Removed enemy shield and armour display. Added target name and distance to Extraction Point.

This commit is contained in:
Steve 2015-11-12 07:00:53 +00:00
parent 93979c396f
commit d58170883d
1 changed files with 31 additions and 23 deletions

View File

@ -26,8 +26,7 @@ static void drawNumFighters(void);
static void drawHealthBars(void);
static void drawWeaponInfo(void);
static void drawObjectives(void);
static void drawTargetDistance(void);
static void drawMissionTargetDistance(void);
static void drawDistancesInfo(void);
static void drawHudMessages(void);
static void drawPlayerSelect(void);
static void drawTargetsRects(void);
@ -136,12 +135,11 @@ void drawHud(void)
drawObjectives();
if (battle.missionTarget)
{
drawMissionTargetDistance();
}
drawDistancesInfo();
drawRadar();
drawRadarRangeWarning();
}
drawHudMessages();
@ -150,8 +148,6 @@ void drawHud(void)
{
drawPlayerSelect();
}
drawRadarRangeWarning();
}
static void drawHealthBars(void)
@ -179,13 +175,6 @@ static void drawHealthBars(void)
drawHealthShieldBar(player->health, player->maxHealth, 10, 10, r, g, b);
drawHealthShieldBar(player->shield, player->maxShield, 10, 30, 0, 200, 255);
if (player->target)
{
drawHealthShieldBar(player->target->health, player->target->maxHealth, SCREEN_WIDTH - 260, 10, 0, 200, 0);
drawHealthShieldBar(player->target->shield, player->target->maxShield, SCREEN_WIDTH - 260, 30, 0, 200, 255);
drawTargetDistance();
}
}
static void drawHealthShieldBar(int current, int max, int x, int y, int r, int g, int b)
@ -337,10 +326,13 @@ static void drawObjectives(void)
drawText(SCREEN_WIDTH / 2, 10, 16, TA_CENTER, colors.white, "%d / %d", battle.numObjectivesComplete, battle.numObjectivesTotal);
}
static void drawTargetDistance(void)
static void drawDistancesInfo(void)
{
int y;
float distance;
y = 11;
if (player->target != NULL)
{
distance = getDistance(player->x, player->y, player->target->x, player->target->y);
@ -349,13 +341,14 @@ static void drawTargetDistance(void)
distance = (int)distance;
distance /= 10;
drawText(SCREEN_WIDTH - 15, 50, 14, TA_RIGHT, colors.red, "Target: %.2fkm", distance);
}
}
drawText(SCREEN_WIDTH - 15, y, 18, TA_RIGHT, colors.red, player->target->name);
static void drawMissionTargetDistance(void)
{
float distance;
y += 30;
drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.red, "Target: %.2fkm", distance);
y += 25;
}
if (battle.missionTarget != NULL)
{
@ -365,7 +358,22 @@ static void drawMissionTargetDistance(void)
distance = (int)distance;
distance /= 10;
drawText(SCREEN_WIDTH - 15, 75, 14, TA_RIGHT, colors.green, "Objective: %.2fkm", distance);
drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.green, "Objective: %.2fkm", distance);
y += 25;
}
if (battle.extractionPoint != NULL)
{
distance = getDistance(player->x, player->y, battle.extractionPoint->x, battle.extractionPoint->y);
distance /= 50;
distance = (int)distance;
distance /= 10;
drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.yellow, "Extraction Point: %.2fkm", distance);
y += 25;
}
}