Script to call is "ENEMIES_SURRENDERED %d".
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@ -616,7 +616,7 @@ static int isSurrendering(void)
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battle.stats[STAT_ENEMIES_SURRENDERED]++;
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runScriptFunction("ENEMY_SURRENDERED %d", battle.stats[STAT_ENEMIES_SURRENDERED]);
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runScriptFunction("ENEMIES_SURRENDERED %d", battle.stats[STAT_ENEMIES_SURRENDERED]);
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addHudMessage(colors.white, _("%s has surrendered"), self->name);
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