Only increment player death stat once.
This commit is contained in:
parent
bd4b5c81c6
commit
dcf7277ee9
|
@ -38,6 +38,7 @@ static int isPriorityMissionTarget(Entity *e, int dist, int closest);
|
|||
static int targetOutOfRange(void);
|
||||
static void rechargeBoostECM(void);
|
||||
static void setPilotName(void);
|
||||
static void updateDeathStats(void);
|
||||
|
||||
static int selectedPlayerIndex;
|
||||
static int availableGuns[BT_MAX];
|
||||
|
@ -146,27 +147,25 @@ void doPlayer(void)
|
|||
|
||||
if (player->health <= 0 && battle.status == MS_IN_PROGRESS)
|
||||
{
|
||||
battle.stats[STAT_PLAYER_KILLED]++;
|
||||
|
||||
/* the player is known as "Player", so we need to check the craft they were assigned to */
|
||||
if (strcmp(game.currentMission->craft, "ATAF") == 0)
|
||||
{
|
||||
awardTrophy("ATAF_DESTROYED");
|
||||
}
|
||||
|
||||
if (game.currentMission->challengeData.isChallenge)
|
||||
{
|
||||
if (!game.currentMission->challengeData.allowPlayerDeath)
|
||||
{
|
||||
updateDeathStats();
|
||||
|
||||
failMission();
|
||||
}
|
||||
}
|
||||
else if (!battle.isEpic)
|
||||
{
|
||||
updateDeathStats();
|
||||
|
||||
failMission();
|
||||
}
|
||||
else if (player->health == -FPS)
|
||||
{
|
||||
updateDeathStats();
|
||||
|
||||
initPlayerSelect();
|
||||
}
|
||||
}
|
||||
|
@ -197,6 +196,17 @@ void doPlayer(void)
|
|||
}
|
||||
}
|
||||
|
||||
static void updateDeathStats(void)
|
||||
{
|
||||
battle.stats[STAT_PLAYER_KILLED]++;
|
||||
|
||||
/* the player is known as "Player", so we need to check the craft they were assigned to */
|
||||
if (strcmp(game.currentMission->craft, "ATAF") == 0)
|
||||
{
|
||||
awardTrophy("ATAF_DESTROYED");
|
||||
}
|
||||
}
|
||||
|
||||
static void rechargeBoostECM(void)
|
||||
{
|
||||
int boostTimer, ecmTimer;
|
||||
|
|
Loading…
Reference in New Issue