Misc. code clean up.
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@ -132,7 +132,7 @@ void drawTrophies(void)
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{
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Trophy *t;
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SDL_Rect r;
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int start, i, x, y;
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int start, end, i, x, y;
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
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@ -159,11 +159,12 @@ void drawTrophies(void)
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x = r.x + 15;
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y = 180;
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start = page * TROPHIES_PER_PAGE;
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end = start + TROPHIES_PER_PAGE;
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i = 0;
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for (t = game.trophyHead.next ; t != NULL ; t = t->next)
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{
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if (i >= start && i < start + TROPHIES_PER_PAGE)
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if (i >= start && i < end)
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{
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if (t->awarded)
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{
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