Disabled target AI bug fixes.

This commit is contained in:
Steve 2016-05-02 11:58:27 +01:00
parent c87c95fbde
commit db78edb5a3
1 changed files with 20 additions and 17 deletions

View File

@ -148,7 +148,7 @@ static void doFighterAI(void)
self->target = NULL;
}
if (!self->target || self->target->systemPower <= 0)
if (!self->target || (self->target->systemPower <= 0 && (self->target->flags & EF_MUST_DISABLE)))
{
findTarget();
@ -344,18 +344,26 @@ static int canAttack(Entity *e)
return 0;
}
if (!(e->flags & EF_AI_TARGET))
if (!(self->aiFlags & AIF_ASSASSIN))
{
if (e->aiFlags & (AIF_AVOIDS_COMBAT | AIF_EVADE) || e->flags & EF_SECONDARY_TARGET)
if (e->flags & EF_MUST_DISABLE)
{
return !(rand() % 5);
return e->systemPower > 0;
}
if (!(e->flags & EF_AI_TARGET))
{
if (e->aiFlags & (AIF_AVOIDS_COMBAT | AIF_EVADE) || e->flags & EF_SECONDARY_TARGET)
{
return !(rand() % 5);
}
}
/* low chance of attacking something else */
if ((self->aiFlags & AIF_TARGET_FOCUS) && (!(e->flags & EF_AI_TARGET)))
{
return !(rand() % 100);
}
}
/* low chance of attacking something else */
if ((self->aiFlags & AIF_TARGET_FOCUS) && (!(e->flags & EF_AI_TARGET)))
{
return !(rand() % 100);
}
return 1;
@ -370,12 +378,7 @@ static int selectWeaponForTarget(Entity *e)
{
if (e->flags & EF_MUST_DISABLE)
{
if (e->systemPower > 0)
{
return selectWeapon(BT_MAG);
}
return 0;
return selectWeapon(BT_MAG);
}
if (e->flags & EF_NO_KILL)
@ -482,7 +485,7 @@ static void preAttack(void)
{
fireGuns(self);
}
else if (self->missiles && (!(self->target->flags & EF_NO_KILL)) && getDistance(self->x, self->y, self->target->x, self->target->y) >= 350)
else if (self->missiles && (!(self->target->flags & (EF_NO_KILL|EF_MUST_DISABLE))) && getDistance(self->x, self->y, self->target->x, self->target->y) >= 350)
{
fireMissile(self);