Show fighter data, including guns.
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a52c37ebe5
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e28fa118fb
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@ -769,10 +769,10 @@ Entity **getDBFighters(int *num)
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if (strlen(e->description) > 0)
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{
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dbFighters[i] = e;
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}
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i++;
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}
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}
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return dbFighters;
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}
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@ -20,38 +20,56 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "fighterDatabase.h"
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static void prevFighter(void);
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static void nextFighter(void);
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static int countFighterGuns(Entity *fighter, int type);
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static int page;
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static int maxPages;
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static Widget *prev;
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static Widget *next;
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static char *DB_TEXT;
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static char *PAGE_TEXT;
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static void prevFighter(void);
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static void nextFighter(void);
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static const char *gunName[BT_MAX];
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static Entity **dbFighters;
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void initFighterDatabase(void)
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{
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DB_TEXT = _("Fighter Database");
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PAGE_TEXT = _("Page %d / %d");
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dbFighters = getDBFighters(&maxPages);
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gunName[BT_NONE] = "";
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gunName[BT_PARTICLE] = _("Particle Cannon");
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gunName[BT_PLASMA] = _("Plasma Cannon");
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gunName[BT_LASER] = _("Laser Cannon");
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gunName[BT_MAG] = _("Mag Cannon");
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gunName[BT_ROCKET] = _("Rockets");
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gunName[BT_MISSILE] = _("Missiles");
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}
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void destroyFighterDatabase(void)
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{
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free(dbFighters);
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}
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void initFighterDatabaseDisplay(void)
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{
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page = 0;
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maxPages = 1;
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prev = getWidget("prev", "fighterDB");
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prev->action = prevFighter;
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prev->visible = 0;
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next = getWidget("next", "fighterDB");
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next->action = nextFighter;
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next->visible = 1;
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}
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void drawFighterDatabase(void)
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{
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SDL_Rect r;
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Entity *fighter;
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int i, y, numCannons;
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
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@ -72,13 +90,60 @@ void drawFighterDatabase(void)
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drawText(SCREEN_WIDTH / 2, 90, 16, TA_CENTER, colors.lightGrey, PAGE_TEXT, page + 1, (int)maxPages);
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fighter = dbFighters[page];
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drawText(SCREEN_WIDTH / 2, 130, 28, TA_CENTER, colors.white, fighter->name);
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drawText(r.x + 25, 200, 22, TA_LEFT, colors.white, "Armour: %d", fighter->health);
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drawText(r.x + 25, 250, 22, TA_LEFT, colors.white, "Shield: %d", fighter->shield);
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drawText(r.x + 25, 300, 22, TA_LEFT, colors.white, "Speed: %f", fighter->speed);
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y = 200;
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for (i = 1 ; i < BT_MAX ; i++)
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{
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numCannons = countFighterGuns(fighter, i);
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if (numCannons > 0)
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{
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drawText(r.x + r.w - 25, y, 22, TA_RIGHT, colors.white, "%s x %d", gunName[i], numCannons);
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y += 50;
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}
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}
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if (fighter->missiles > 0)
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{
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drawText(r.x + r.w - 25, y, 22, TA_RIGHT, colors.white, "Missiles x %d", fighter->missiles);
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}
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drawText(300, 500, 18, TA_LEFT, colors.white, fighter->description);
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drawWidgets("fighterDB");
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}
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static int countFighterGuns(Entity *fighter, int type)
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{
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int i, num;
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num = 0;
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for (i = 0 ; i < MAX_FIGHTER_GUNS ; i++)
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{
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if (fighter->guns[i].type == type)
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{
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num++;
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}
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}
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return num;
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}
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static void prevFighter(void)
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{
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page = mod(page - 1, maxPages);
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}
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static void nextFighter(void)
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{
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page = mod(page + 1, maxPages);
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}
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@ -24,6 +24,8 @@ extern void drawWidgets(char *groupName);
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extern Widget *getWidget(const char *name, const char *group);
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extern char *getTranslatedString(char *string);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern Entity **getDBFighters(int *num);
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extern float mod(float n, float x);
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extern App app;
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extern Colors colors;
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@ -371,6 +371,8 @@ void cleanup(void)
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destroyResources();
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destroyFighterDatabase();
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destroyCredits();
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Done");
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@ -63,6 +63,7 @@ extern void destroyTextures(void);
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extern void destroyGalacticMap(void);
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extern void destroyWidgets(void);
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extern void destroyResources(void);
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extern void destroyFighterDatabase(void);
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extern void expireTexts(int all);
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extern void initInput(void);
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extern void initModalDialog(void);
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