Markdown updates.
This commit is contained in:
parent
56540a56ac
commit
e3dd4d62af
94
README.md
94
README.md
|
@ -1,4 +1,5 @@
|
||||||
# tbftss
|
# The Battle for the Solar System : The Pandoran War
|
||||||
|
|
||||||
2D mission-based space shooter, based on the Battle for the Solar System space opera novel trilogy.
|
2D mission-based space shooter, based on the Battle for the Solar System space opera novel trilogy.
|
||||||
|
|
||||||
The develop branch on GitHub (https://github.com/stephenjsweeney/tbftss) is where all the dev work happens. Stable(ish) releases will go in to master.
|
The develop branch on GitHub (https://github.com/stephenjsweeney/tbftss) is where all the dev work happens. Stable(ish) releases will go in to master.
|
||||||
|
@ -8,61 +9,60 @@ You can support development of this game by purchasing one of the books in the t
|
||||||
Website: www.battleforthesolarsystem.com
|
Website: www.battleforthesolarsystem.com
|
||||||
Email: stephenjsweeney@battleforthesolarsystem.com
|
Email: stephenjsweeney@battleforthesolarsystem.com
|
||||||
|
|
||||||
CREDITS
|
## CREDITS
|
||||||
|
|
||||||
GRAPHICS
|
### GRAPHICS
|
||||||
|
|
||||||
gfx/planets/earth.png - modified from the the Blue Marble NASA photograph: http://visibleearth.nasa.gov/view.php?id=57723
|
gfx/planets/earth.png - modified from the the Blue Marble NASA photograph: http://visibleearth.nasa.gov/view.php?id=57723
|
||||||
|
|
||||||
All other graphics are CC BY-NC-SA 3.0, with the following attribution: Copyright 2015-2016, Stephen J Sweeney | www.battleforthesolarsystem.com
|
All other graphics are CC BY-NC-SA 3.0, with the following attribution: Copyright 2015-2016, Stephen J Sweeney | www.battleforthesolarsystem.com
|
||||||
|
|
||||||
DATA FILES (with the exception of Roboto font)
|
### DATA FILES (with the exception of Roboto font)
|
||||||
|
|
||||||
CC BY-NC-SA 3.0, with the following attribution: Copyright 2015-2016, Stephen J Sweeney | www.battleforthesolarsystem.com
|
CC BY-NC-SA 3.0, with the following attribution: Copyright 2015-2016, Stephen J Sweeney | www.battleforthesolarsystem.com
|
||||||
|
|
||||||
SOUND
|
### SOUND
|
||||||
|
|
||||||
18380__inferno__hvrl.ogg - hvrl, by inferno - https://freesound.org/people/inferno/sounds/18380/
|
* 18380__inferno__hvrl.ogg - hvrl, by inferno - https://freesound.org/people/inferno/sounds/18380/
|
||||||
18382__inferno__hvylas.ogg - hvylas, by inferno - https://freesound.org/people/inferno/sounds/18382/
|
* 18382__inferno__hvylas.ogg - hvylas, by inferno - https://freesound.org/people/inferno/sounds/18382/
|
||||||
42106__marcuslee__laser-wrath-4.ogg - Laser Wrath 4, by marcusless - https://freesound.org/people/marcuslee/sounds/42106/
|
* 42106__marcuslee__laser-wrath-4.ogg - Laser Wrath 4, by marcusless - https://freesound.org/people/marcuslee/sounds/42106/
|
||||||
47252__nthompson__bad-explosion.ogg - bad explosion, by nthompson - https://freesound.org/people/nthompson/sounds/47252/
|
* 47252__nthompson__bad-explosion.ogg - bad explosion, by nthompson - https://freesound.org/people/nthompson/sounds/47252/
|
||||||
49678__ejfortin__energy-short-sword-7.ogg - Energy Short Sword, by ejfortin - https://freesound.org/people/ejfortin/sounds/49678/
|
* 49678__ejfortin__energy-short-sword-7.ogg - Energy Short Sword, by ejfortin - https://freesound.org/people/ejfortin/sounds/49678/
|
||||||
56246__q-k__latch-04.ogg - Latch_04, by Q.K. - https://freesound.org/people/Q.K./sounds/56246/
|
* 56246__q-k__latch-04.ogg - Latch_04, by Q.K. - https://freesound.org/people/Q.K./sounds/56246/
|
||||||
65787__iwilldstroyu__laserrocket.ogg - laserrocket, by iwilldstroyu - https://freesound.org/people/iwilldstroyu/sounds/65787/
|
* 65787__iwilldstroyu__laserrocket.ogg - laserrocket, by iwilldstroyu - https://freesound.org/people/iwilldstroyu/sounds/65787/
|
||||||
77087__supraliminal__laser-short.ogg - Laser short, by Supraliminal - https://freesound.org/people/Supraliminal/sounds/77087/
|
* 77087__supraliminal__laser-short.ogg - Laser short, by Supraliminal - https://freesound.org/people/Supraliminal/sounds/77087/
|
||||||
88275__s-dij__gbc-reload-06.ogg - GBC_Reload_06, by S_Dij - https://freesound.org/people/S_Dij/sounds/88275/
|
* 88275__s-dij__gbc-reload-06.ogg - GBC_Reload_06, by S_Dij - https://freesound.org/people/S_Dij/sounds/88275/
|
||||||
146725__fins__laser.ogg - laser, by fins - https://freesound.org/people/fins/sounds/146725/
|
* 146725__fins__laser.ogg - laser, by fins - https://freesound.org/people/fins/sounds/146725/
|
||||||
162265__qubodup__explosive.ogg - Explosive, by qubodup - https://freesound.org/people/qubodup/sounds/162265/
|
* 162265__qubodup__explosive.ogg - Explosive, by qubodup - https://freesound.org/people/qubodup/sounds/162265/
|
||||||
178064__jorickhoofd__slam-door-shut.ogg - Slam door shut, by jorickhoofd - https://freesound.org/people/jorickhoofd/sounds/178064/
|
* 178064__jorickhoofd__slam-door-shut.ogg - Slam door shut, by jorickhoofd - https://freesound.org/people/jorickhoofd/sounds/178064/
|
||||||
207322__animationisaac__short-explosion.ogg - Short explosion, by animationIsaac - https://freesound.org/people/animationIsaac/sounds/207322/
|
* 207322__animationisaac__short-explosion.ogg - Short explosion, by animationIsaac - https://freesound.org/people/animationIsaac/sounds/207322/
|
||||||
242856__plasterbrain__nuclear-alarm.ogg - Nuclear Alarm, by plasterbrain - https://freesound.org/people/plasterbrain/sounds/242856/
|
* 242856__plasterbrain__nuclear-alarm.ogg - Nuclear Alarm, by plasterbrain - https://freesound.org/people/plasterbrain/sounds/242856/
|
||||||
249300__suntemple__access-denied.ogg - Access Denied, by suntemple - https://freesound.org/people/suntemple/sounds/249300/
|
* 249300__suntemple__access-denied.ogg - Access Denied, by suntemple - https://freesound.org/people/suntemple/sounds/249300/
|
||||||
254071__tb0y298__firework-explosion.ogg - Firework Explosion, by TB0Y298 - https://freesound.org/people/TB0Y298/sounds/254071/
|
* 254071__tb0y298__firework-explosion.ogg - Firework Explosion, by TB0Y298 - https://freesound.org/people/TB0Y298/sounds/254071/
|
||||||
257786__xtrgamr__mouse-click.ogg - Mouse click, by xtrgamr - https://freesound.org/people/xtrgamr/sounds/257786/
|
* 257786__xtrgamr__mouse-click.ogg - Mouse click, by xtrgamr - https://freesound.org/people/xtrgamr/sounds/257786/
|
||||||
263621__jamesabdulrahman__permission-to-panic.ogg - Permission to panic?, by jamesabdulrahman - https://freesound.org/people/jamesabdulrahman/sounds/263621/
|
* 263621__jamesabdulrahman__permission-to-panic.ogg - Permission to panic?, by jamesabdulrahman - https://freesound.org/people/jamesabdulrahman/sounds/263621/
|
||||||
268344__julien-matthey__jm-noiz-laser-01.ogg - JM_NOIZ_Laser 01.wav, by Julien Matthey - https://freesound.org/people/Julien%20Matthey/sounds/268344/
|
* 268344__julien-matthey__jm-noiz-laser-01.ogg - JM_NOIZ_Laser 01.wav, by Julien Matthey - https://freesound.org/people/Julien%20Matthey/sounds/268344/
|
||||||
275151__bird-man__gun-shot.ogg - Gun Shot.wav, by Bird_man - https://freesound.org/people/Bird_man/sounds/275151/
|
* 275151__bird-man__gun-shot.ogg - Gun Shot.wav, by Bird_man - https://freesound.org/people/Bird_man/sounds/275151/
|
||||||
321104__nsstudios__blip2.ogg - blip2, by nsstudios - https://freesound.org/people/nsstudios/sounds/321104/
|
* 321104__nsstudios__blip2.ogg - blip2, by nsstudios - https://freesound.org/people/nsstudios/sounds/321104/
|
||||||
321906__bruce965__walkie-talkie-roger-beep.ogg - Walkie Talkie - Roger Beep, by bruce965 - https://freesound.org/people/bruce965/sounds/321906/
|
* 321906__bruce965__walkie-talkie-roger-beep.ogg - Walkie Talkie - Roger Beep, by bruce965 - https://freesound.org/people/bruce965/sounds/321906/
|
||||||
322603__clippysounds__glass-break.ogg - Glass Break, by clippysounds - https://freesound.org/people/clippysounds/sounds/322603/
|
* 322603__clippysounds__glass-break.ogg - Glass Break, by clippysounds - https://freesound.org/people/clippysounds/sounds/322603/
|
||||||
276912__pauldihor__transform.ogg - transform, by PaulDihor - https://freesound.org/people/PaulDihor/sounds/276912/
|
* 276912__pauldihor__transform.ogg - transform, by PaulDihor - https://freesound.org/people/PaulDihor/sounds/276912/
|
||||||
329359__bassoonrckr__reed-guillotine.ogg - Bassoon Reed Making Tool Sounds, by Reed Guillotine.wav - https://freesound.org/people/bassoonrckr/sounds/329359/
|
* 329359__bassoonrckr__reed-guillotine.ogg - Bassoon Reed Making Tool Sounds, by Reed Guillotine.wav - https://freesound.org/people/bassoonrckr/sounds/329359/
|
||||||
251431__onlytheghosts__fusion-gun-flash0-by-onlytheghosts.ogg - fusion-gun_flash0_by_OnlyTheGhosts.wav, by OnlyTheGhosts - https://freesound.org/people/OnlyTheGhosts/sounds/251431/
|
* 251431__onlytheghosts__fusion-gun-flash0-by-onlytheghosts.ogg - fusion-gun_flash0_by_OnlyTheGhosts.wav, by OnlyTheGhosts - https://freesound.org/people/OnlyTheGhosts/sounds/251431/
|
||||||
172591__timbre__zapitydooda.ogg - d1clsstf.wav, by wildweasel - https://freesound.org/people/wildweasel/sounds/39030/
|
* 172591__timbre__zapitydooda.ogg - d1clsstf.wav, by wildweasel - https://freesound.org/people/wildweasel/sounds/39030/
|
||||||
39030__wildweasel__d1clsstf.ogg - push_button_switch_07.wav, by joedeshon - https://freesound.org/people/joedeshon/sounds/139061/
|
* 39030__wildweasel__d1clsstf.ogg - push_button_switch_07.wav, by joedeshon - https://freesound.org/people/joedeshon/sounds/139061/
|
||||||
|
|
||||||
|
### MUSIC
|
||||||
|
|
||||||
MUSIC
|
* Battle in the winter.mp3, by Johan Brodd - http://opengameart.org/content/battle-in-the-winter
|
||||||
|
* battleThemeA.mp3, by cynicmusic.com | pixelsphere.org - http://opengameart.org/content/battle-theme-a
|
||||||
Battle in the winter.mp3, by Johan Brodd - http://opengameart.org/content/battle-in-the-winter
|
* determination.mp3, by artisticdude - http://opengameart.org/content/determination
|
||||||
battleThemeA.mp3, by cynicmusic.com | pixelsphere.org - http://opengameart.org/content/battle-theme-a
|
* heroism.ogg, by Edward J. Blakeley (http://www.edwardblakeley.com/) - http://opengameart.org/content/heroism
|
||||||
determination.mp3, by artisticdude - http://opengameart.org/content/determination
|
* InnerCore_Low.ogg - Gundatsch - https://soundcloud.com/gundatsch
|
||||||
heroism.ogg, by Edward J. Blakeley (http://www.edwardblakeley.com/) - http://opengameart.org/content/heroism
|
* Pressure.ogg, by yd - http://opengameart.org/content/pressure
|
||||||
InnerCore_Low.ogg - Gundatsch - https://soundcloud.com/gundatsch
|
* Rise of Spirit, by Alexandr Zhelanov - https://soundcloud.com/alexandr-zhelanov
|
||||||
Pressure.ogg, by yd - http://opengameart.org/content/pressure
|
* Showdown.mp3, by el-corleo - http://opengameart.org/content/showdown
|
||||||
Rise of Spirit, by Alexandr Zhelanov - https://soundcloud.com/alexandr-zhelanov
|
* track-1.mp3, by Alexandr Zhelanov - https://soundcloud.com/alexandr-zhelanov
|
||||||
Showdown.mp3, by el-corleo - http://opengameart.org/content/showdown
|
* track-3.mp3, by Alexandr Zhelanov - https://soundcloud.com/alexandr-zhelanov
|
||||||
track-1.mp3, by Alexandr Zhelanov - https://soundcloud.com/alexandr-zhelanov
|
* track-4.mp3, by Alexandr Zhelanov - https://soundcloud.com/alexandr-zhelanov
|
||||||
track-3.mp3, by Alexandr Zhelanov - https://soundcloud.com/alexandr-zhelanov
|
* DST-RailJet-LongSeamlessLoop.ogg, by Deceased Superior Technician - http://opengameart.org/content/railjet-long-seamless-loop
|
||||||
track-4.mp3, by Alexandr Zhelanov - https://soundcloud.com/alexandr-zhelanov
|
|
||||||
DST-RailJet-LongSeamlessLoop.ogg, by Deceased Superior Technician - http://opengameart.org/content/railjet-long-seamless-loop
|
|
||||||
|
|
|
@ -1,17 +1,17 @@
|
||||||
DEVELOPMENT / DEBUG Stuff
|
# DEVELOPMENT / DEBUG Stuff
|
||||||
|
|
||||||
You can run the game with
|
You can run the game with
|
||||||
|
|
||||||
./tbftss -debug
|
`./tbftss -debug`
|
||||||
|
|
||||||
to access some (rather crude) debugging and development stuff, activated by pressing certain keys on the keyboard. Press the following keys to toggle the states (see the console for output). Note to porters - you shouldn't distribute the game in this state (either as a hard compile or run script), as it could result in unexpected behaviour.
|
to access some (rather crude) debugging and development stuff, activated by pressing certain keys on the keyboard. Press the following keys to toggle the states (see the console for output). Note to porters - you shouldn't distribute the game in this state (either as a hard compile or run script), as it could result in unexpected behaviour.
|
||||||
|
|
||||||
[1] - Make the player immortal
|
* [1] - Make the player immortal
|
||||||
[2] - Unlimited missiles
|
* [2] - Unlimited missiles
|
||||||
[3] - Prevent the AI from using weapons
|
* [3] - Prevent the AI from using weapons
|
||||||
[4] - Prevent the AI from taking any further actions
|
* [4] - Prevent the AI from taking any further actions
|
||||||
[5] - Make everything immortal
|
* [5] - Make everything immortal
|
||||||
[6] - Immediately complete the current mission
|
* [6] - Immediately complete the current mission
|
||||||
|
|
||||||
[9] - Show the current frames per second
|
* [9] - Show the current frames per second
|
||||||
[0] - Take a screenshot once per second. Assumes the existance of dev/screenshots/tmp relative to the game's binary
|
* [0] - Take a screenshot once per second. Assumes the existance of dev/screenshots/tmp relative to the game's binary
|
||||||
|
|
Loading…
Reference in New Issue