Show trophy alert at end of mission (not during, as the banner can obstruct the play area).

This commit is contained in:
Steve 2016-04-25 17:21:42 +01:00
parent b7746b9622
commit d7a96dbfbd
2 changed files with 19 additions and 7 deletions

View File

@ -110,6 +110,11 @@ static void logic(void)
doPlayerSelect();
}
}
if (battle.status != MS_IN_PROGRESS && battle.missionFinishedTimer <= -FPS * 2)
{
doTrophyAlerts();
}
}
doWidgets();
@ -177,7 +182,6 @@ static void doBattle(void)
if (battle.status != MS_IN_PROGRESS)
{
battle.missionFinishedTimer--;
}
if (battle.unwinnable && battle.missionFinishedTimer <= -FPS * 6)
{
@ -188,6 +192,7 @@ static void doBattle(void)
initGalacticMap();
}
}
}
static void draw(void)
{
@ -235,6 +240,11 @@ static void draw(void)
drawOptions();
break;
}
if (battle.status != MS_IN_PROGRESS && battle.status != MS_PAUSED && battle.missionFinishedTimer <= -FPS * 2)
{
drawTrophyAlert();
}
}
static void drawMenu(void)

View File

@ -86,6 +86,8 @@ extern void clearInput(void);
extern void runScriptFunction(const char *format, ...);
extern void doSpawners(void);
extern void awardPostMissionTrophies(void);
extern void doTrophyAlerts(void);
extern void drawTrophyAlert(void);
extern App app;
extern Battle battle;