Allow for a kill threshold to be specified in epic missions (for use with unwinnable missions).
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b8dccb9882
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@ -363,6 +363,11 @@ void doFighter(void)
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updateObjective(self->name, TT_DESTROY);
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updateObjective(self->name, TT_DESTROY);
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updateObjective(self->groupName, TT_DESTROY);
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updateObjective(self->groupName, TT_DESTROY);
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if (battle.isEpic && self->killedBy == player)
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{
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updateObjective("EPIC_PLAYER_KILLS", TT_DESTROY);
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}
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adjustObjectiveTargetValue(self->name, TT_ESCAPED, -1);
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adjustObjectiveTargetValue(self->name, TT_ESCAPED, -1);
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@ -346,3 +346,23 @@ void addEpicLivesObjective(void)
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o->active = 1;
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o->active = 1;
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o->isCondition = 1;
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o->isCondition = 1;
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}
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}
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void addEpicKillsObjective(void)
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{
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Objective *o;
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char id[MAX_DESCRIPTION_LENGTH];
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o = malloc(sizeof(Objective));
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memset(o, 0, sizeof(Objective));
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battle.objectiveTail->next = o;
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battle.objectiveTail = o;
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sprintf(id, _("Destroy at least %d enemy fighters"), battle.epicKills);
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STRNCPY(o->id, id, MAX_DESCRIPTION_LENGTH);
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STRNCPY(o->description, id, MAX_DESCRIPTION_LENGTH);
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STRNCPY(o->targetName, "EPIC_PLAYER_KILLS", MAX_NAME_LENGTH);
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o->targetValue = battle.epicKills;
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o->targetType = TT_DESTROY;
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o->active = 1;
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}
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@ -432,15 +432,15 @@ static void preFireMissile(void)
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}
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}
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}
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}
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void initPlayerSelect(void)
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static void initPlayerSelect(void)
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{
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{
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Entity *e;
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Entity *e;
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memset(&availablePlayerUnits, 0, sizeof(Entity*) * MAX_SELECTABLE_PLAYERS);
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memset(&availablePlayerUnits, 0, sizeof(Entity*) * MAX_SELECTABLE_PLAYERS);
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selectedPlayerIndex = 0;
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selectedPlayerIndex = 0;
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if (battle.epicLives > 0 && --battle.epicLives > 0)
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if (battle.epicLives == 0 || (battle.epicLives > 0 && --battle.epicLives > 0))
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{
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{
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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{
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@ -460,6 +460,11 @@ void initPlayerSelect(void)
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else
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else
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{
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{
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battle.isEpic = 0;
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battle.isEpic = 0;
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if (battle.epicKills > 0 && battle.stats[STAT_ENEMIES_KILLED_PLAYER] < battle.epicKills)
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{
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battle.unwinnable = 0;
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}
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failMission();
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failMission();
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}
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}
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@ -421,11 +421,17 @@ static void loadEpicData(cJSON *node)
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battle.epicFighterLimit = cJSON_GetObjectItem(node, "fighterLimit")->valueint;
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battle.epicFighterLimit = cJSON_GetObjectItem(node, "fighterLimit")->valueint;
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battle.unlimitedEnemies = getJSONValue(node, "unlimitedEnemies", 0);
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battle.unlimitedEnemies = getJSONValue(node, "unlimitedEnemies", 0);
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battle.epicLives = getJSONValue(node, "lives", 0);
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battle.epicLives = getJSONValue(node, "lives", 0);
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battle.epicKills = getJSONValue(node, "kills", 0);
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if (battle.epicLives > 0)
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if (battle.epicLives > 0)
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{
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{
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addEpicLivesObjective();
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addEpicLivesObjective();
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}
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}
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if (battle.epicKills != 0)
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{
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addEpicKillsObjective();
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}
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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{
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@ -65,6 +65,7 @@ extern void awardPostMissionTrophies(void);
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extern void awardCraftTrophy(void);
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extern void awardCraftTrophy(void);
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extern void setInitialPlayerAngle(void);
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extern void setInitialPlayerAngle(void);
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extern void addEpicLivesObjective(void);
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extern void addEpicLivesObjective(void);
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extern void addEpicKillsObjective(void);
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extern Battle battle;
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extern Battle battle;
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extern Dev dev;
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extern Dev dev;
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@ -345,6 +345,7 @@ typedef struct {
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int unlimitedEnemies;
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int unlimitedEnemies;
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int epicFighterLimit;
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int epicFighterLimit;
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int epicLives;
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int epicLives;
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int epicKills;
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int playerSelect;
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int playerSelect;
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int manualComplete;
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int manualComplete;
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int unwinnable;
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int unwinnable;
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