LEFT, colors.cyan, _("Note: this is an optional mission."));
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drawText(525, SCREEN_HEIGHT - 95, 18, TA_LEFT, colors.cyan, OPTIONAL_TEXT);
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}
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startMissionButton->enabled = (!game.currentMission->completed || selectedStarSystem->type == SS_SOL);
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@ -30,6 +30,8 @@ static int page;
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static float maxPages;
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static Widget *prev;
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static Widget *next;
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static char *STATS_TEXT;
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static char *PAGE_TEXT;
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void initStats(void)
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{
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@ -72,6 +74,9 @@ void initStats(void)
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statDescription[STAT_MINES_DESTROYED] = _("Mines Destroyed");
|
||||
statDescription[STAT_ENEMIES_SURRENDERED] = _("Enemies Surrendered");
|
||||
statDescription[STAT_TIME] = _("Time Played");
|
||||
|
||||
STATS_TEXT = _("Stats");
|
||||
PAGE_TEXT = _("Page %d / %d");
|
||||
}
|
||||
|
||||
void initStatsDisplay(void)
|
||||
|
@ -141,9 +146,9 @@ void drawStats(void)
|
|||
SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
|
||||
SDL_RenderDrawRect(app.renderer, &r);
|
||||
|
||||
drawText(SCREEN_WIDTH / 2, 70, 28, TA_CENTER, colors.white, _("Stats"));
|
||||
drawText(SCREEN_WIDTH / 2, 70, 28, TA_CENTER, colors.white, STATS_TEXT);
|
||||
|
||||
drawText(SCREEN_WIDTH / 2, 110, 16, TA_CENTER, colors.lightGrey, _("Page %d / %d"), page + 1, (int)maxPages);
|
||||
drawText(SCREEN_WIDTH / 2, 110, 16, TA_CENTER, colors.lightGrey, PAGE_TEXT, page + 1, (int)maxPages);
|
||||
|
||||
SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
|
||||
SDL_RenderDrawLine(app.renderer, r.x, 150, r.x + r.w, 150);
|
||||
|
|
|
@ -41,6 +41,10 @@ static float sparkleAngle;
|
|||
static float maxPages;
|
||||
static Widget *prev;
|
||||
static Widget *next;
|
||||
static char *TROPHIES_TEXT;
|
||||
static char *AWARDED_TEXT;
|
||||
static char *PAGE_TEXT;
|
||||
static char *HIDDEN_TEXT;
|
||||
|
||||
void initTrophies(void)
|
||||
{
|
||||
|
@ -59,6 +63,11 @@ void initTrophies(void)
|
|||
|
||||
sparkleAngle = 0;
|
||||
|
||||
TROPHIES_TEXT = _("Trophies");
|
||||
AWARDED_TEXT = _("Awarded : %d / %d");
|
||||
PAGE_TEXT = _("Page : %d / %d");
|
||||
HIDDEN_TEXT = _("[Hidden]");
|
||||
|
||||
resetAlert();
|
||||
}
|
||||
|
||||
|
@ -139,9 +148,9 @@ void drawTrophies(void)
|
|||
SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
|
||||
SDL_RenderDrawRect(app.renderer, &r);
|
||||
|
||||
drawText(SCREEN_WIDTH / 2, 40, 28, TA_CENTER, colors.white, _("Trophies"));
|
||||
drawText(SCREEN_WIDTH / 2, 83, 16, TA_CENTER, colors.lightGrey, _("Awarded : %d / %d"), awarded, total);
|
||||
drawText(SCREEN_WIDTH / 2, 110, 16, TA_CENTER, colors.lightGrey, _("Page : %d / %d"), page + 1, (int)maxPages);
|
||||
drawText(SCREEN_WIDTH / 2, 40, 28, TA_CENTER, colors.white, TROPHIES_TEXT);
|
||||
drawText(SCREEN_WIDTH / 2, 83, 16, TA_CENTER, colors.lightGrey, AWARDED_TEXT, awarded, total);
|
||||
drawText(SCREEN_WIDTH / 2, 110, 16, TA_CENTER, colors.lightGrey, PAGE_TEXT, page + 1, (int)maxPages);
|
||||
|
||||
SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
|
||||
SDL_RenderDrawLine(app.renderer, r.x, 150, r.x + r.w, 150);
|
||||
|
@ -179,7 +188,7 @@ void drawTrophies(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
drawText(x + 85, y + 20, 20, TA_LEFT, colors.darkGrey, _("[Hidden]"));
|
||||
drawText(x + 85, y + 20, 20, TA_LEFT, colors.darkGrey, HIDDEN_TEXT);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -24,6 +24,10 @@ static void restoreDefaults(void);
|
|||
|
||||
static const char *controlName[CONTROL_MAX];
|
||||
static Widget *controlWidget[CONTROL_MAX];
|
||||
static char *CONTROLS_TEXT;
|
||||
static char *HELP_TEXT;
|
||||
static char *BACKSPACE_TEXT;
|
||||
static char *ESCAPE_TEXT;
|
||||
|
||||
void initControls(void)
|
||||
{
|
||||
|
@ -52,6 +56,11 @@ void initControls(void)
|
|||
strcpy(controlWidget[i]->options[0], "");
|
||||
strcpy(controlWidget[i]->options[1], "");
|
||||
}
|
||||
|
||||
CONTROLS_TEXT = _("Controls");
|
||||
HELP_TEXT = _("Click a control to change it, and then the key or mouse button you want to use.");
|
||||
BACKSPACE_TEXT = _("[BACKSPACE] - Clear");
|
||||
ESCAPE_TEXT = _("[ESCAPE] - Cancel");
|
||||
}
|
||||
|
||||
void initControlsDisplay(void)
|
||||
|
@ -158,7 +167,7 @@ void drawControls(void)
|
|||
SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
|
||||
SDL_RenderDrawRect(app.renderer, &r);
|
||||
|
||||
drawText(SCREEN_WIDTH / 2, 50, 28, TA_CENTER, colors.white, _("Controls"));
|
||||
drawText(SCREEN_WIDTH / 2, 50, 28, TA_CENTER, colors.white, CONTROLS_TEXT);
|
||||
|
||||
SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
|
||||
SDL_RenderDrawLine(app.renderer, r.x, r.y + 65, r.x + r.w, r.y + 65);
|
||||
|
@ -183,9 +192,9 @@ void drawControls(void)
|
|||
}
|
||||
|
||||
limitTextWidth(r.w - 100);
|
||||
drawText(SCREEN_WIDTH / 2, 525, 16, TA_CENTER, colors.white, _("Click a control to change it, and then the key or mouse button you want to use."));
|
||||
drawText((SCREEN_WIDTH / 2) - 50, 560, 16, TA_RIGHT, colors.white, _("[BACKSPACE] - Clear"));
|
||||
drawText((SCREEN_WIDTH / 2) + 50, 560, 16, TA_LEFT, colors.white, _("[ESCAPE] - Cancel"));
|
||||
drawText(SCREEN_WIDTH / 2, 525, 16, TA_CENTER, colors.white, HELP_TEXT);
|
||||
drawText((SCREEN_WIDTH / 2) - 50, 560, 16, TA_RIGHT, colors.white, BACKSPACE_TEXT);
|
||||
drawText((SCREEN_WIDTH / 2) + 50, 560, 16, TA_LEFT, colors.white, ESCAPE_TEXT);
|
||||
limitTextWidth(0);
|
||||
|
||||
drawWidgets("controls");
|
||||
|
|
|
@ -31,6 +31,8 @@ static void controls(void);
|
|||
|
||||
static void (*returnFromOptions)(void);
|
||||
static int show;
|
||||
static char *OPTIONS_TEXT;
|
||||
static char *RESOLUTION_TEXT;
|
||||
|
||||
void initOptions(void (*rtn)(void))
|
||||
{
|
||||
|
@ -57,9 +59,13 @@ void initOptions(void (*rtn)(void))
|
|||
|
||||
setWidgetOption("fullscreen", "options", app.fullscreen ? "On" : "Off");
|
||||
|
||||
OPTIONS_TEXT = _("Options");
|
||||
RESOLUTION_TEXT = _("Note: you must restart the game for window size and fullscreen options to take effect.");
|
||||
|
||||
#if FIXED_RESOLUTION
|
||||
getWidget("windowSize", "options")->enabled = 0;
|
||||
getWidget("fullscreen", "options")->enabled = 0;
|
||||
RESOLUTION_TEXT = _("Note: this device does not support changing the screen resolution.");
|
||||
#endif
|
||||
|
||||
returnFromOptions = rtn;
|
||||
|
@ -100,7 +106,7 @@ static void drawMain(void)
|
|||
SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
|
||||
SDL_RenderDrawRect(app.renderer, &r);
|
||||
|
||||
drawText(SCREEN_WIDTH / 2, 70, 28, TA_CENTER, colors.white, _("Options"));
|
||||
drawText(SCREEN_WIDTH / 2, 70, 28, TA_CENTER, colors.white, OPTIONS_TEXT);
|
||||
|
||||
SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
|
||||
SDL_RenderDrawLine(app.renderer, r.x, 120, r.x + r.w, 120);
|
||||
|
@ -108,11 +114,7 @@ static void drawMain(void)
|
|||
drawWidgets("options");
|
||||
|
||||
limitTextWidth(r.w - 100);
|
||||
#if !FIXED_RESOLUTION
|
||||
drawText(SCREEN_WIDTH / 2, r.y + r.h - 135, 16, TA_CENTER, colors.yellow, _("Note: you must restart the game for window size and fullscreen options to take effect."));
|
||||
#else
|
||||
drawText(SCREEN_WIDTH / 2, r.y + r.h - 135, 16, TA_CENTER, colors.yellow, _("Note: this device does not support changing the screen resolution."));
|
||||
#endif
|
||||
drawText(SCREEN_WIDTH / 2, r.y + r.h - 135, 16, TA_CENTER, colors.yellow, RESOLUTION_TEXT);
|
||||
limitTextWidth(0);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue