Removed enemy shield and armour display. Added target name and distance to Extraction Point.
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93979c396f
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d58170883d
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@ -26,8 +26,7 @@ static void drawNumFighters(void);
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static void drawHealthBars(void);
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static void drawWeaponInfo(void);
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static void drawObjectives(void);
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static void drawTargetDistance(void);
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static void drawMissionTargetDistance(void);
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static void drawDistancesInfo(void);
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static void drawHudMessages(void);
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static void drawPlayerSelect(void);
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static void drawTargetsRects(void);
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@ -136,12 +135,11 @@ void drawHud(void)
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drawObjectives();
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if (battle.missionTarget)
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{
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drawMissionTargetDistance();
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}
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drawDistancesInfo();
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drawRadar();
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drawRadarRangeWarning();
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}
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drawHudMessages();
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@ -150,8 +148,6 @@ void drawHud(void)
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{
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drawPlayerSelect();
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}
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drawRadarRangeWarning();
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}
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static void drawHealthBars(void)
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@ -179,13 +175,6 @@ static void drawHealthBars(void)
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drawHealthShieldBar(player->health, player->maxHealth, 10, 10, r, g, b);
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drawHealthShieldBar(player->shield, player->maxShield, 10, 30, 0, 200, 255);
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if (player->target)
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{
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drawHealthShieldBar(player->target->health, player->target->maxHealth, SCREEN_WIDTH - 260, 10, 0, 200, 0);
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drawHealthShieldBar(player->target->shield, player->target->maxShield, SCREEN_WIDTH - 260, 30, 0, 200, 255);
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drawTargetDistance();
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}
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}
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static void drawHealthShieldBar(int current, int max, int x, int y, int r, int g, int b)
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@ -337,10 +326,13 @@ static void drawObjectives(void)
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drawText(SCREEN_WIDTH / 2, 10, 16, TA_CENTER, colors.white, "%d / %d", battle.numObjectivesComplete, battle.numObjectivesTotal);
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}
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static void drawTargetDistance(void)
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static void drawDistancesInfo(void)
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{
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int y;
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float distance;
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y = 11;
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if (player->target != NULL)
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{
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distance = getDistance(player->x, player->y, player->target->x, player->target->y);
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@ -349,13 +341,14 @@ static void drawTargetDistance(void)
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distance = (int)distance;
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distance /= 10;
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drawText(SCREEN_WIDTH - 15, 50, 14, TA_RIGHT, colors.red, "Target: %.2fkm", distance);
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}
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}
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drawText(SCREEN_WIDTH - 15, y, 18, TA_RIGHT, colors.red, player->target->name);
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static void drawMissionTargetDistance(void)
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{
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float distance;
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y += 30;
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drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.red, "Target: %.2fkm", distance);
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y += 25;
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}
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if (battle.missionTarget != NULL)
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{
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@ -365,7 +358,22 @@ static void drawMissionTargetDistance(void)
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distance = (int)distance;
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distance /= 10;
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drawText(SCREEN_WIDTH - 15, 75, 14, TA_RIGHT, colors.green, "Objective: %.2fkm", distance);
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drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.green, "Objective: %.2fkm", distance);
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y += 25;
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}
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if (battle.extractionPoint != NULL)
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{
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distance = getDistance(player->x, player->y, battle.extractionPoint->x, battle.extractionPoint->y);
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distance /= 50;
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distance = (int)distance;
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distance /= 10;
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drawText(SCREEN_WIDTH - 15, y, 14, TA_RIGHT, colors.yellow, "Extraction Point: %.2fkm", distance);
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y += 25;
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}
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}
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