Mines have a short radar range.
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@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "mine.h"
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static void think(void);
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static void die(void);
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static void lookForFighters(void);
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Entity *spawnMine(void)
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@ -31,6 +32,8 @@ Entity *spawnMine(void)
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mine->health = mine->maxHealth = 1;
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mine->texture = getTexture("gfx/entities/mine.png");
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mine->action = think;
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mine->die = die;
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mine->flags = EF_TAKES_DAMAGE+EF_SHORT_RADAR_RANGE;
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return mine;
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}
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@ -47,6 +50,13 @@ static void think(void)
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lookForFighters();
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}
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static void die(void)
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{
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addMineExplosion();
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self->alive = ALIVE_DEAD;
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}
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static void lookForFighters(void)
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{
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Entity *e, **candidates;
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@ -59,8 +69,6 @@ static void lookForFighters(void)
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if (e->health > 0 && e->type == ET_FIGHTER && getDistance(self->x, self->y, e->x, e->y) <= 128)
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{
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self->health = 0;
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addMineExplosion();
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}
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}
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}
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@ -34,6 +34,7 @@ void drawRadar(void)
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{
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SDL_Rect r;
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Entity *e;
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int dist, inRange;
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blit(radarTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 1);
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@ -43,45 +44,52 @@ void drawRadar(void)
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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if (e->active && getDistance(e->x, e->y, player->x, player->y) / radarRanges[battle.radarRange] < 70)
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dist = getDistance(e->x, e->y, player->x, player->y);
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if (e->active)
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{
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r.x = SCREEN_WIDTH - 85;
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r.y = SCREEN_HEIGHT - 85;
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inRange = (!(e->flags & EF_SHORT_RADAR_RANGE)) ? (dist / radarRanges[battle.radarRange]) < 70 : dist < 500;
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r.x -= (player->x - e->x) / radarRanges[battle.radarRange];
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r.y -= (player->y - e->y) / radarRanges[battle.radarRange];
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r.x--;
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r.y--;
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switch (e->side)
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if (inRange)
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{
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case SIDE_ALLIES:
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SDL_SetRenderDrawColor(app.renderer, 0, 255, 0, 255);
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break;
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r.x = SCREEN_WIDTH - 85;
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r.y = SCREEN_HEIGHT - 85;
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case SIDE_PIRATE:
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case SIDE_PANDORAN:
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case SIDE_REBEL:
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SDL_SetRenderDrawColor(app.renderer, 255, 0, 0, 255);
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break;
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r.x -= (player->x - e->x) / radarRanges[battle.radarRange];
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r.y -= (player->y - e->y) / radarRanges[battle.radarRange];
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case SIDE_NONE:
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r.x--;
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r.y--;
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switch (e->side)
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{
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case SIDE_ALLIES:
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SDL_SetRenderDrawColor(app.renderer, 0, 255, 0, 255);
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break;
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case SIDE_PIRATE:
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case SIDE_PANDORAN:
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case SIDE_REBEL:
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SDL_SetRenderDrawColor(app.renderer, 255, 0, 0, 255);
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break;
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case SIDE_NONE:
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SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
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break;
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}
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if (e == player->target)
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{
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SDL_SetRenderDrawColor(app.renderer, 255, 255, 0, 255);
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}
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if (e == battle.missionTarget)
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{
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SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
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break;
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}
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}
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if (e == player->target)
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{
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SDL_SetRenderDrawColor(app.renderer, 255, 255, 0, 255);
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SDL_RenderFillRect(app.renderer, &r);
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}
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if (e == battle.missionTarget)
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{
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SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
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}
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SDL_RenderFillRect(app.renderer, &r);
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}
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}
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}
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37
src/defs.h
37
src/defs.h
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@ -79,24 +79,25 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define BF_SHIELD_DAMAGE (2 << 2)
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#define BF_EXPLODES (2 << 3)
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#define EF_NONE 0
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#define EF_NO_KILL (2 << 0)
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#define EF_DISABLED (2 << 1)
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#define EF_IMMORTAL (2 << 2)
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#define EF_MISSION_TARGET (2 << 3)
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#define EF_NO_MT_BOX (2 << 4)
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#define EF_HAS_ROPE (2 << 5)
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#define EF_COLLECTS_ITEMS (2 << 6)
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#define EF_MUST_DISABLE (2 << 7)
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#define EF_RETREATING (2 << 8)
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#define EF_NO_EPIC (2 << 9)
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#define EF_STATIC (2 << 10)
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#define EF_TAKES_DAMAGE (2 << 11)
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#define EF_SECONDARY_TARGET (2 << 12)
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#define EF_AI_TARGET (2 << 13)
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#define EF_AI_LEADER (2 << 14)
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#define EF_ROPED_ATTACHED (2 << 15)
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#define EF_NO_KILL_INC (2 << 16)
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#define EF_NONE 0
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#define EF_NO_KILL (2 << 0)
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#define EF_DISABLED (2 << 1)
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#define EF_IMMORTAL (2 << 2)
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#define EF_MISSION_TARGET (2 << 3)
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#define EF_NO_MT_BOX (2 << 4)
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#define EF_HAS_ROPE (2 << 5)
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#define EF_COLLECTS_ITEMS (2 << 6)
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#define EF_MUST_DISABLE (2 << 7)
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#define EF_RETREATING (2 << 8)
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#define EF_NO_EPIC (2 << 9)
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#define EF_STATIC (2 << 10)
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#define EF_TAKES_DAMAGE (2 << 11)
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#define EF_SECONDARY_TARGET (2 << 12)
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#define EF_AI_TARGET (2 << 13)
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#define EF_AI_LEADER (2 << 14)
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#define EF_ROPED_ATTACHED (2 << 15)
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#define EF_NO_KILL_INC (2 << 16)
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#define EF_SHORT_RADAR_RANGE (2 << 17)
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#define AIF_NONE 0
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#define AIF_FOLLOWS_PLAYER (2 << 0)
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