Don't leave a gap when there's no mission.
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@ -636,9 +636,9 @@ static void drawStarSystemDetail(void)
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if (mission->available)
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if (mission->available)
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{
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{
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drawText(210, y, 24, TA_LEFT, mission->completed ? colors.lightGrey : colors.yellow, mission->name);
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drawText(210, y, 24, TA_LEFT, mission->completed ? colors.lightGrey : colors.yellow, mission->name);
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}
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y += 50;
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y += 50;
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}
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}
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}
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i++;
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i++;
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