Eliminate all objective bug fix.
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5764e0a4b2
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@ -82,7 +82,7 @@ void updateObjective(char *name, int type)
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (o->active)
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if (o->active && o->status != OS_COMPLETE)
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{
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if (!o->isEliminateAll && !o->isCondition && o->targetType == type && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
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{
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@ -99,35 +99,33 @@ void updateObjective(char *name, int type)
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if (o->currentValue == o->targetValue)
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{
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completed++;
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o->status = OS_COMPLETE;
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addHudMessage(colors.green, _("%s - Objective Complete!"), o->description);
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runScriptFunction(o->description);
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runScriptFunction("OBJECTIVES_COMPLETE %d", completed);
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o->status = OS_COMPLETE;
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if (completed == battle.numObjectivesTotal)
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{
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runScriptFunction("ALL_OBJECTIVES_COMPLETE");
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}
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runScriptFunction("OBJECTIVES_COMPLETE %d", ++completed);
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}
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}
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if (o->isEliminateAll && o->status != OS_COMPLETE && battle.stats[STAT_ENEMIES_KILLED] == battle.numInitialEnemies)
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{
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o->status = OS_COMPLETE;
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addHudMessage(colors.green, _("%s - Objective Complete!"), o->description);
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o->currentValue = o->targetValue;
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o->status = OS_COMPLETE;
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runScriptFunction("OBJECTIVES_COMPLETE %d", ++completed);
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}
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}
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}
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if (completed == battle.numObjectivesTotal)
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{
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runScriptFunction("ALL_OBJECTIVES_COMPLETE");
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}
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}
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void adjustObjectiveTargetValue(char *name, int type, int amount)
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