Show fighter data, including guns.

This commit is contained in:
Steve 2017-08-09 18:21:26 +01:00
parent a52c37ebe5
commit e28fa118fb
5 changed files with 77 additions and 7 deletions

View File

@ -769,10 +769,10 @@ Entity **getDBFighters(int *num)
if (strlen(e->description) > 0) if (strlen(e->description) > 0)
{ {
dbFighters[i] = e; dbFighters[i] = e;
}
i++; i++;
} }
}
return dbFighters; return dbFighters;
} }

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@ -20,38 +20,56 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "fighterDatabase.h" #include "fighterDatabase.h"
static void prevFighter(void);
static void nextFighter(void);
static int countFighterGuns(Entity *fighter, int type);
static int page; static int page;
static int maxPages; static int maxPages;
static Widget *prev; static Widget *prev;
static Widget *next; static Widget *next;
static char *DB_TEXT; static char *DB_TEXT;
static char *PAGE_TEXT; static char *PAGE_TEXT;
static void prevFighter(void); static const char *gunName[BT_MAX];
static void nextFighter(void); static Entity **dbFighters;
void initFighterDatabase(void) void initFighterDatabase(void)
{ {
DB_TEXT = _("Fighter Database"); DB_TEXT = _("Fighter Database");
PAGE_TEXT = _("Page %d / %d"); PAGE_TEXT = _("Page %d / %d");
dbFighters = getDBFighters(&maxPages);
gunName[BT_NONE] = "";
gunName[BT_PARTICLE] = _("Particle Cannon");
gunName[BT_PLASMA] = _("Plasma Cannon");
gunName[BT_LASER] = _("Laser Cannon");
gunName[BT_MAG] = _("Mag Cannon");
gunName[BT_ROCKET] = _("Rockets");
gunName[BT_MISSILE] = _("Missiles");
}
void destroyFighterDatabase(void)
{
free(dbFighters);
} }
void initFighterDatabaseDisplay(void) void initFighterDatabaseDisplay(void)
{ {
page = 0; page = 0;
maxPages = 1;
prev = getWidget("prev", "fighterDB"); prev = getWidget("prev", "fighterDB");
prev->action = prevFighter; prev->action = prevFighter;
prev->visible = 0;
next = getWidget("next", "fighterDB"); next = getWidget("next", "fighterDB");
next->action = nextFighter; next->action = nextFighter;
next->visible = 1;
} }
void drawFighterDatabase(void) void drawFighterDatabase(void)
{ {
SDL_Rect r; SDL_Rect r;
Entity *fighter;
int i, y, numCannons;
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND); SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128); SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
@ -72,13 +90,60 @@ void drawFighterDatabase(void)
drawText(SCREEN_WIDTH / 2, 90, 16, TA_CENTER, colors.lightGrey, PAGE_TEXT, page + 1, (int)maxPages); drawText(SCREEN_WIDTH / 2, 90, 16, TA_CENTER, colors.lightGrey, PAGE_TEXT, page + 1, (int)maxPages);
fighter = dbFighters[page];
drawText(SCREEN_WIDTH / 2, 130, 28, TA_CENTER, colors.white, fighter->name);
drawText(r.x + 25, 200, 22, TA_LEFT, colors.white, "Armour: %d", fighter->health);
drawText(r.x + 25, 250, 22, TA_LEFT, colors.white, "Shield: %d", fighter->shield);
drawText(r.x + 25, 300, 22, TA_LEFT, colors.white, "Speed: %f", fighter->speed);
y = 200;
for (i = 1 ; i < BT_MAX ; i++)
{
numCannons = countFighterGuns(fighter, i);
if (numCannons > 0)
{
drawText(r.x + r.w - 25, y, 22, TA_RIGHT, colors.white, "%s x %d", gunName[i], numCannons);
y += 50;
}
}
if (fighter->missiles > 0)
{
drawText(r.x + r.w - 25, y, 22, TA_RIGHT, colors.white, "Missiles x %d", fighter->missiles);
}
drawText(300, 500, 18, TA_LEFT, colors.white, fighter->description);
drawWidgets("fighterDB"); drawWidgets("fighterDB");
} }
static int countFighterGuns(Entity *fighter, int type)
{
int i, num;
num = 0;
for (i = 0 ; i < MAX_FIGHTER_GUNS ; i++)
{
if (fighter->guns[i].type == type)
{
num++;
}
}
return num;
}
static void prevFighter(void) static void prevFighter(void)
{ {
page = mod(page - 1, maxPages);
} }
static void nextFighter(void) static void nextFighter(void)
{ {
page = mod(page + 1, maxPages);
} }

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@ -24,6 +24,8 @@ extern void drawWidgets(char *groupName);
extern Widget *getWidget(const char *name, const char *group); extern Widget *getWidget(const char *name, const char *group);
extern char *getTranslatedString(char *string); extern char *getTranslatedString(char *string);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...); extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern Entity **getDBFighters(int *num);
extern float mod(float n, float x);
extern App app; extern App app;
extern Colors colors; extern Colors colors;

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@ -371,6 +371,8 @@ void cleanup(void)
destroyResources(); destroyResources();
destroyFighterDatabase();
destroyCredits(); destroyCredits();
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Done"); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Done");

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@ -63,6 +63,7 @@ extern void destroyTextures(void);
extern void destroyGalacticMap(void); extern void destroyGalacticMap(void);
extern void destroyWidgets(void); extern void destroyWidgets(void);
extern void destroyResources(void); extern void destroyResources(void);
extern void destroyFighterDatabase(void);
extern void expireTexts(int all); extern void expireTexts(int all);
extern void initInput(void); extern void initInput(void);
extern void initModalDialog(void); extern void initModalDialog(void);