Lower suspicion a little more quickly when bullets land.
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@ -183,7 +183,7 @@ static void checkCollisions(Bullet *b)
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if (battle.hasSuspicionLevel)
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if (battle.hasSuspicionLevel)
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{
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{
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battle.suspicionLevel--;
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battle.suspicionLevel -= 2;
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}
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}
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}
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}
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