Removed enemy shield and armour display. Added target name and distance to Extraction Point.

This commit is contained in:
Steve 2015-11-12 07:00:53 +00:00
parent 93979c396f
commit d58170883d
1 changed files with 31 additions and 23 deletions

View File

@ -26,8 +26,7 @@ static void drawNumFighters(void);
static void drawHealthBars(void); static void drawHealthBars(void);
static void drawWeaponInfo(void); static void drawWeaponInfo(void);
static void drawObjectives(void); static void drawObjectives(void);
static void drawTargetDistance(void); static void drawDistancesInfo(void);
static void drawMissionTargetDistance(void);
static void drawHudMessages(void); static void drawHudMessages(void);
static void drawPlayerSelect(void); static void drawPlayerSelect(void);
static void drawTargetsRects(void); static void drawTargetsRects(void);
@ -136,12 +135,11 @@ void drawHud(void)
drawObjectives(); drawObjectives();
if (battle.missionTarget) drawDistancesInfo();
{
drawMissionTargetDistance();
}
drawRadar(); drawRadar();
drawRadarRangeWarning();
} }
drawHudMessages(); drawHudMessages();
@ -150,8 +148,6 @@ void drawHud(void)
{ {
drawPlayerSelect(); drawPlayerSelect();
} }
drawRadarRangeWarning();
} }
static void drawHealthBars(void) static void drawHealthBars(void)
@ -179,13 +175,6 @@ static void drawHealthBars(void)
drawHealthShieldBar(player->health, player->maxHealth, 10, 10, r, g, b); drawHealthShieldBar(player->health, player->maxHealth, 10, 10, r, g, b);
drawHealthShieldBar(player->shield, player->maxShield, 10, 30, 0, 200, 255); drawHealthShieldBar(player->shield, player->maxShield, 10, 30, 0, 200, 255);
if (player->target)
{
drawHealthShieldBar(player->target->health, player->target->maxHealth, SCREEN_WIDTH - 260, 10, 0, 200, 0);
drawHealthShieldBar(player->target->shield, player->target->maxShield, SCREEN_WIDTH - 260, 30, 0, 200, 255);
drawTargetDistance();
}
} }
static void drawHealthShieldBar(int current, int max, int x, int y, int r, int g, int b) static void drawHealthShieldBar(int current, int max, int x, int y, int r, int g, int b)
@ -337,10 +326,13 @@ static void drawObjectives(void)
drawText(SCREEN_WIDTH / 2, 10, 16, TA_CENTER, colors.white, "%d / %d", battle.numObjectivesComplete, battle.numObjectivesTotal); drawText(SCREEN_WIDTH / 2, 10, 16, TA_CENTER, colors.white, "%d / %d", battle.numObjectivesComplete, battle.numObjectivesTotal);
} }
static void drawTargetDistance(void) static void drawDistancesInfo(void)
{ {
int y;
float distance; float distance;
y = 11;
if (player->target != NULL) if (player->target != NULL)
{ {
distance = getDistance(player->x, player->y, player->target->x, player->target->y); distance = getDistance(player->x, player->y, player->target->x, player->target->y);
@ -349,13 +341,14 @@ static void drawTargetDistance(void)
distance = (int)distance; distance = (int)distance;
distance /= 10; distance /= 10;
drawText(SCREEN_WIDTH - 15, 50, 14, TA_RIGHT, colors.red, "Target: %.2fkm", distance); drawText(SCREEN_WIDTH - 15, y, 18, TA_RIGHT, colors.red, player->target->name);
y += 30;
drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.red, "Target: %.2fkm", distance);
y += 25;
} }
}
static void drawMissionTargetDistance(void)
{
float distance;
if (battle.missionTarget != NULL) if (battle.missionTarget != NULL)
{ {
@ -365,7 +358,22 @@ static void drawMissionTargetDistance(void)
distance = (int)distance; distance = (int)distance;
distance /= 10; distance /= 10;
drawText(SCREEN_WIDTH - 15, 75, 14, TA_RIGHT, colors.green, "Objective: %.2fkm", distance); drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.green, "Objective: %.2fkm", distance);
y += 25;
}
if (battle.extractionPoint != NULL)
{
distance = getDistance(player->x, player->y, battle.extractionPoint->x, battle.extractionPoint->y);
distance /= 50;
distance = (int)distance;
distance /= 10;
drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.yellow, "Extraction Point: %.2fkm", distance);
y += 25;
} }
} }