Show trophy alert at end of mission (not during, as the banner can obstruct the play area).
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b7746b9622
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@ -110,6 +110,11 @@ static void logic(void)
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doPlayerSelect();
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}
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}
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if (battle.status != MS_IN_PROGRESS && battle.missionFinishedTimer <= -FPS * 2)
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{
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doTrophyAlerts();
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}
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}
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doWidgets();
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@ -177,15 +182,15 @@ static void doBattle(void)
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if (battle.status != MS_IN_PROGRESS)
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{
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battle.missionFinishedTimer--;
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}
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if (battle.unwinnable && battle.missionFinishedTimer <= -FPS * 6)
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{
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postBattle();
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if (battle.unwinnable && battle.missionFinishedTimer <= -FPS * 6)
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{
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postBattle();
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destroyBattle();
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destroyBattle();
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initGalacticMap();
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initGalacticMap();
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}
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}
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}
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@ -235,6 +240,11 @@ static void draw(void)
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drawOptions();
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break;
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}
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if (battle.status != MS_IN_PROGRESS && battle.status != MS_PAUSED && battle.missionFinishedTimer <= -FPS * 2)
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{
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drawTrophyAlert();
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}
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}
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static void drawMenu(void)
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@ -86,6 +86,8 @@ extern void clearInput(void);
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extern void runScriptFunction(const char *format, ...);
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extern void doSpawners(void);
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extern void awardPostMissionTrophies(void);
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extern void doTrophyAlerts(void);
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extern void drawTrophyAlert(void);
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extern App app;
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extern Battle battle;
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