Don't check for team mates if the player is on the side of the Pandorans.

This commit is contained in:
Steve 2016-05-20 09:52:23 +01:00
parent c090942f81
commit e5092291d3
1 changed files with 9 additions and 6 deletions

View File

@ -110,15 +110,18 @@ static int teamMatesClose(void)
{ {
Entity *e; Entity *e;
for (e = battle.entityHead.next ; e != NULL ; e = e->next) if (player->side != SIDE_PANDORAN)
{ {
if (e->active && e->type == ET_FIGHTER && e->side == SIDE_ALLIES) for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{ {
if (getDistance(player->x, player->y, e->x, e->y) > 350) if (e->active && e->type == ET_FIGHTER && e->side == SIDE_ALLIES)
{ {
addHudMessage(colors.cyan, _("Cannot activate waypoint - team mates too far away")); if (getDistance(player->x, player->y, e->x, e->y) > 350)
self->aiActionTime = FPS; {
return 0; addHudMessage(colors.cyan, _("Cannot activate waypoint - team mates too far away"));
self->aiActionTime = FPS;
return 0;
}
} }
} }
} }