Only increment player death stat once.
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@ -38,6 +38,7 @@ static int isPriorityMissionTarget(Entity *e, int dist, int closest);
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static int targetOutOfRange(void);
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static int targetOutOfRange(void);
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static void rechargeBoostECM(void);
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static void rechargeBoostECM(void);
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static void setPilotName(void);
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static void setPilotName(void);
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static void updateDeathStats(void);
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static int selectedPlayerIndex;
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static int selectedPlayerIndex;
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static int availableGuns[BT_MAX];
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static int availableGuns[BT_MAX];
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@ -146,27 +147,25 @@ void doPlayer(void)
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if (player->health <= 0 && battle.status == MS_IN_PROGRESS)
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if (player->health <= 0 && battle.status == MS_IN_PROGRESS)
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{
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{
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battle.stats[STAT_PLAYER_KILLED]++;
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/* the player is known as "Player", so we need to check the craft they were assigned to */
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if (strcmp(game.currentMission->craft, "ATAF") == 0)
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{
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awardTrophy("ATAF_DESTROYED");
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}
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if (game.currentMission->challengeData.isChallenge)
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if (game.currentMission->challengeData.isChallenge)
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{
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{
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if (!game.currentMission->challengeData.allowPlayerDeath)
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if (!game.currentMission->challengeData.allowPlayerDeath)
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{
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{
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updateDeathStats();
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failMission();
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failMission();
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}
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}
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}
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}
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else if (!battle.isEpic)
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else if (!battle.isEpic)
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{
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{
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updateDeathStats();
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failMission();
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failMission();
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}
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}
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else if (player->health == -FPS)
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else if (player->health == -FPS)
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{
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{
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updateDeathStats();
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initPlayerSelect();
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initPlayerSelect();
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}
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}
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}
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}
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@ -197,6 +196,17 @@ void doPlayer(void)
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}
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}
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}
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}
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static void updateDeathStats(void)
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{
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battle.stats[STAT_PLAYER_KILLED]++;
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/* the player is known as "Player", so we need to check the craft they were assigned to */
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if (strcmp(game.currentMission->craft, "ATAF") == 0)
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{
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awardTrophy("ATAF_DESTROYED");
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}
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}
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static void rechargeBoostECM(void)
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static void rechargeBoostECM(void)
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{
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{
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int boostTimer, ecmTimer;
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int boostTimer, ecmTimer;
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