Merge pull request #2 from nnesse/develop
Build system improvements for windows
This commit is contained in:
commit
e44aad495c
5
Makefile
5
Makefile
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@ -1,5 +1,4 @@
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PROG = tbftss
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CC=gcc
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CC = gcc
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EXEEXT=
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CXXFLAGS += -DUNIX
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include common.mk
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include common.mk
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PROG = tbftss.exe
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EXEEXT=.exe
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CC=x86_64-w64-mingw32-gcc
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CC=x86_64-w64-mingw32-gcc
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include common.mk
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include common.mk
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12
common.mk
12
common.mk
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@ -1,5 +1,7 @@
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PROG = tbftss
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PROG = tbftss
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TARGET=$(PROG)$(EXEEXT)
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VERSION = 0.4
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VERSION = 0.4
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REVISION = $(shell date +"%y%m%d")
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REVISION = $(shell date +"%y%m%d")
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DEBUG = 0
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DEBUG = 0
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@ -8,7 +10,7 @@ CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DREVISION=$(REVISION) -
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CXXFLAGS += -Wall -ansi -pedantic -Werror -Wstrict-prototypes
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CXXFLAGS += -Wall -ansi -pedantic -Werror -Wstrict-prototypes
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CXXFLAGS += -g -lefence
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CXXFLAGS += -g -lefence
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LIBS = `sdl2-config --libs` -lSDL2_mixer -lSDL2_image -lSDL2_ttf -lm
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LIBS := `sdl2-config --libs` -lSDL2_mixer -lSDL2_image -lSDL2_ttf -lm
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SEARCHPATH += src/ src/battle src/draw src/game src/galaxy src/json src/system src/test
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SEARCHPATH += src/ src/battle src/draw src/game src/galaxy src/json src/system src/test
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vpath %.c $(SEARCHPATH)
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vpath %.c $(SEARCHPATH)
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@ -38,15 +40,15 @@ OBJS += waypoints.o widgets.o
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DIST_FILES = data gfx manual music sound src LICENSE makefile README.md CHANGELOG
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DIST_FILES = data gfx manual music sound src LICENSE makefile README.md CHANGELOG
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# top-level rule to create the program.
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# top-level rule to create the program.
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all: $(PROG)
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all: $(TARGET)
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# compiling other source files.
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# compiling other source files.
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%.o: %.c %.h $(DEPS)
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%.o: %.c %.h $(DEPS)
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$(CC) $(CFLAGS) $(CXXFLAGS) -c $<
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$(CC) $(CFLAGS) $(CXXFLAGS) -c $<
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# linking the program.
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# linking the program.
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$(PROG): $(OBJS)
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$(TARGET): $(OBJS)
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$(CC) -o $(PROG) $(OBJS) $(LIBS)
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$(CC) -o $@ $(OBJS) $(LIBS)
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# prepare an archive for the program
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# prepare an archive for the program
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dist:
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dist:
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@ -62,6 +64,6 @@ dist:
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# cleaning everything that can be automatically recreated with "make".
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# cleaning everything that can be automatically recreated with "make".
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clean:
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clean:
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$(RM) $(OBJS) $(PROG)
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$(RM) $(OBJS) $(TARGET)
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.PHONY: dist
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.PHONY: dist
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@ -20,6 +20,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "init.h"
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#include "init.h"
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#ifndef _WIN32
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#define UNIX 1
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#endif
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#if UNIX
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#if UNIX
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static void createSaveFolder(void);
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static void createSaveFolder(void);
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@ -97,7 +101,7 @@ void initSDL(void)
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Game scale factor: %.2f,%.2f\n", app.scaleX, app.scaleY);
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Game scale factor: %.2f,%.2f\n", app.scaleX, app.scaleY);
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}
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}
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#if UNIX
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#ifdef UNIX
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static void createSaveFolder(void)
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static void createSaveFolder(void)
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{
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{
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char *userHome;
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char *userHome;
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