Use entities from grid for separation.

This commit is contained in:
Steve 2015-11-02 12:14:29 +00:00
parent f10ec392ef
commit e620ceccad
2 changed files with 21 additions and 14 deletions

View File

@ -258,21 +258,24 @@ static void separate(void)
int distance;
float dx, dy, force;
int count;
Entity *f;
Entity *e, **candidates;
int i;
dx = dy = 0;
count = 0;
force = 0;
for (f = battle.entityHead.next ; f != NULL ; f = f->next)
candidates = getAllEntsWithin(self->x, self->y, self->w, self->h, self);
i = 0;
e = candidates[i];
while (e)
{
if (f != self && f->active)
{
distance = getDistance(f->x, f->y, self->x, self->y);
distance = getDistance(e->x, e->y, self->x, self->y);
if (distance > 0 && distance < self->separationRadius)
{
angle = getAngle(self->x, self->y, f->x, f->y);
angle = getAngle(self->x, self->y, e->x, e->y);
dx += sin(TO_RAIDANS(angle));
dy += -cos(TO_RAIDANS(angle));
@ -280,7 +283,10 @@ static void separate(void)
count++;
}
}
i++;
e = (i < MAX_GRID_CANDIDATES) ? candidates[i] : NULL;
}
if (count > 0)

View File

@ -38,6 +38,7 @@ extern void updateCondition(char *name, int type);
extern Entity *getFighterDef(char *name);
extern void addHudMessage(SDL_Color c, char *format, ...);
extern void checkTrigger(char *name, int type);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern Entity *spawnEntity(void);
extern App app;