Draw circle performance update. Removed drawFilledCircle (unused).
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@ -92,20 +92,22 @@ void drawCircle(int cx, int cy, int radius, int r, int g, int b, int a)
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int x = radius;
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int y = 0;
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int radiusError = 1 - x;
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SDL_Point p[8];
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SDL_SetRenderDrawColor(app.renderer, r, g, b, a);
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
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while (x >= y)
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{
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SDL_RenderDrawPoint(app.renderer, x + cx, y + cy);
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SDL_RenderDrawPoint(app.renderer, y + cx, x + cy);
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SDL_RenderDrawPoint(app.renderer,-x + cx, y + cy);
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SDL_RenderDrawPoint(app.renderer,-y + cx, x + cy);
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SDL_RenderDrawPoint(app.renderer,-x + cx, -y + cy);
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SDL_RenderDrawPoint(app.renderer,-y + cx, -x + cy);
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SDL_RenderDrawPoint(app.renderer, x + cx, -y + cy);
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SDL_RenderDrawPoint(app.renderer, y + cx, -x + cy);
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p[0].x = x + cx; p[0].y = y + cy;
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p[1].x = y + cx; p[1].y = x + cy;
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p[2].x = -x + cx; p[2].y = y + cy;
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p[3].x = -y + cx; p[3].y = x + cy;
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p[4].x = -x + cx; p[4].y = -y + cy;
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p[5].x = -y + cx; p[5].y = -x + cy;
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p[6].x = x + cx; p[6].y = -y + cy;
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p[7].x = y + cx; p[7].y = -x + cy;
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SDL_RenderDrawPoints(app.renderer, p, 8);
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y++;
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@ -123,27 +125,6 @@ void drawCircle(int cx, int cy, int radius, int r, int g, int b, int a)
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
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}
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void drawFilledCircle(int cx, int cy, int radius, int r, int g, int b, int a)
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{
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int x, y;
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SDL_SetRenderDrawColor(app.renderer, r, g, b, a);
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
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for (y = -radius ; y <= radius ; y++)
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{
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for (x =- radius; x <= radius ; x++)
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{
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if (x * x + y * y <= radius * radius)
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{
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SDL_RenderDrawPoint(app.renderer, cx + x, cy + y);
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}
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}
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}
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
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}
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void saveScreenshot(void)
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{
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static int i = 0;
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